The EZA Community Top 25 Best of 2014!
TokyoSlim last edited by
My very last Hearthstone match was during Ben's tournament where my low level deck of randoms (with a fun trick or two) got obliterated by someone with all high level cards, lol.
Sheria last edited by
I supported GT all the way with their choice; it was ridiculous the amount of opposition it got with people trying to state that a card game isn't worthy of the honour.
I didn't care for Hearthstone myself, again it's another multiplayer game.
Axel last edited by Axel
#21. Metal Gear Solid V: Ground Zeroes - 12 points
#2: 1 (SunPraiser)
#3: 2 (Hazz3r, FerrisK96)
#4: 1 (ib0show)
Release date: March 18 [US], March 20 [EU]
Developer: Kojima Productions
Genre: Action-adventure, Stealth
Platform(s): PlayStation 4, Xbox One, Microsoft Windows, PlayStation 3, Xbox 360
ffff0 last edited by
Metal Gear Solid V: Ground Zeroes is a fun game, but it feels like a heavily overpriced demo.
Hazz3r last edited by Hazz3r
I received it for free and didn't play it until just before Phantom Pain in 2015, so I wasn't burned how what probably a lot of the main audience were in terms of price.
However, in hindsight, Ground Zeroes is everything I wanted Phantom Pain to be. The same slick gameplay and mechanics, but with a smaller, more focused open world. I've always been a Phantom Pain apologist, as it is the most loyal representation to his original vision for the first Metal Gear game, where you could infiltrate a base from any angle, with the tools you decided. However, I would be dishonest if I said I enjoyed it more than the linear experience you can find in Metal Gear Solid 4: Guns of the Patriots. It's why I enjoyed Ground Zeroes so much, and have gone back to it since playing Phantom Pain. It's a great middle ground.
I had an absolute blast exploring the level, completing the various side missions. Helping Kojima escape from the prison was hilarious. Ground Zeroes just meshes so well with my gameplay style; it's extremely replayable. On the surface it's a very short game, unreasonably so, but take another stride into its waters and you'll find the deep bits.
Brannox last edited by
I'm known for being on the fence for Metal Gear Solid, so I didn't play Ground Zeroes. But from an outsider's perspective, Ground Zeroes is curious to me. I've never been sure as to why the game exists outside and not a part of Phantom Pain. From what I've gathered, Ground Zeroes is more concise and complete where Phantom Pain isn't, but because of its length, the demo-like nature (at the time) it felt like several were not happy there was more. But hindsight being what it is, I guess Ground Zeroes was the more polished product for what was there.
iboshow last edited by
Ground Zeroes is a great game, it has 10 hours worth of content but people like to shit on it. It's not a demo and one of the best games released that year.
FF7Cloud last edited by
@Axel i was just checking the pm i sent you and the banner saga was a hm for me aswell
@ff7cloud Shiiiit you're right, you and TokyoSlim actually, so it should have 2 more points. I ended up with two different entries for it in my Excel file :(
I'll see how I can update the rankings, sorry!
DIPSET last edited by
If I did my research properly, I would have voted MGS GZ as my HM. I was completely blown away by the audio design in that game. The premise of creating a 2min very highly detailed sound story that you listen to contextualized within the game through the Walkman tape, then use the audio to discover the path you're supposed to take was very very impressive to me.
I am also a huge fan of the film Sacco e Vanzetti which was a heavy influence on this game. I got the chills when "Here's To You" by Joan Baez and Ennio Morricone started playing.
Unfortunately, this type of creative mission never appeared once in the main game MGS V. I went in expecting some really creative open world style missions and didn't get anything like that. I really liked MGS V but was very disappointed after having played MGS V GZ which was very good.
TokyoSlim last edited by
@axel thanks for checking. I was wondering why my name wasn't on there, thought I might have bumped it, but didn't check.
Crepe last edited by
Hearthstone has the position a lot of games might find themselves in 4 years later: beloved at the time, not nearly as loved later on.
Yeah, I gotta admit i don't even touch the game now. But it was just such a beast of a game for me when I first started playing it that I had to put it in there.
Sazime last edited by
@crepe That's why I love the idea behind that list. I think some people will hold true to how they felt "at the time," but others (like me), go through that release list with 4 years of other games to compare them against, and it drags some down a bit.
#20. Child of Light - 12 points
#2: 2 (TheOtherJohnP, logic__error)
#4: 1 (ffff0)
HM: 2 (Hidz, xias)
Release date: April 29 [US], April 30 [EU]
Developer: Ubisoft Montreal
Genre: Platformer, Role-playing
Platform(s): PlayStation 4, Xbox One, Wii U, Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita
#19. The Banner Saga - 13 points
#2: 1 (Exist 2 Inspire)
#3: 1 (Sentinel Beach)
#4: 1 (RARMSTAR)
HM: 4 (TokyoSlim, FF7Cloud, bard91, thenerdtheword)
Release date: January 14 [US/EU]
Developer: Stoic Studio
Publisher: Versus Evil
Genre: Tactical role-playing
Platform(s): PlayStation 4, Xbox One, Microsoft Windows, OS X, Linux
Alright, order restored, The Banner Saga is now in its deserved spot! I double-checked the rest and there shouldn't be any more mistakes.
Also I posted Child of Light, next on the list, don't miss it!
ffff0 last edited by
Child of Light is a hidden gem of 2014. Beautiful world, great story, engaging gameplay and amazing style. If you consider playing it, have no doubts and play it.
Sentinel Beach last edited by
I liked Child of Light a good deal when I finally played it as a PS Plus game last fall(?). Flying felt especially nice, and the fighting system was pleasantly unique. The game didn't make it into my list, but sure, glad to see it in top25.
And yey for Banner Saga for rising a few spots.
bam541 last edited by bam541
I played Child of Light a bit, but i can't say that i'm really into it. I didn't care about the story from the start, and the game got stale very quickly for me. I quit playing 30 minutes in, so i can't say too much about it. Glad people liked it though, it's cool to see something different pop out from Ubisoft.
Sheria last edited by Sheria
MGSV - Ground Zeroes. It did its job for me and confirmed I was unlikely to enjoy MGSV all that much, I liked the idea of this kind of demo thing though.
Child of Light. I only played a small bit of it. The combat was good, though Grandia does the same system a lot better. The story was where it put me off though. The whole rhyming thing and the child-like vibe to it all made me doubt very much that I was going to be in for any kind of gripping plot and I just had much more interesting Jrpgs in my library to play.