Spider-Man (PS4)

  • Banned

    For a game like Spidey, which so far seems to be highly automated, I think I can be a little more forgiving of framerate. I doubt the 30 frame cap is going to be a huge detriment in avoiding highly telegraphed attacks with flashing button prompts.

    If people can singe the praises of a game like Doom on Switch that looks like sludge AND can barely maintain a solid 30, I think Spidey will be just fine.

  • @el-shmiablo Doesn’t Doom on Switch mainly get praised for being relatively close to the other versions and for being portable? This will make me sound like a performance snob but I certainly wouldn’t choose that version myself for anything but the portability if that’s really important to me, as with all multiplats on Switch.

    But we have no other option here and that’s my main issue about console exclusives in general, usually no settings to tweak things and no PC version for those who prefer better framerates. We’ll just have to accept it or ignore it (which isn’t really an option here which is why I’m grumpy :P)

    But oh well. It is what it is. I’m just grumpy about it, not much to talk about I guess.

    As for Spidey being automated, it looked like that at first but now I think it looks pretty much like any other open-world game and the fighting is something I’m positively surprised about :) Now it looks almost like some Just Cause play-ground with how the web slinging is used on the scenery and objects to battle the enemies. This is actually what’s getting me the most hyped right now. Looks great!

  • Banned

    @jaggafredde Doom on Switch is a distant, distant fourth in terms of graphical fidelity. While the PS4 and Xbone versions sit around the medium/high mark compared to PC, it actually isnt possible to replicate Switch's graphical settings since it uses a custom that is actually lower than the lowest possible settings on PC. This, combined with a thirty frames per second cap (that drops and stutters quite regularly) and a resolution hovering somewhere around 600p, honestly makes me wonder why people praise the Switch version much. I mean, it is incredibly impressive the got it to run at all, but it is far and away the worst version of the game.

  • @el-shmiablo Yeah I haven't played it myself but I assumed that was the case. It's unfortunate for the platform, once Nintendo finally gets lots of third party support then their platform gets versions that are lacking enough to make people choose other versions instead (except for those that prefer the portability of course).

    I hope they follow up the Switch success with a beefier platform somehow. But since the success is mostly based on the portability I fear that they've kind of trapped themselves into a corner. And with their comment to leave it to the others to fight in the red sea, or something like that, it's easy to assume that they aren't even interested in power enough to be relevant for those that prefer the normal stationary gaming.

    • Sorry for the off-topic talk!

  • Banned

    @jaggafredde Oh I'm sure we'll get an upgraded Switch. It's literally just an NVidia Shield with a Nintendo logo, and that has already received a couple upgrades.

    Also yes sorry about offtopic. Will continue Spideyness now.

    As always, I am skeptical about what I see in these trailers. It looks amazing and I don't doubt that I'll have a ton of fun playing the game, but I really think that most of the really neato stuff we see is pre-canned, albeit highly contextual animations. Think the Arkham games to get an idea of what I mean.

  • @el-shmiablo said in Spider-Man (PS4):

    but I really think that most of the really neato stuff we see is pre-canned, albeit highly contextual animations

    I'm not sure I get what you're trying to say. They've described exactly what "it is".
    Are you agreeing that you think it's probably what they said or doubting their description of how the game controls?

    Or are you not talking about controls at all? I'm not sure. :)

  • Another preview from the telegraph

    The Telegraph - Spider-man PS4 hands-on preview | Sensational swinging has Insomniac aiming for amazing

    Movement was the very first thing the game’s developers worked on, quickly assembling an unfriendly neighbourhood of grey blocks for their prototype web crawler to work his way around. And it’s something they’ve been refining ever since - and will continue to do so, says Spider-man Creative Director Bryan Intihar, ‘until the day the producers say stop, we’re shipping’.

  • The Raft! And all those enemies, I love this. This looks so much like the Spider-Man I want this to look. The energy is just right, as is the banter. :)

    Youtube Video

  • I didn't want to see anything but that trailer got me the most hyped for the game. Looked incredible.

  • Just release a demo called swinging

  • Have you seen this? The show floor demo. Man, things just keep looking better and better in this game. More villains keep on coming. A really cool encounter, loved that banter and both of their attitude. :)

    Youtube Video

  • Steve Ditko, the co-creator of Spider-Man, died recently, I found out today. He was 90 years old. Makes me sad. Spider-Man's been my favourite superhero since I was five, I've been reading his comics the last 25 years. Thank you, Mr. Ditko. You gave me so much with this character.

  • A new story trailer. Nice to see that one certain female character, not the most obvious choice.

    Youtube Video

  • @sentinel-beach said in Spider-Man (PS4):

    I can't wait. The game looks like Arkham City. I simply, simply, simply cannot wait.

  • Let's hope that those 30 fps are as rock solid as they were in Horizon. Smoothest 30 fps I ever did see.

  • I really hope it's good

  • Banned

    @fridge-man I think that is just kinda a Sony thing at this point. Every game I've played by them lately has run at a rock solid 30.

  • @el-shmiablo Days Gone might ruin that, lol. But maybe you won't play that so it wouldn't count.