Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (Switch)



  • @guthwulf said:

    BW2 is a later gen than Pokemon Yellow which Pokemon Let's Go is a Remake of.

    Doesn't matter. We're not living back in 1998. Remake or not, it is a modern Pokemon game, and the problems it possesses don't even really stem from it being a modern Pokemon game or not anyways.

    And they didn't "rip apart the mechanics of Pokemon".

    No fighting wild Pokemon. Carry your PC Box around with you. EVs, which were archaic sure but at least were balanced so you had to choose how to allocate them, replaced with a system that extremely overpowers anything it touches. Unbalanced moves people have literally called "win buttons".

    I would have also liked Abilities, Held Items and Breeding in Pokemon Let's Go.

    Not asking for that, although it is weird we have Mega Evolutions without Held Items, which is another aspect of unbalance. You used to have to sacrifice your Hold Item slot for a Mega Stone to achieve Mega Evolution. Breeding isn't needed at all in Let's Go, since you can use combo chaining to force encounters with Pokemon with max IVs, and the whole point of the game is to capture lots and lots of Pokemon. Abilities they did actually taken into consideration since there's an NPC you can pay to force all the natures of the Pokemon you encounter to a specific one you want for a limited time, which is there to replace Synchronize. I wish they had considerations like that for everything else.

    But many of these added systems also make later gens convoluted to a point where they loose accessibility for new or younger player.

    Day / Night would be too confusing for players? Even if it was just an aesthetic change?

    Yeah, an optional "Challenge Mode" would be great for veteran players... but its abscence doesn't hinder my enjoyment with the game.

    Not asking for that in Let's Go. My point with bringing that stuff up was that Easy Mode has been done before and done without breaking apart the core balance of Pokemon to accommodate a more accessible experience.

    And if you want to see it that way: candy and coop are the "easy mode".

    Coop is great. Coop is there for young kids to play with their parents, and that's one of the very good additions Let's Go adds. I'm not upset at all that there's Coop that makes the game easier if you use it. Candy on the other hand, is the replacement for EVs in this game, and I've already gone into how absolutely busted it is. You even admitted it was busted and needs tweaking if they ever plan to use it again. They could've balanced it, but they didn't, and I don't know why you're giving them a free pass on that. There's a middle ground that still makes the game easier for new players without being able to add 200 to every Pokemon's stat with a level 5 Pokemon being able to easily beat a level 65 Pokemon.

    And you also have to expend some effort into capturing stronger Pokemon in Let's Go (just in a different way)

    How? You can't weaken them. You can toss berries at them to make them move less, and like always you can throw slightly stronger balls at them, but that's as far as the depth goes, and it still mostly comes down to complete RNG whether you capture them or they again RNG choose to just run away, even if you just gave them a berry. Not to mention that the actual motion controls involved in catching them is half-baked, and they aren't as responsive as they need to be for the thing you're going to do almost the entire time you're playing the game. The most "strategic" thing you can do to increase your success rate of capturing Pokemon in Let's Go is to undock your Switch, because catching stuff in Handheld Mode is effectively free since you don't have to wrangle the motion controls and can just press a button after lining them up.

    I agree with the point, that dungeons should have more challenge and risk/reward. But you could realize that while still keeping the pokebox in your inventory going into the next core title.

    I'd like to hear your ideas. Aside from restricting it at times, which would be the same as it used to be, I can't think of how you'd possibly balance that. Also, from a lore standpoint, trainers were only ever supposed to be able to carry six Pokemon around with them, but having your Box with you means effectively you have all your Pokemon with you at all times. Seems dangerous when the Pokemon World is full of evil teams who would misuse this.

    And you can do the exact same thing in Pokemon Let's Go, putting yourself on an even playing field with yout opponents. Don't feed them candy, don't overlevel them and there you go... I don't see the difference.

    No, because the game gives you Candy. Not overleveling them sure, because the game doesn't push you to overlevel them outside the mandatory EXP Share, but the game is constantly giving you that Candy to use even without sending extra Pokemon to Oak for more. You get it for beating trainers and for catching Pokemon. But even then, let's ignore the Candy for a second. Unlike Amie, this game is designed for you to constantly respond to prompts in the bottom left where you spend time with your partner Pokemon bonding. Well this bonding influences the Pokemon's Friendship level. In past games, all this meant was determining the strength of the moves Return or Frustration as well as triggering evolution for some Pokemon lines after it passed a threshold. In Let's Go, Friendship boosts your Pokemon's stats by up to 10% when maxed out. That alone isn't bad, but it gets compounded with mixed with your partner Pokemon also being counted as special forms of the Pokemon they represent which come with perfect IVs and beefed up stats. This wasn't needed for the original Pokemon Yellow. Even all that wouldn't go "too far" in my eyes, but then they give your Partner Pokemon super busted brand new moves that seem to only exist for these games with names like Baddy Bad that shatter whatever semblance of a fair fight that was still remaining when no other Pokemon in the game has access to anything even remotely close to that powerful. That with all the stats behind it, plus if the person has been using the Candy they're doled out, just come together to make the player unstoppable, unless they box their starter Pokemon, but that still doesn't solve the Candy issue and the starters are most of the point to playing this to begin with. They're afraid to let players ever be at any risk of losing a fight.

    Btw. you really had to work hard and show some discipline, to not accidently overlevel your pokemon in old titles.

    I just catch the new Pokemon on new routes and fight the trainers while swapping my Pokemon around so they level up equally, instead of feeding everything to my starter. That's not working hard at all.

    There is no "run around in grass for ages".

    Tell that to Brandon Jones. Did you not watch that series Brandon and Kyle did when Jones played Pokemon for the first time and then again in SuMo? I'm not shaming though. Brandon loves grinding in RPGs, so he can play how he wants to play. He understands though that grinding in the grass for hours isn't what the game expects of him.

    Same with Pokemon Let's Go.

    You're unable to traditionally grind in Let's Go, although you could grind through capturing a ton of Pokemon, but nobody needs to because just catching new Pokemon and fighting the trainers already levels you up so fast with the mandatory, always on EXP Share that you're always matched to or above the level of the trainers you're facing, unless you constantly are switching Pokemon out for others and catching hardly any.

    It is a twisted perception to me, to say that the old games where "designed" to be played a specific strategic way although at the same time offering the possibility to brute force your way through the game.

    Well, it never was a CP-only numbers game of butting heads like Pokemon GO. There was balanced movesets to choose from and type effectiveness to tap into. That implies they expected most players to take advantage of that stuff.

    there is no fundamental difference in the "intend" or "design" (in Let's Go)

    The difference is there's no need to choose effective moves or strategize when no matter what move you pick you one-shot whatever opponent you're up against because of extremely bloated stats, extremely fast forced leveling, extremely broken move options, etc. It's free. Everything is free. Nothing is earned. Pika Pi! Eevee Vee!

    That fun is still there in Let's Go.

    You have to go so far out of your way to get anything remotely close to that, and even then you're stuck with things like an EXP Share you can't turn off, even though Treehouse lied to us saying you would be able to, because GameFreak last minute decided to remove it from your Items menu to force the player to always play with it active.

    I just want some more challenging trainer fights in early and mid game. Make them optional if necessary. Pokemon Let's Go tries that with these special coach trainers (or whatever these were called) along the way, but these are still to easy and don't use a full party. At least there is more of an effort here, than in Sun & Moon.

    Maybe if there were optional routes with harder trainers crowding them but nicer Pokemon to catch behind them? We can't have that though if the games stick to what SuMo was like with forcing everyone down the same routes in order with no deviation allowed. Something similar to those coach trainers were actually in SuMo too. I think you had to beat every other Trainer on a route before you could face them in SuMo if I remember right. I'll agree with you that those should definitely have a full party since they're extra.

    Exactly like in Let's Go. The elite four

    Elite Four isn't postgame though. That's the final challenge before becoming the Champion, and I've already gone into how always having the Pokemon Box with you trivializes them as a challenge.

    and the 151 master trainers in postgame are designed for challenging the player

    Except you can beat the level 65-70 Pokemon the Master Trainers possess with the lowest level possible Pokemon you can have easily because of how incredibly broken the Candy and Awakened Value system is. Also, even if you couldn't. That's a terrible idea for a postgame. That's just a massive grindfest of needing to grind every single Pokemon to level 65-70 to even compete. At the very least, it should be more like wifi battles where you could set both competitors to level 50 for even footing, making it more about the movesets you use, but it is still kinda dumb when everything is 1v1 with the same Pokemon, which isn't where Pokemon shines at all. Oh also, people have datamined those trainers, and many of them possess Pokemon with only 2-3 moves, not even a full 4. Challenge? Master Trainers? What a joke.

    You can argue if they achieved that goal according to your taste, but the intention is the same.

    It isn't the same intention, because it is clearly a thing that took zero effort to throw in to artificially inflate the amount of playtime you can get out of the game by inducing a ton of grind to overcome. Kanto is pretty quick to beat when you know what you're doing, so they clearly threw that in so people wouldn't beat the game in six hours and be upset there's nothing else to do.

    All in all i think we have to agree to disagree on this topic. I respect your opinion but I see things completely differently.

    Sure. It just really feels from my perspective like you're ignoring many problems or sweeping things under the rug, because you enjoy the other things the game is doing or just how comfy it is in general. Feel free to keep responding to me though. As heated as I'll get about Pokemon and where this could take the franchise, I won't hold any grudges against you personally for disagreeing with me about the finer points of the games.



  • @mbun said in Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (Switch):

    I'd like to hear your ideas [regarding pokebox and dungeons].

    Simple change: You don't have a pokebox in your bag. In your bag is just a "wireless communication and teleportation device" which connects to a pokemon storage professor oak has for you in his lab. Give it a fancy name. Usual the functionality is exactly like now in Let's Go. In special "danger zones" (like dungeons, dense forests etc.) the teleport doesn't work because of "atmospheric interference" or some other excuse. In these you only have basic communication with your box (aka sorting, managing, releasing pokemon to oak for candy, renaming...) but you are limited to your party because teleport of Pokemon from your storage to your location doesn't work.

    @mbun said in Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (Switch):

    Sure. It just really feels from my perspective like you're ignoring many problems or sweeping things under the rug, because you enjoy the other things the game is doing or just how comfy it is in general. Feel free to keep responding to me though. As heated as I'll get about Pokemon and where this could take the franchise, I won't hold any grudges against you personally for disagreeing with me about the finer points of the games.

    Sure. It just really feels from my perspective like you're blowing the problems way out of proportions and are purposely missunderstanding my arguments or shorten / twisting my words to fit your narrative. I acknowledged enough problems with Let's Go myself and explained, why most of them don't bother me personally. Disagreeing with you on the other points doesn't mean that I "ignore problems" or "sweep them under the rug". It just means, I don't see them as problems or have a different take on them.

    But I think at this point we have exchanged every important argument between us and every further discussion will just repeat the same arguments in other words. I could not convince you and you could not convince me.

    So lets just agree to disagree on Pokemon Let's Go.



  • Some good news around Pokemon Let's Go Sales:

    According to the official twitter tweet, Pokemon Let's Go has sold 3 million copies in its first week.

    It now holds the record for the best-selling first week for any Switch title since the console launched, placing Pokémon Let's Go ahead of best-sellers such as Super Mario Odyssey and launch title The Legend of Zelda: Breath of the Wild. It doesn't reach the first week sales from Pokemon Sun & Moon on 3DS in its first week, but the Switch has still a much smaller install base than the 3DS (or the gameboy for the older titles). So these numbers are not exactly comparable.

    We will see how long this record holds with Super Smash Bros. Ultimate just around the corner, but I'm still happy that Pokemon Let's Go seems to be a success despite the mixed reactions from some old fans. Even the metacritic user score now slowly but steady rises (after the initial review bombing on release day), since users now had time to actually play the game.

    Pokemon Let's Go also boosted the sales in Japan for the Switch itself from previous around 50.000 units to 200,850 units in this week. That means that the Switch amounted to over 88% of console hardware sales in Japan during the release week of Pokémon: Let’s Go (for comparison: PlayStation 4: 8,922 units, PlayStation 4 Pro: 8,867 units)



  • @guthwulf said:

    Even the metacritic user score now slowly but steady rises (after the initial review bombing on release day)

    People made Reddit posts to positive bomb it to raise the user score. Just people bombing it both ways.

    Also worth noting Amazon Japan disabled reviews on the product, because so many Japanese people were leaving negative reviews on it.



  • @mbun said in Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (Switch):

    @guthwulf said:

    Even the metacritic user score now slowly but steady rises (after the initial review bombing on release day)

    People made Reddit posts to positive bomb it to raise the user score. Just people bombing it both ways.

    Also worth noting Amazon Japan disabled reviews on the product, because so many Japanese people were leaving negative reviews on it.

    Review Bombing is either way dumb and childish. But the initial review bombing (on release day without players having even enough time to play the game) was overwhelming negative (Metacritic Userscore: 3.x). And yeah... that might provoke other idiots who try to counter that review bombing with their own review bombing. Sadly, that is more and more part of todays fandom & shitstorm culture under hardcore fans. The viewpoint of an average player and the few constructive reviews usually don't get recognized because of that bs. But all that doesn't negate the success, Pokemon Let's Go had with sales so far.



  • @guthwulf said:

    But all that doesn't negate the success, Pokemon Let's Go had with sales so far.

    I agree with everything else you said, but cmon. It is the first mainline Pokemon game on the Nintendo Switch. It was guaranteed to sell extremely well.

    Anyways, here's our hint at where Gen 8 will likely take place:
    unknown map
    closeup of map

    There's all kinds of mixed speculation right now for what that is supposed to represent, so I won't throw out any specific places, just that this likely is related to Gen 8's region as GameFreak has done stuff like this before to tease future games like this Alola poster in ORAS:

    Alola ORAS



  • My little brother hinted that my parents may have gotten me this game for Birthday or Christmas. At first I didn’t think anything of it, but then I thought about how this has actually gone full circle. When I was maybe 5 or 6 years old, either 1998 or 1999, my parents got me a Gameboy Color and Pokémon Blue for my birthday (which is Xmas Eve). It basically sparked my love of gaming.

    Now I’ll be turning 24 and getting the remade version of Blue/Red/Yellow basically 19 years later. That’s so trippy when I think about it.

    The game seems kinda easy and I’m not big on the catch everything that moves but it seems like I might enjoy this game after all based on gameplay I’ve seen. I have an itch to play Blue on my N64 or Ruby on my Gameboy Advanced SP because Pokémon is so hot right now.





  • I need help. How in gods name do I make another Pokémon the first in my fighting order when I start a battle?

    It is always Eevee who fights first, even when I put a different one ahead in the party screen but Eevee still starts the battle first.

    EDIT: I must not have hit ENTER when I meddled with the party order. It works when I tried it again.


    ALSO - can my Metapod not learn attacks through TM? I swear back on Pokemon Blue, I used to attack with my Metapod and he wouldn't evolve. I could use Harden and Tackle. I can't seem to teach my Metapod any TMs. One of my favourite things to do was to make a strong Metapod in Pokemon.



  • @dipset according to bulbapedia Metapod can only learn one move (Harden) and Tackle from Caterpie, and after doings some research in Gen7 Caterpie learns bug bite at level 9 but in Let's go Caterpie doesn't learn any moves.



  • This is making my head hurt. I want to plug in my N64 and find my save on Blue because I could swear I had an attack with my Metapod but apparently it’s not possible.

    Am I going crazy here?