RAGE 2 (PC/PS4/XBO)



  • seem 72 and its fine. its got what it deserve.

    I was initially hyped for it year ago but my hype was toned down when i heard its only avalanche is making it while id software are assisting it. as a result id part that is shooting turn out great while avalanche part that is open world turn out bland.



  • I'm still excited, still picking it up tomorrow. The metacritic score is not too concern for me cuz Days Gone is also sitting at a 72 and i'm freaken loving that game.



  • I haven’t fully dove into the reviews yet but I could tell I wasn’t going to like the characters or story the second I saw the box art.

    I liked Rage 1 but I felt the same way, gameplay (mainly gunplay/AI) was awesome, the rest was pretty lame.

    I think I’ll wait for DOOM Eternal as my jumping in point for my return to FPS games.



  • @b-cell said in RAGE 2 (PC/PS4/XBO):

    its got what it deserve.

    I... uhh... what?

    Poor grammar aside, how bitter and mean-spirited do you have to be to wish for a game to fail? The game got what it deserved because it was only partially developed by id? I actually have no words for how baffling a person you are.



  • @capnbobamous said in RAGE 2 (PC/PS4/XBO):

    @b-cell said in RAGE 2 (PC/PS4/XBO):

    its got what it deserve.

    I... uhh... what?

    Poor grammar aside, how bitter and mean-spirited do you have to be to wish for a game to fail? The game got what it deserved because it was only partially developed by id? I actually have no words for how baffling a person you are.

    7 is fail? i though 7 is good score

    7 means good. and i cant wait to play it too.



  • Review scores of games these days are so off the mark, I cant remember the last time the average correctly reflected the quality of a game.

    Picking mine up tomorrow. Could be a 10/10, could be a 1/10 at this point.



  • Had to cancel my order on it, had some other bills pop up last minute



  • @sheria said in RAGE 2 (PC/PS4/XBO):

    Review scores of games these days are so off the mark, I cant remember the last time the average correctly reflected the quality of a game.

    Picking mine up tomorrow. Could be a 10/10, could be a 1/10 at this point.

    most reviewers actually praise id style gunplay while bashing its open world and driving part. which is what i feel id software saved this game. or in other words is Doom: Far cry edition.



  • I wonder if the perceived shortness is just attributed to how fast you can move through the world. Like if the devs wanted to get you from combat section to combat section at a quicker clip, but that significantly cut down on the game's overall length. Hard to say if it is just that or really not enough "missions" in the campaign.



  • @mbun
    I havent gotten to look into the reviews of this game, is shortness a common complaint? Where I am in life right now a shorter game isn't a bad thing, might mean I'll actually beat it.



  • @themarcv Supposedly a complaint in reviews yeah. I understand, I definitely prefer value of games I can play for a good while myself. I'm just cautious at the wording of "demands some weird grinding but is also at the same time suprisingly short, too?" Like what defines "grinding" in a game like this? Are you being forced to replay missions over and over, or is the critic simply complaining they had to play some side missions too between main ones? Cause I remember similar controversy with last Assassin's Creed, where critics seemed upset they had to play anything but the main missions to be proper level to finish the game unless they bought MTX boosters.



  • I played Rage 2 for hour. its shooting is fine but is not even close to Doom. its world is incredibly bland and game is just typical open world game. plus its too easy even on Hard. it seem like Id play a good part but avalanche drop the ball on it.

    So far i rate it 6.5/10. its ok. but i hate to say it. Rage 1 was better.



  • @b-cell I've been playing Rage 2 for about 4 hours now and I agree with you about the combat. It feels and moves like DOOM. But the enemy A.I and combat arenas are not as good as DOOM. Even early on you have many tools at your disposal. Unfortunately, you don't need to use most of them. I just bumped the game up to hard difficulty so hopefully that helps.

    Rage 2 does look and run great on my PC so far. Also has an A+ Shotgun.



  • @b-cell Yeah, I'm in the same boat. I'm enjoying the combat, it feels good and is satisfying. Hasn't been very challenging yet but I've always been okay steamrolling AI if it still feels enjoyable to do. It's the other aspects of the game that fall a little flat. None of the story stuff is engaging, the drivings been alright but coming off of Days Gone it now feels weird to not worry about how much gas I have in my vehicle. The game simply hasn't gotten its hooks in me yet and its hard to think things will change in such a way that they will down the line. 6/10 feels right as of now



  • @themarcv You make some fair points, but I honestly don't want having to worry about your gas tank to become a trend in these open world games. It might work for Days Gone, because it is entirely about that, but that doesn't mean it should be carried over to every other open world setting. I don't think of Rage 2 as a survival game, and I don't want to have to manage resources in it. (besides maybe ammo for heavier weapons)



  • I personally think that added granularity to games is always a good thing, especially with games trending so heavily towards open worlds with vehicles.
    I don't know how frequently Days Gone makes you do it, but I enjoyed having to do something similar in Mad Max. Fortunately you didn't have to do it all that often, and hijacking other vehicles was an option if you did run out of gas, but yeah. Complexity = good, at least in the world of overcasualization we're living in with today's game industry.



  • @el-shmiablo Complexity is only good when it fits the tone and design of the game. I don't want to have to worry about running out of gas constantly if I just want to have fun zipping around an open world as you explore like you would in a game like Rage 2. Even if all you had to do was stop at frequent points to gas up, you're then burdened with the hassle of regularly having to do this, which could easily kill the pace of the game. If you've recently seen Kyle's Labo Vehicle Kit stream, you should understand how this can become a chore. Thankfully, that game slowly expands your gas tanks and eventually gives you an infinite gas mode. It also works better for that game, because gas stations are also your radio towers, so every region has one nearby. It works for Days Gone because the resource is limited, which makes sense for the world and tone of a survival game.



  • Youtube Video

    Jim Sterling sum up this game very nicely.

    It would have been so much better if it was linear FPS running on id tech 6 made by id software rather than running on just cause 4 engine and made by just cause developers whose only truly great game was just cause 2 decade ago.

    what we got it yet another bland generic open world game in oversaturated market.



  • I followed some reviews and gameplay impressions of this game for the past few days and I can't help but be disappointed. RAGE 1 in 2011 was the first FPS I bought for my new (anf first) gaming PC that I saved up for with money from my first part time job. The graphics looked like an amazing new game to test on my PC and the enemy AI was touted as being extremely unpredictable and fun to play against.

    I bought it and had a good handful of fun. The excitement of playing RAGE 1 on a new PC was akin to playing some whatever game on a launch console. Like, say, Kameo on X360 back in the day: its good, but not thaaaaat good, but since you're playing on something new you are more excited about it. Once the excitement wore down, I'd say my final thoughts was that gunplay was fun - especially when fighting enemies in corridors/dungeon levels but everything else was really really bland and driving around a pointless empty map was extremely taxing. I quit while I was ahead.

    Now we have RAGE 2 and I'm scratching my head because everything that was criticized about the first game is quite literally the exact same issue all over again. The gunplay is fun, everything else is empty and boring. Why would they make the same mistake twice? Stuff like this rarely happens in video games anymore. Usually with a time gap like this they can assess the problems and fix them. Why does everybody playing it say the same thing we said in 2011? It's bizarre to me.



  • @dipset said in RAGE 2 (PC/PS4/XBO):

    Why would they make the same mistake twice? Stuff like this rarely happens in video games anymore. Usually with a time gap like this they can assess the problems and fix them. Why does everybody playing it say the same thing we said in 2011? It's bizarre to me.

    because they (id software) did not. they cancelled Rage 2 and went on making Doom Reboot and now making Doom Eternal.

    This Rage 2 is a production of just cause/mad max developers who are average developers and known for making bland open world formula.