Are you buying into VR this year?



  • @Hoken everyone else is saying no and I'm saying alt text



  • I've never been an early adopter and I don't think I'm going to start now. I think it depends on how these VR companies go about iterating the product. PSVR is probably going to stay as is for the rest of the PS4/PS4 NEO cycle (meaning, they won't reveal a PSVR2 or something). but Vive and Rift could potentially go the way of (almost) yearly new models.

    It really sounds like Rift wants to do it: http://www.techinsider.io/oculus-rift-update-cycle-2016-1
    And Vive is from HTC (hardware anyway) so they might employ a similar strategy as their mobile phones.

    I think I'm going to hold off, at least until I see more about the NEO and whatever effects it might have with PSVR.

    TL;DR (not really):
    image



  • @Mechanoid at this price point I seriously doubt yearly models. No way is that going to be viable for them.



  • @Hoken I wouldn't be surprised. People already pay a lot for smart devices and they have short upgrade cycles.



  • @Hoken Agreed, yearly is a BIG stretch, but we might be in store for 18~24 month cycles early on since the tech is improving pretty rapidly and neither Vive or Oculus would want to be perceived as being the "lesser". On console I think this will be less of an issue since VR is really tied heavily to the cpu+gpu, but on PC where upgrades happen all the time... I can see all the players in VR trying to one up the other like AMD and NVIDIA does right now. Then again Google/Apple might come out with something from left field and leave everyone in the dust. Only time will tell...



  • I like the idea of visiting these virtual worlds and feeling like im there

    But the things people are achieving with vr doesnt look much different to what people were achieving with it 25 years ago

    We are still just on the spot looking around and able to reach out and grab physics objects and release physics objects

    Youtube Video

    The main improvement seems to be the price is slowly creeping into being affordable?

    Maybe thats enough

    Im not sure

    But it still looks like its just easier to move about in 3d space with a controller without a headset at the moment

    Wrestling between your heads pitch and yaw and the controllers right stick isnt the best control scheme

    Maybe when oculous touch comes out we can move more reliably in these worlds?

    Vives wands limit you to a pretty small room and didnt really fix anything :(

    Or maybe im just being synical and standard gaming and virtual gaming can co exist in this state?



  • I'm really trying not to get involved in vr. I bought into the whole 3d gaming and used it for about ten minutes. I know I'm going to end up buying one anyway. I wonder how long I will actually play it.



  • I'm looking forward to recreating the VR episode of Community
    Youtube Video



  • I haven't decided yet. I know there will be some good games on the launch, but I am concerned on how they will look when compared to the games for the Vive or Occulus. Additionally while $400 is a ton of money, if the NEO is indeed coming out this year, I would rather my money go to that. That being said, I could see myself buying VR down the road, or if RE7 doesn't looks a poppy as the demo apparently did.



  • @RoyalCactopi said in Are you buying into VR this year?:

    @sblomkamp Yep, have worn glasses since I was 3 or 4 (29 now). Essentially, I'm nearsighted plus I have an exceptionally lazy right eye. I've learned not to register what it's looking at unless there is something obscuring my left eye (because if I do notice it, I have double vision constantly). Thus, when I try 3D movies or try using 3D mode on my 3DS, I have to exert a lot of effort to see the effect. I end up getting a headache and feeling nauseous.

    I feel like I might do fine in VR, since I could essentially continue to ignore the right eye like I do regularly. Just not ready to throw down $400 unless I'm sure I'll be able to enjoy it.

    I have a similar condition with a lazy eye and differing eye sight between my left and right eye; both are near sighted with one worse than the other. Tried out PSVR with my glasses and haven't had a problem with head aches or nausea. To be fair, that was only a short demo, though I feel that being able to still look down and see yourself or the floor helps PSVR with this.

    To me one of the more interesting things about VR is to see what developers come up with for games or experiences (sorry Kyle). Arkham VR sounds like a lot of fun, even if it is only the length of a movie. Looks like a lot will come down to price and replay-ability.



  • @Griffin yeah i think what people dont realize really is that measuring quality by length alone is a questionable practice. That excludes all sorts of experiences and story opportunities. Have they also considered that VR feels and plays differently? A 20 hour horror game would be extremely intense on the senses if not designed absolutely PERFECTLY. I worry that I see a lot of thinking (among gamers and even devs) that you can just slap any traditional experience into VR and it will work right out the door. Part of what I love about working in VR is that we are still discovering all the ways it works

    VR will change how we talk about content and quality, that's definitely certain.



  • nope, going to wait 4 to 5 years until all the kinks are worked out and also to see if any game companies really start to take it seriously.



  • @Vexchaneu sadly with anything completely new, its a bit of a chicken or egg debacle. we depend on the early adopter enthusiasts to make it viable. but early adopter enthusiasts need content to care about. Risks all round :( Fortunately, the momentum is way better than I anticipated myself, so that's good



  • @sblomkamp fully agree. Since you mention developers: I'd say we don't even know how different developing a VR title is. Does it take more time than a none VR one for example.

    I can see that many developers will try things out in the form of smaller titles, trying to find out what kind of expectations players have when it comes to VR. After trying out the London Heist car chase it felt really normal to just try and touch everything you can, playing with any dial and button. Developing this sounds like a very different animal.

    PlayStation Access posted a video of Farpoint today that included some interesting tidbits, imho. One of the items they mentioned was the lack of a traditional HUD. Ammunition was shown on a display on your gun for example. I think that small changes like this are what will make or break VR and at the moment nobody has a sure fire recipe.



  • @Griffin I'm a dev working in VR, btw. Hence my frequency on this thread, gotta preach the gospel haha

    any questions you want answered, thats why Im here



  • Having worked with the limitations of the DK2 and how interesting the technology is as an immersion tool, I would say I'm buying into the VR hype. However, not getting a job after recently graduating from a degree that has focused on playing with such pieces of technology to secure funds have been a major hindering feature.

    I'm not a fan how much wire management the DK2 used, granted it might change for commercial. Even then the Vive shows more interesting features and based on VGC and various game concepts I've seen.



  • I'm going to hold off a couple years. I'm very wary of it, and I don't think I would take to it very well. I fear it will give me horrible headaches or even migraines. Looks neat, but I'll watch from the sidelines



  • I am a interested in VR but not excited. I would like to try it but im not going to shell out that kind of cash on a whim. Its too new a technology, that lacks proper support and is of course, way too expensive. I also like to game for hours at a time and i am worried VR will only let me play for about 30 minutes before i start to feel sick and need to stop. In a few years when the price comes down and the games start to feel more like games and not just demos then I'm In. But until it can prove that it can be more then an expensive novelty, I am out.



  • @sblomkamp very cool! Thank you for your insight :)



  • Honestly doubt I'll ever buy into VR, but if I do it definitely won't be this year. At that price there really isn't anything worth playing on it, at least not for me.