God of War (PS4)



  • I think the metacritic score reflects this game pretty well, but I don't get the lack of criticism towards it. If you cannot find single criticism towards a product, it's way more likely that you are a shitty critic than that the product you are reviewing is perfect. I'm no critic but here's couple of things I found annoying:

    Number of bosses - The actual fights were really awesome but the number of bosses was a disappointment. I finished the game 10 minutes ago and cannot for the life of me recall more than three good bosses. (one of which is fought twice) Also, the first mini boss is repeated many times, only with a slightly different skin/element variation. Even in crucial point of the story when you need to hunt down a specific monster, it turns out that the monster is the same mini boss with a couple of new attacks. Maybe the sidequests offer more?

    Too much upgrading - Gear crafting, gear shopping, runes for weapons, gems for armor sockets, something like six different skill trees... It's just way too much. Towards the end of the game you start to get so much XP you can unlock five different skills at a time so the whole upgrading becomes redundant.

    Sequel bait - Self explanatory.

    Overall, mid to high 9 (or even 10) for this game is justifiable, but if I can spot this stuff, then surely some of the professionals can too. Loved the game by the way.



  • @marketplace_dc said in God of War (PS4):

    Towards the end of the game you start to get so much XP you can unlock five different skills at a time so the whole upgrading becomes redundant.

    I've just got to a large lake, and along with what you've just said, I think I'm going to ditch exploration. The game just doesn't encourage it, and that's simply because you keep coming up against obstacles you clearly can't deal with at that point in the game. The most sensible way to play seems to be to just push the main quest until near the end, and then go back to mop it all up if you so desire. To make matters worse, in a cave I went through just before, the little boy kept stating that his "new" arrows could shatter something nearby, it wasn't until frustration set in 20 minutes later, that I went onto google only to find you don't actually get these so called new arrows until later in the game....

    Bit disappointed by some of the walking sections as well. The very first bit of gameplay you experience in this game is just walking with a tree in your hands. Just holding up and carrying a pig for about 1 minute was also rather eye rolling. If the God of War wasn't embarrassed by that, I'm sure he was when asked to go picking flowers right after.



  • After the story I now returned to the lake and managed to explore it pretty much completely. At least there was a trophy for it, and I managed to light all the fires etc. Really loved those islands and beach areas which were often like one big puzzle. Loved to solve things step by step and finally get the reward. Still, that's only 80 % for Midgard, as there are all those other areas besides the lake. Feels good to explore places and collect things like this now.



  • 100% complete

    Despite some quirks, story threads left open (some I'm glad they did, others not so much), & the toughest bosses in the game (all optional), there wasn't a time I didn't enjoy it.

    I'm going to be thinking about this one for awhile.



  • Ooooooooh boy.
    This was a great game. Considering how many games I actually finish, finishing this in a week was a testament to how much I loved it.
    There are certainly some flaws, but they are minor enough that they didn't detract for me. I loved that journey, and the world building and the teases for the future. Can't wait to see the future here.
    Finally a God of War game that I like!
    Pretty sure this will be a favourite game of mine. It's still new, but I'm pretty sure this will be in my top 10 five years from now. Also positive I will play it again, especially after future games come out.

    So I'd give it a 9.75/10



  • 100 % complete here as well. Shiny new platinum trophy as a reward. Man, that last optional boss fight! Took me hour and a half, it's now 2 AM here. Seriously difficult! My fingers hurt and I'm hot. But I did it. The two optional realms were also really different from the main game. Some long grinding hours there, I tell you. Pretty weird places, but ok, why not. They were these "challenge rooms" essentially.



  • Got the platinum as well, killed the last optional boss on easy #Noshame, the only negative thing i found was that in some areas atreus sometimes got lost and i needed him to advance but i couldn't find him so i had to trigger a climb animation so he can teleport to me, otherwise the game is amazing.



  • Does any one else know why Kratos picked such a rediculous place to get away from things? It's smack bang in the middle of more gods, and they at least seem aware of one another.



  • Is there anyone that Platinum this game without using an online guide, like looking for the ravens?



  • @sheria I platinumed the game with help from a guide but I did most of them myself.


  • Global Moderator

    @sheria I'm sure people have. It's not exactly a difficult collectible list. The map even gives you area information so you know where you're missing something.

    Fully completed the game last night, still have stuff to collect but that's about it. Absolutely adored the game and the more I think about it, the more I like it. I'll probably come back later to really dig into it.



  • @tokeeffe9 said in God of War (PS4):

    @sheria I'm sure people have. It's not exactly a difficult collectible list. The map even gives you area information so you know where you're missing something.

    Was there anything indicating the Raven locations though? I didn't have anything personally and I just felt it was crazy for the developers to expect players to traverse all this terrain again in hope of finding a last hidden Raven or two. Another issue the game has though is the map itself, it actually does a terrible job of showing you where the usable paths are, especially when it comes to scaling the terrain from water level. Sometimes it's ok, but there's actually quite a lot of occasions, in endgame specifically, where you can see you're close to where you want to be, but finding the route itself renders the map almost pointless.


  • Global Moderator

    @sheria It tells you everything in an entire realm and then if you hover over zones, it tells you how many of a thing is there.

    And I totally disagree on the map. I love the look and feel of the map and for me it's meant to give you an indication on where things are as opposed to being exact. It actually makes the player think about when they've been somewhere and remember areas they've been in. I much prefer this approach.



  • Getting the game after work today. Very excite.



  • @tokeeffe9 said in God of War (PS4):

    It tells you everything in an entire realm and then if you hover over zones, it tells you how many of a thing is there.

    Not a direct location though I presume? Sadly, these type of "collection" items are the one type of thing that actually need indicators, because they are such uninteresting things to search for. It's why I'm so surprised they shoved this kind of content in here, because everything else seems to have been carefully thought out and then integrated well. Chasing down Ravens is nothing but trophy fodder.

    It actually makes the player think about when they've been somewhere and remember areas they've been in. I much prefer this approach.

    The only way I'd agree with you was if the game was one of that type, but as it stands, it's just at odds with itself what with all its indicators, way-points and markers; it even goes so far as to tell you the location of all the (supposed) "secret/hidden" bosses at the end. I honestly wish it was one of those games that makes the player think and explore to that degree, but the rest of the game just doesn't encourage that kind of natural or organic exploration, so the vague terrain detail on the map just ended up being an odd choice.


  • Global Moderator

    @sheria Hmmm... again not for me. I'd argue the artefacts are far more of a 'trophy fodder' material than the ravens. The ravens give us some insight into just how controlling and paranoid Odin is. I like the artefacts too, they look cool but that's about it.

    Can't say I noticed the waypoint or markers. I had the compass off and only checked the map to get a rough idea of where to go. Can only speak for myself, but I loved the map.



  • @tokeeffe9 said in God of War (PS4):

    Can't say I noticed the waypoint or markers. I had the compass off and only checked the map to get a rough idea of where to go. Can only speak for myself, but I loved the map.

    Fair enough. In hindsight, I probably should have done that myself.

    I can't go with those Ravens though. A slight spin on it to fit the theme of the game can't hide that it's the same generic filler pulled from just about every open world game ever. I'm simply surprised it sullied itself with it. Artifacts too mind you, though those did at least net you money.


  • Global Moderator

    Back again and way too late again.

    I really loved this game. I keep thinking about the fun I had, the story and I've never been so excited for what's to come.

    I'll start off with the combat. I gotta say that the first few hours, I was really stuggling. I was playing on the challenge difficulty and found that I was getting hammered but as I finally got into the groove of it and started unlocking other abilities, I just feels so good. I just found myself having so much fun, strategising who to take on, who to stun, when to use the runic moves. Without doubt, my favourite fights in the game were against the Valkyries which is totally optional. I'd recommend everyone to check them out if they're looking for a fun challenge. They feel like the hunters from Bloodborne to me. That kind of intensity.

    And I mention that because like my main criticism with the game is the main boss fights. They were all generally spectacular but I found them to be only okay fights. Sometimes they felt a bit too gamey, other times prompts kinda got in the way but the experience was very fun and I did enjoy at least 2 of them a lot but it's something I hope they can improve on that for the next one.

    The other thing I love in this game is all the side content. The reason it's so good in this game is because you can just stumble upon it sometimes and they all have their own area. Lots of games will have you do a mission in an area and then that opens up side missions there that might just be different enemies etc but in GoW, each one is very much it's own thing that you don't have to do at all and I adore that.

    They're kinda the main points. I don't really want to dig into the the characters, story or lore just because I want everyone to experience that themselves. For me, I loved finding everything out. It's a wonderful complete story and at the same time, it has some nice teases for the series. :)



  • My little brother is taking the train up to me tomorrow night and we are going to attempt to beat God of War critical path main story from Friday night around 8pm to Sunday morning around 11am when he has to go home. Think we can do it? I haven't done a marathon gaming session in FOREVER and it was probably Uncharted 3, 10 hours in 2011 the last time I can recall.

    How Long to Beat has it at 18h main story. What's your experience like because my roommate is at about 30h and still not done.



  • @dipset
    it doable, think my play thru clocked in around 17 hours, although that was with me doing a handful of side quest .