How Much Does The Story Matter To You In Singleplayer?



  • Does it matter if it isn't as good if it has multiplayer or if the gameplay is really good. How much does it matter to you when you buy a game in general? How about if it's only a singleplayer game without multiplayer?



  • I don't need a "OMG this is so deep and mature it makes me want to sniff my own farts" type of story, I'm a simple person, just make it fun and interesting to me with likeable characters, give me a red line, a reason, a beginning and an end (post game is okay of course). I can't play games that just throw you into a world and basically tells you to do what you want (like Mount & Blade), that's why I think Dragon Quest Builders is superior to Minecraft and the like, because DQB gives me a purpose.



  • "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important. " - John Carmack



  • Very much dependant on the game itself. There's tons of games where I need no story (Resogun/Kurushi), and there's also lots where I just don't care, so skip all the scenes (Gears of War/Halo). All that said though, I do find that a large amount of my all time favourite games are very story focused.

    Yeah, there really isn't a simple answer to that question for me.



  • World Building & Lore > Story



  • I've grown to realize I like and care about characters and setting a lot more than story, if we are going to separate "story" into its smaller pieces.

    To answer the main question though: I think with few exceptions, the story does matter a lot to me in singleplayer games (now using "story" to refer to all the pieces of characters/setting/plot/etc). A game with a cooler setting, characters, lore and so on is going to make me more interested and want to play it. It's a big differentiating factor when deciding which game I'm going to play in a certain genre.

    Dungeon crawlers and Bullet Hells are the two genres where I think it matters the least to me.



  • @chocobop I think that's why I didn't got into shmups till I discovered Touhou, which for shmups has quite a focus on story and characters, which I like a lot.



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  • I made a haiku:

    Mario's for gameplay.
    Firewatchs' story is great.
    Don't play shitty games.



  • @musou-tensei said in How Much Does The Story Matter To You In Singleplayer?:

    "OMG this is so deep and mature it makes me want to sniff my own farts" type of story

    This is exactly what I need. Always.

    Joking aside, I would say story is not that important, but if I'm playing something like an RPG or a game that prides itself on its story like Bioshock, I'm going to want to fall in love with the atmosphere and the world the devs built.



  • @musou-tensei I like the story and characters in Touhou a lot too. The first Touhou game I played though I didn't know about the characters, I just saw there was a crazy looking bullet hell game that I wanted to try, and then my interest in the characters followed the gameplay.

    It's funny looking back at my own post, where I said

    Dungeon crawlers and Bullet Hells are the two genres where I think it matters the least to me.

    when now I don't think that last part is true. A new bullet hell game would have to pull me away from my devotion to playing Touhou, and since I like the entire package of Touhou (story+gameplay), a bare bones bullet hell has a steeper hill to climb to get my attention.

    The same is true with Dungeon Crawlers, where I've got my plate full of Etrian Odyssey games and some other favorites (and not enough time to play them all!).

    So I think what I meant to say there is that those two genres have the easiest route to making great games without having a lot of story, in contrast to some other genres. But once an individual becomes wedded to a favorite series in any genre, what then? They're invariably going to feel invested in all the story and character elements, and any potential new series would have to overcome all that to pull them away from it.

    This is making me re-contextualize @The_Andredal 's original question. "How much does the story matter in singleplayer games?" If we're talking about the satisfaction of playing and beating a game with all other things being equal, then my answer is that I think good gameplay is the most important piece, but having good characters and settings in addition to gameplay matters to me in almost all cases, while "story/plot" is less important.

    But if we're talking about "how much does it matter when new games are competing for your attention"? Then I find myself thinking in terms of the limited time I have available and what games/series I already want to play in that genre. And often when I am comparing games in the same genre, it isn't clear cut to me which one has the better gameplay. So characters and setting become bigger factors, and my pre-existing favorite IPs/series can become huge factors (which sort of falls under the "story" banner).



  • @chocobop said:

    And often when I am comparing games in the same genre, it isn't clear cut to me which one has the better gameplay. So characters and setting become bigger factors, and my pre-existing favorite IPs/series can become huge factors (which sort of falls under the "story" banner).

    Not even "story", just general aesthetic for me factors into those kinda decisions between games that all have solid gameplay. I think it's pretty rare that a character itself specifically wins me over, but I'm sure it has happened before.

    Then again, Kat from Gravity Rush is delightful, and I still haven't gotten around to playing any of those games.



  • Rise Of The Tomb Raider and Dissidia 012 were the only times where I genuinely felt a struggle to get through the game because of the bad story, so overall I don't mind.
    A good story can definitely enhance the game though.



  • @chocobop i personally value story along with gameplay in singleplayer only games