How Powerful Do You Expect Next Gen To Be?
TokyoSlim last edited by TokyoSlim
60 FPS is up to the developers as well
Yeah, this. ^
The base PS4 is currently capable of running 60fps games as "standard" if any devs thought it would be beneficial for them to target that instead of "better graphics". The devs that feel this way are already doing so. Most aren't.
That means that with increased power - they will still prioritize these same other things over framerate. The PS5 could be 15 teraflops, and what you'd see is stuff like planetary physics, draw distance improvements, A.I. improvements, and 4K textures in HDR, and etc. before you'd see higher frame rates across the board.
The_Andredal last edited by
@tokyoslim i wouldn't be able to run 1080p games that are massive though on 60 frames. Those are usually just for shooters and sports games
TokyoSlim last edited by
@the_andredal again, if you prioritized 60fps over graphics you could.
Fridge-man last edited by
Not spending huge amount of resources on graphics --> cheaper game --> less sales to make a profit --> higher chance of a sequel/not making studios shutdown
Not spending huge amount of resources on graphics --> probs not pushing the hardware to it's limit --> higher fps due to less load (if not shit optimised)(resolution plays a role too)
I'd love a 60fps standard, but I do love me a game like Horizon which looks insane and has a smoooth and rock steady 30fps. I don't mind 30fps as long as it's rock solid and unwavering, as long as it's not in a reaction based, fast paced game.
OT: More power overall. Hopefully a lot more ram for the devs to use! I would hope 4K native would be a thing, but I'm not betting on it. 3D audio as a standard would be amazing!
iboshow last edited by
As someone who has a 4K TV and a PS4 Pro, when I put God of War into Performance Mode instead of Resolution I quickly changed it back to resolution because OMG it looks fucking amazing.
TwistedRancor last edited by
I think the leap in CPU performance (AI, Physics, and overall complexity in gameplay scenarios) is going to be bigger than people are expecting.
I've been researching CPU and GPU architecture for my masters project and I've found that the bobcat cores used in both Xbox one and PS4 were very much designed for ease of customization and manufacturing. Not as CPU number crunching powerhouses.
AMDs new architecture is quite impressive on the CPU front, I'd be surprised if they didn't leverage it for new console hardware.
Ellis last edited by
Honestly hard too imagine how much better it could get. I know you could have said that every generation but its less the technical side and more the time it takes to make them. When did they start making god of war? When ps4 came out? Does That mean we get one game per franchise per console now?
TwistedRancor last edited by
What you say is true, tooling is quite important as well. The PS3 cell processor may have been powerful but it took ages for devs to learn to use it properly. What might be cool if new consoles stick with AMD is that this would be a rare case of console generations not having a drastic changes in architecture. So devs would spend less time re-working engines and tools and more time developing new stuff.
Kaliber last edited by
I wonder when "streaming games" becomes the new standard.
I know Sony tried something like that out (streaming ps3 games) but I have not tried nor heard that much about it so I guess it wasn't a hit.
I guess when they figure out latency and such, all you really need is a good tv and some kind of streambox.
This feels like years away though.
El Shmiablo last edited by
Considering the difference between Kingdom Come on consoles and playing it on a high end PC, I'm expecting a pretty big leap, actually.
Bigdude1 last edited by
@kaliber considering video game file sizes i can see it happening. Might not ever need a console anymore if you could just stream it on a smart tv