Are you buying into VR this year?

  • nope, going to wait 4 to 5 years until all the kinks are worked out and also to see if any game companies really start to take it seriously.

  • @Vexchaneu sadly with anything completely new, its a bit of a chicken or egg debacle. we depend on the early adopter enthusiasts to make it viable. but early adopter enthusiasts need content to care about. Risks all round :( Fortunately, the momentum is way better than I anticipated myself, so that's good

  • @sblomkamp fully agree. Since you mention developers: I'd say we don't even know how different developing a VR title is. Does it take more time than a none VR one for example.

    I can see that many developers will try things out in the form of smaller titles, trying to find out what kind of expectations players have when it comes to VR. After trying out the London Heist car chase it felt really normal to just try and touch everything you can, playing with any dial and button. Developing this sounds like a very different animal.

    PlayStation Access posted a video of Farpoint today that included some interesting tidbits, imho. One of the items they mentioned was the lack of a traditional HUD. Ammunition was shown on a display on your gun for example. I think that small changes like this are what will make or break VR and at the moment nobody has a sure fire recipe.

  • @Griffin I'm a dev working in VR, btw. Hence my frequency on this thread, gotta preach the gospel haha

    any questions you want answered, thats why Im here

  • Having worked with the limitations of the DK2 and how interesting the technology is as an immersion tool, I would say I'm buying into the VR hype. However, not getting a job after recently graduating from a degree that has focused on playing with such pieces of technology to secure funds have been a major hindering feature.

    I'm not a fan how much wire management the DK2 used, granted it might change for commercial. Even then the Vive shows more interesting features and based on VGC and various game concepts I've seen.

  • I'm going to hold off a couple years. I'm very wary of it, and I don't think I would take to it very well. I fear it will give me horrible headaches or even migraines. Looks neat, but I'll watch from the sidelines

  • I am a interested in VR but not excited. I would like to try it but im not going to shell out that kind of cash on a whim. Its too new a technology, that lacks proper support and is of course, way too expensive. I also like to game for hours at a time and i am worried VR will only let me play for about 30 minutes before i start to feel sick and need to stop. In a few years when the price comes down and the games start to feel more like games and not just demos then I'm In. But until it can prove that it can be more then an expensive novelty, I am out.

  • @sblomkamp very cool! Thank you for your insight :)

  • Honestly doubt I'll ever buy into VR, but if I do it definitely won't be this year. At that price there really isn't anything worth playing on it, at least not for me.

  • Nah, I have no interest in overpriced gimmicks anymore and the most interesting VR game for me, Summer Lesson, isn't even coming to the west.
    Maybe someday when that stuff is "outdated" and sold for 100 bucks or so.

  • I will not buy into VR this year. I bought into VR in August of 2012 when I backed the initial Oculus Kickstarter. I also bought the DK2 and now I got my complimentary consumer Rift. It's really great. Just waiting for the Touch controllers now to get the full experience. Hopefully I'll have a new job by then so I can afford them. At the moment I'm mostly using it for racing games as I have a wheel. Wrestling a RUF Porsche around the ring in VR is amazing fun! =D

  • Absolutely. After trying it at Best Buy, I am convinced that VR is the future. The era of VR we entering is the equivalent of what PS1/N64 generation was for 3D graphics: Low Fidelity, experimental, and control issues- but finally viable. Birth of entirely new genres, old genres being played in entirely new ways and reinvented, and dead genres completely revitalized. It will only continue to improve in the next 10-20 years. The Hype is real.

  • Not enough must-buy games. PSVR is tempting, but I'll be honest, I want to hear the timelines for Oculus 2.0 and Vive 2.0.

    Are we going to have 4-5 years between updates, or 2-3? If its 2-3, I'll happily wait for the update premium Vive product.

    That being said, if a must-buy game comes out I'll drop the cash. I just don't see that happening. (RPG/Action/Strategy would by my must-buy)

  • @sblomkamp Can confirm!
    Went to Steven's office a non-believer, walked out as afan (also of Steven)

  • Banned

    If I could afford it I'd buy a HTC Vive right now, but I can't so I'll probably have to wait until next year.

  • Not yet, I want to see more of what is at launch for PSVR and the support it is getting. Which is a horrible double edged sword, I know.

  • Nope, maybe next year though with my tax return, although ill probably use that for a NX (And getting ahead on some bills)

  • I have a PSVR pre-ordered because I buy anything PlayStation, but I don't know what games I'll be picking up. Probably Rigs, Eve, and GT Sport.

  • Eye issues aside from my initial experiences with VR, it already seems like that massive marketing push is already dying down, that trickle of information of upcoming titles hasn't gone any further than what we saw at E3.

    Doesn't that worry anyone? It's already looking like every iffy early adopter situation with a new phone idea, computer, game console. And the lack of games is still going to be at the forefront of this despite the asking price.

    I don't know about the rest of you but I'm a little tired of spending a couple hundred on a new "Thing" and waiting 1-2 years for games only to find out the platform has been largely abandoned already. It's happened far too many times to me.