Are you buying into VR this year?



  • Having worked with the limitations of the DK2 and how interesting the technology is as an immersion tool, I would say I'm buying into the VR hype. However, not getting a job after recently graduating from a degree that has focused on playing with such pieces of technology to secure funds have been a major hindering feature.

    I'm not a fan how much wire management the DK2 used, granted it might change for commercial. Even then the Vive shows more interesting features and based on VGC and various game concepts I've seen.



  • I'm going to hold off a couple years. I'm very wary of it, and I don't think I would take to it very well. I fear it will give me horrible headaches or even migraines. Looks neat, but I'll watch from the sidelines



  • I am a interested in VR but not excited. I would like to try it but im not going to shell out that kind of cash on a whim. Its too new a technology, that lacks proper support and is of course, way too expensive. I also like to game for hours at a time and i am worried VR will only let me play for about 30 minutes before i start to feel sick and need to stop. In a few years when the price comes down and the games start to feel more like games and not just demos then I'm In. But until it can prove that it can be more then an expensive novelty, I am out.



  • @sblomkamp very cool! Thank you for your insight :)



  • Honestly doubt I'll ever buy into VR, but if I do it definitely won't be this year. At that price there really isn't anything worth playing on it, at least not for me.



  • Nah, I have no interest in overpriced gimmicks anymore and the most interesting VR game for me, Summer Lesson, isn't even coming to the west.
    Maybe someday when that stuff is "outdated" and sold for 100 bucks or so.



  • I will not buy into VR this year. I bought into VR in August of 2012 when I backed the initial Oculus Kickstarter. I also bought the DK2 and now I got my complimentary consumer Rift. It's really great. Just waiting for the Touch controllers now to get the full experience. Hopefully I'll have a new job by then so I can afford them. At the moment I'm mostly using it for racing games as I have a wheel. Wrestling a RUF Porsche around the ring in VR is amazing fun! =D



  • Absolutely. After trying it at Best Buy, I am convinced that VR is the future. The era of VR we entering is the equivalent of what PS1/N64 generation was for 3D graphics: Low Fidelity, experimental, and control issues- but finally viable. Birth of entirely new genres, old genres being played in entirely new ways and reinvented, and dead genres completely revitalized. It will only continue to improve in the next 10-20 years. The Hype is real.



  • Not enough must-buy games. PSVR is tempting, but I'll be honest, I want to hear the timelines for Oculus 2.0 and Vive 2.0.

    Are we going to have 4-5 years between updates, or 2-3? If its 2-3, I'll happily wait for the update premium Vive product.

    That being said, if a must-buy game comes out I'll drop the cash. I just don't see that happening. (RPG/Action/Strategy would by my must-buy)



  • @sblomkamp Can confirm!
    Went to Steven's office a non-believer, walked out as afan (also of Steven)


  • Banned

    If I could afford it I'd buy a HTC Vive right now, but I can't so I'll probably have to wait until next year.



  • Not yet, I want to see more of what is at launch for PSVR and the support it is getting. Which is a horrible double edged sword, I know.





  • Nope, maybe next year though with my tax return, although ill probably use that for a NX (And getting ahead on some bills)



  • I have a PSVR pre-ordered because I buy anything PlayStation, but I don't know what games I'll be picking up. Probably Rigs, Eve, and GT Sport.



  • Eye issues aside from my initial experiences with VR, it already seems like that massive marketing push is already dying down, that trickle of information of upcoming titles hasn't gone any further than what we saw at E3.

    Doesn't that worry anyone? It's already looking like every iffy early adopter situation with a new phone idea, computer, game console. And the lack of games is still going to be at the forefront of this despite the asking price.

    I don't know about the rest of you but I'm a little tired of spending a couple hundred on a new "Thing" and waiting 1-2 years for games only to find out the platform has been largely abandoned already. It's happened far too many times to me.



  • @ZyloWolfBane All I know is I love making games for VR. I'd hate to have that one day end because of the chicken and egg scenario of brand new tech/adoption needs more content/content needs more adoption. I dont see a die down in any VR news, Its not a mainstream thing at this stage. Unless you're referencing PSVR exclusively, which yeah, i guess is quiet compared to E3. But that again seems wholly understandable. We're busy making the games :)



  • @sblomkamp I was referencing the PSVR and Vive, I mean I keep pretty up to date on all things gaming, and once Vive came out....I see very little about it.

    A few streamers I know used it on twitch for like a day, and that was it. Maybe I'm not looking in the right places? I mean I'm sure games are being made, I just hope it's enough to keep the tech progressing.

    My only other concern being that when VR matures, regardless of how long that takes, we'll probably all have to buy new headsets again, and the old ones will be....well useless. Which....still happens even with modern consoles that don't give backwards compatibility so it's not too unexpected.

    It's just (To me) a great asking price, I think it'll be a very niche thing for awhile. Like the people who get those overly expensive TVs and 4K PC monitors.



  • @ZyloWolfBane yeah, you're not wrong. It is entirely niche right now. Now that I'm on the other side of the fence, it's pretty startling how (and i include myself in this fully) I don't think we as consumers really remember what it's like having something this new enter the market. We are sorta accustomed to everything being huge immediately, or an iteration of established tech. At least, that's my take away.

    I would never expect VR/AR to eclipse other parts of the industry, nor would I want it to. Like I said before, all i know is I love what I get to do with it, blown away by the stuff I've tried, and I hope people approach it with the same enthusiasm and excitement above all else. They all don't have to throw their wallets at it just yet (and, I dont think the market is expecting them too at this stage, or we wouldnt have seen those hardware shipping issues across the board when demand was way bigger than anticipated)



  • @sblomkamp said in Are you buying into VR this year?:

    @ZyloWolfBane yeah, you're not wrong. It is entirely niche right now. Now that I'm on the other side of the fence, it's pretty startling how (and i include myself in this fully) I don't think we as consumers really remember what it's like having something this new enter the market. We are sorta accustomed to everything being huge immediately, or an iteration of established tech. At least, that's my take away.

    I would never expect VR/AR to eclipse other parts of the industry, nor would I want it to. Like I said before, all i know is I love what I get to do with it, blown away by the stuff I've tried, and I hope people approach it with the same enthusiasm and excitement above all else. They all don't have to throw their wallets at it just yet (and, I dont think the market is expecting them too at this stage, or we wouldnt have seen those hardware shipping issues across the board when demand was way bigger than anticipated)

    Yeah, I've experienced enough tech changes in my day. I even had a Laserdisc player. Thumbs up to anyone else who had those monstrous discs lol.

    I was actually more excited for things like Google glass before VR was announced, and I still am since it has a pretty good functionality that can be paired with my mobile devices for every day use, not just gaming. And then of course factor in Pokemon go's AR with something like google glass and it could be a literal gamechanger.

    Either way, I've seen enough iterations of VR in the past, we've all seen "Hackers" (Movie, the villain is seen playing in a VR booth) style VR stands at theme parks and the virtua boy from Nintendo. And I've always wanted it to find a market because it's a neat idea, most impractical but really really neat. I mean for the few moments I wore my Gear VR I was entertained by the Netflix layout while watching TV lol.

    I guess we'll see where the market goes, hopefully they don't price themselves out of the competition early on or pace themselves too slowly for releasing content. It's a delicate balance, and it only takes that "One" hit to turn it into a success.

    I mean....imagine if mobile gaming was in it's infancy right now and something like Pokemon Go had been out back THEN.