Are you buying into VR this year?



  • @marcel yeah, we are porting our game to all 3.

    PSVR is the lightest and most comfortable, but it's design can lead to light leaking in on the sides in my experience (it mostly sits on your head rather than strapped to it, which feels great).

    The Vive is probably the bulkiest of the three but isn't an issue when you get down to it. I'm not a massive fan of the exposed cables. It's setup is also the most complex what with the base stations being mounted and all (you don't HAVE to mount the base stations, but if you do its way more fool proof, i watched Kotaku complain about tracking issues and the guy had his base stations on what looked like a stack of shakey books. sigh). Nothing beats roomscale. holy shit, its incredible actually walking around the world with fully tracked hands. Its insanely intuitive versus a gamepad. Anyone can do it, coz its just you and the world basically.

    Oculus wrongly gambled on roomscale not being as popular as it is, so I think its gonna take a few tweaks and things like Touch to get it on par (though you wont get full roomscale even then, will be 180 degree tracking, same with PSVR versus vive 360). Personally, as a consumer I'm also not too hyped about the Oculus store, I'm a firm believer in opposing exclusivity in any shape or form. But time will tell how that works out.

    Performance wise rift and vive are almost identical (assuming your rig is up to it, i believe a 970 is targeted as minspec), while the PSVR is a slightly lower fidelity, but thats understandable and honestly the beautiful thing about VR is once you're in, as long as the world is consistent you will get fully immersed in ANY level of graphical fidelity (just look at minecraft or modbox all the way to more graphically intensive stuff like our game, the Gallery, or Vanishing Realms etc).

    Also, there's a lot of misconceptions you HAVE to have a large space for Vive or roomscale. Thats just not true. It's scalable, from sitting still to 15ft x 15ft. As we ported to vive first i'm most familiar with that one, but as i learn more about the others i'll update you. We have them all at the office, as well as that omni treadmill and older stuff like razer hydra and so on. So much fun with all this tech



  • With the Resident Evil annoncement I'm going to have pick up Playstation VR. It might be the less powerfull out there, but my current PC can't really run the others.
    At some point i'm going to upgrade my PC, but I need Resident Evil VR day one!



  • @MonsTruz yeah honestly you cant go wrong. I'm so glad PSVR hit the pricepoint it did. The more accessible VR is, the better



  • I think VR is very exciting and by all first-hand accounts, it works really well for this medium. I'm not going to be an early-adopter, however. I'm going to wait until the second wave of hardware starts rolling out - let other people be the guinea pigs for all the kinks that will no doubt need to be worked out. Fully on-board, though.



  • A lot more convinced now that more full games have been announced at E3. Stuff is getting really interesting in the VR space now!



  • For those interested in VR, Gamespot did an interesting discussion:

    Youtube Video



  • After RE7 I think I might actually get a PSVR headset. Its so far the only thing that has convinced me that VR is worth the money



  • Literally everything I've seen on VR seems far too tech demo-ish. Given the high price tag, I'm not buying in (yet).



  • @trugs26 even Resident Evil 7?



  • @Hoken said in Are you buying into VR this year?:

    @trugs26 even Resident Evil 7?

    Even that, a game made by Capcom, one of their biggest IPs, looked like an indie title in terms of presentation quality compared to every other RE game. Though, I have not seen much outside of the announcement trailer. I'm keen to see footage of people playing the demo.



  • Sony did a great job showing off PSVR this week and I have to admit for an hour or so I was considering pre-ordering. But the stuff I am really excited about is still ways off and even though the 399 pricetag sounds great at first, if you add move controllers, camera and games it's already blowing way past the 500€ mark. I'm definitely going to wait at least till 2017, probably christmas 2017.
    The other VR stuff I'm not even considering. I'm a Mac user and sure as hell ain't gonna drop a grand on a gaming pc and another grand on VR + games and I'm also not going to buy a 600 dollar Samsung phone.



  • @trugs26 something to remember is that we are looking at brand new tech, not just a new tier of established tech. you're seeing a lot of tech demos coz everyone is still figuring out how this is going to work, even us devs.

    I see a lot of people going "oh why don they just activate VR for borderlands or something and print money, but the design hurdles are HUGE, and the tech is always expanding and upgrading. I love it, we're basically poking around how to do things in a new frontier in completely new ways. But if your feeling truly is everything is too "tech demo-ish", i implore you to go try stuff first.

    Heck, we're doing an episodic game, and working ion ep2 now. the lessons we learned and are adapting just from our first venture are staggering, ep2 is gonna be epic. i'm loving the challenge versus traditional game dev



  • @sblomkamp Dropping in to say nothing more than I'll get your game(s) as soon as I get my hands on a Vive and trying them out. Nice to have a bit of dev insider information to read.



  • @Hoken thanks man. Im trying to be as unbiased as possible, coz i totally get the concerns about VR. My world was rocked when i tried the early Valve prototype last year (formerly super anti motion gaming, anti-wii/anti-kinect etc). But man, just how good roomscale and stuff felt has converted me. Now trying to temper my excitement with offering a genuine analysis

    PS still very anti kinect and wii. lol. But more open to genuinely good mocontrol is my point



  • After recent E3 press conferences, the gaming industry has convinced me that there focus is on VR which has made me consider getting one. I am low on cash at the moment but would love to pick up Morpheus because I know Sony pumps out games that I want to play. I think the only games I am really hyped on playing on VR are horror titles.



  • Hell no.....I'd rather not strap a TV to my face and play shitty fps games in it.

    Give me video games damn it, no more of these damn pointless gimmicks. I want a controller, with buttons, games that make me look and feel awesome, and no more of this garbage new tech.

    JUST FUCKING VIDEO GAMES!



  • @KingofDMC Have you tried it? VR isnt here to replace flat games, dont worry. Just adding to the variety of experiences only gaming can provide



  • @sblomkamp said in Are you buying into VR this year?:

    @KingofDMC Have you tried it? VR isnt here to replace flat games, dont worry. Just adding to the variety of experiences only gaming can provide

    I have no desire to try it, also tell that to RE7, that I'm pretty sure went first person just to make it better in vr.

    Also wth is this post limit stuff lol.



  • @KingofDMC I'd be hesitant to demand things always stay the same, or shoot down an experience without more familiarity with it. But I do get your concern. As with anything new, there will be cash in's and people jumping on the band wagon. But I have faith in the pedigree of the devs involved, and welcome the experimentation



  • @sblomkamp said in Are you buying into VR this year?:

    @KingofDMC I'd be hesitant to demand things always stay the same, or shoot down an experience without more familiarity with it. But I do get your concern. As with anything new, there will be cash in's and people jumping on the band wagon. But I have faith in the pedigree of the devs involved, and welcome the experimentation

    I feel like if they want to do that then make a whole new game, why take something beloved and drastically change it like that coughDmCcough

    I also just don't like the first person perspective that much so I am bias.