Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (Switch)



  • @ff7cloud Yes, the trailer shows the typical turn-based battle system with another trainer. Since this is a 'remake' of Yellow, I'd assume that there are still gym matches for badges as usual.



  • @robbobwill Some people online are saying that Game Freak is likely bifurcating the franchise into 2 series: one for casual fans and one for hardcore fans. To answer your question, it seems like this was a purposeful choice to connect it to Go more, but also to make this particular set of games to be "as accessible" as possible for everyone. At least regular combat will exist with trainers, so it's not all bad. Besides, they'll probably revert back on how to catch them the old way, or at least return it as an alternate method for the 2019 game coming out.



  • @darkenraul1 I'm with you on that one. If you think about it, there was nothing fun about battling wild Pokemon, it was a pure grind. They never represented an actual threat, the only challenge came from having to lower their HP enough to weaken them without actually killing them. I understand it's always been an integral part of the game, but let's be honest, it's definitely not one of the best parts.

    Now we don't have all the details about how capturing works, but I'm sure they could make it interesting in its own right. Maybe you need lures, maybe you need to time your throw correctly, maybe different Pokemon require a ball thrown at a different angle, maybe there's a Punch-Out-like back-and-forth between you and the Pokemon. All of which are easily as involving as lowering their HP.

    Again, if this was the next "proper" game in the series, I would be worried too. I also want more depth from my Pokemon games, not less. But this, as a casual spinoff/remake, doesn't offend me, it allows them to explore new gameplay styles.

    There's a lot to love: having any Pokemon follow you (or riding it) in the overworld looks cool, seeing the wild Pokemon walk around in the grass instead of being random encounters is a much-needed modernization. If the combat ends up being dumbed down and simplified, I'll be out, but until we know more I'm keeping an open mind.

    Yes, the game is clearly made to attract the Pokemon Go audience and lure them towards the Switch, they'd be stupid not to. Then, once these guys are onboard, they'll unleash the next core game and sell the 20 million copies it's aiming for. It's a very transparent strategy.



  • @axel I couldn't have said it better myself. One more thing I'd point out is that (from the trailer at least) traditional combat seems the same as before with familiar moves and type advantages.

    I also agree that this game is meant for much more casual players (especially Pokémon Go fans) to introduce them into the "core" series. I actually agree with what a lot of people are thinking which is that they'll keep the franchise split up like this, where we'll have the Let's Go games for casual fans (which will essentially be remakes of past Gen games, so the next one should be Johto) and the main series games for the hardcore fans (so these ones will me a LOT more complex like the last few titles but also remove all the unnecessary handholding and tutorials).



  • @darkenraul1 said:

    nostalgia it makes a good symbolic starting point for a "fresh start" on the Switch

    How can the start be considered "fresh", when it is closely mimicking a game that came out in 1998?

    it was the next game in the cycle to be remade

    no no NO!

    Gen 4 Sinnoh was next in the cycle to be remade. Gens 1-3 have already received remakes in the forms of Fire Red / Leaf Green, Heart Gold / Soul Silver, and Omega Ruby / Alpha Sapphire. The cycle isn't continuously remaking only Gens 1-3 and ignoring everything beyond it. The only reason this is Kanto is because a majority of the GO players are people who haven't played core Pokemon since Gen 1, many of which crap on anything that came after it without ever giving it a shot, simply because it's "not their Pokemon" that they grew up with.

    Having a co-op Pokemon game

    Local co-op only. Ignore the fact that Nintendo is trying to sell people on an online service soon. Nope, you better GO out there and make friends with local strangers if you don't have family or friends to play with already. Once again Japan not understanding that what works for their culture doesn't automatically fly in the rest of the world.

    removing random battles and replacing them with optional battles in the overworld is like a dream come true.

    Two things lots of casual players aren't considering when they rave about this.

    1. Since Gen 3 Pokemon Abilities have existed in the games that let a smart player tailor random encounters to their liking or disable them entirely, no repel needed. Some games have also had features like shaking bushes and other various things you could use to more easily find the Pokemon you are after in the wild.

    2. There's going to be nothing exciting about going out to find Pokemon now. Instead of getting the battle intro leading to a mystery encounter, you just immediately see the Pokemon, meaning you'll walk into an area and more likely than not immediately know every Pokemon you can get there. While it cuts down time, it also cuts down any mystery that would've existed before. That said, this is a Gen 1 Yellow Remake essentially with confirmed only Pokemon from Gen 1, so I imagine in this case most people would be somewhat familiar with what is on each route already. It could be awful if this became a series staple going forward in areas we're less familiar with though. Also, I know some people enjoy hunting shiny Pokemon, and this is definitely going to make that process so much more tedious as you'll have to find the nearest load zones to reload the areas repeatedly to change up the spawns on the overworld. They'll probably improve on this if they go forward with the concept, but this first attempt is going to leave lots to be desired. Don't expect Pokemon Snap level of environmental immersion.

    how did you capture Pokemon before? You beat the shit out them to wear them down and then tried to catch them. This mini-game of trying to catch them from the start depending on how you throw the ball is actually much more immersive

    How is just chucking unlimited Pokeballs at stuff immediately until you get lucky more immersive than carefully whittling Pokemon down until they're weak enough to be captured by a ball you've invested money into purchasing and holding for just the right occasion? Sure, False Swipe and such trivialized traditional catching in a very bad way, so today most of it is spamming that before using a sleep move and then trying your balls, but the fix for that should be gating those broken moves until postgame, not completely abandoning traditional capture mechanics in absolute favor for GO's motion minigame.

    I think lots of people have said it now, and I agree that a fusion of these two systems would be the ideal immersive experience. Should keep an option to autotoss or lazy toss like the old way and pray to RNG for people playing handheld who don't want to accidentally chuck their Switch, or who simply don't want to use motion controls. Remember Star Fox Zero? Forcing motion controls is never good. However for people open to it, strategic throws could reduce the RNG factor to a Pokemon catch by adding bonus chance for good throws and possibly missing entirely or being swatted away by poor throws or throws against a Pokemon that hasn't been weakened enough yet.

    @Axel said:

    All of which are easily as involving as lowering their HP.

    There's no lowering wild Pokemon's HP in this game. This has been confirmed. You just start tossing.

    But this, as a casual spinoff/remake, doesn't offend me, it allows them to explore new gameplay styles.

    As negative as I'm probably sounding, I still agree with this.

    Yes, the game is clearly made to attract the Pokemon Go audience and lure them towards the Switch

    It's both though. It's also made to get more traditional Pokemon players hooked on Pokemon GO. Niantic wants more profits too, and as cool as the 3-hour battery life Pokeball Joycon thing is, it is also a glorified Pokemon GO wristwatch 2.0 that they've found a clever way to sell to players through the Switch game, who will then feel obligated to give GO a chance cause they already have it, and it unlocks Switch game bonuses. They're growing the audiences for both games simultaneously. Let's GO is very much a console version of Pokemon GO.

    @DarkenRaul1 said:

    and the main series games for the hardcore fans (so these ones will me a LOT more complex like the last few titles but also remove all the unnecessary handholding and tutorials)

    That's very optimistic. After SuMo, I expect way more handholding, railroading, and mandatory tutorials, but if the existence of GO did somehow lead to them drawing a stark line between the two series of games, resulting in no more Gen 1 pandering in core games as well as more player freedom, then that would indeed be the best of both worlds for everyone. Only time will tell, and I can already feel more casual players pushing what they want on the cores games just from discussions like these.



  • @mbun said in Pokémon Announcements: Let's Go Pikachu & Eevee / Quest / 2019 Game!:

    @Axel said:

    All of which are easily as involving as lowering their HP.

    There's no lowering wild Pokemon's HP in this game. This has been confirmed. You just start tossing.

    You misunderstood me. I know there's no "lowering their HP" in this game, that's why I was suggesting other things that could be easily as involving as that, as a replacement. Of course, if all we end up with is a bare-bones ball-throwing sequence with no strategy or skill involved, it will suck.



  • @axel Gotcha. You threw me off with the Punch-Out-like back-and-forth comment. Sounded like damage was being exchanged.

    if all we end up with is a bare-bones ball-throwing sequence with no strategy or skill involved, it will suck

    People will argue throwing the ball well is more engaging or something. Already hearing people say it.



  • @mbun Yeah to be fair I doubt it will be deep. I'm hoping they'll add another layer of skill/strategy to it, because I just can't imagine capturing all Pokemon in the game, from a level 1 Rattata to a level 50 legendary Mewtwo, exactly the same way, by simply throwing ball after ball. But I guess that's how GO works already?



  • @axel theres a little more to it then that but yea



  • @axel Mewtwo and the like (the 3 birds for this game) are called Raid Pokemon, in Pokemon Go these ones you actually have to weaken 1st with your Pokemon before you get a chance to capture them, I'm going to assume it will be the same in thse games.



  • @darkenraul1 That all makes sense as far as streamlining things, but I feel like there are odd implications to removing random battles. The first feeling I get from that is anxiety...assuming the trainers available to battle are finite, there won't be that security blanket of being able to grind a quick level or two outside of town before heading into the next gym. Which then gives me a pie-in-the-sky idea....

    I know it has become a bit of a dirty phrase, but how cool would procedurally generated trainers be? Assuming they're removing random battles, how about instead have random trainers wandering around on the roads that you can challenge whom have a random set of Pokemon set around some kind of average power level for that route? There could still be certain fixed ones like Nugget Bridge or that weird row of trainers (forget if they have a name). Instead of them catching you in their sight, you would just walk up to ones you wanted to fight. I think that could bring a sort of liveliness to the game that could be fun.



  • I feel like if lets go pikachu/eevee had traditional wild pokemon battles there would be nothing to complain about. It seems like such a weird thing to leave out, but I guess they really wanted to go for the Pokemon Go crowd.



  • Immensely disappointed. guess ill wait for the 2019 one



  • @robbobwill I know what you mean with that anxiety thing. I kind of felt the same way until I sat and thought about it and realized that, not only will it be not a big loss, it might actually be beneficial. As Axel put it, wild battles were never "fun" to begin with, and this means we don't have to grind or slog through random battles with crazy high encounter rates in certain areas anymore.

    As to your concern about finite battles, battles haven't been finite since Gen 2 as there has always been a mechanic in place to challenge certain trainers to rematches. However, that might be a moot point. As the Easy Allies noticed from studying the trailer extensively in their stream, there was no EXP bar from the shown battles, so you might not level up from fighting but from some other method. Whether that's from candies and stardust ala Pokemon Go or something else like Super Training from X & Y or something new entirely its anyone's guess.

    I think your idea about randomly generated trainers is a pretty cool idea, but that is definitely not what'll be happening here. GameXplain did a cool side-by side between this trailer and the original Yellow, and the locations are almost one-to-one (even NPC placement was basically identical). This cements that this is a very up-to-date remake than a reboot or re-imagining like I previously thought. It was really cool, check it out!



  • @mbun said in Pokémon Announcements: Let's Go Pikachu & Eevee / Quest / 2019 Game!:

    @darkenraul1 said:

    nostalgia it makes a good symbolic starting point for a "fresh start" on the Switch

    How can the start be considered "fresh", when it is closely mimicking a game that came out in 1998?

    Sorry, what I meant by "fresh start on the Switch" was to indicate it's the "first-home console main game" that is (almost) Gen 8 with new graphics and gameplay etc.

    it was the next game in the cycle to be remade

    no no NO!

    Gen 4 Sinnoh was next in the cycle to be remade. Gens 1-3 have already received remakes in the forms of Fire Red / Leaf Green, Heart Gold / Soul Silver, and Omega Ruby / Alpha Sapphire. The cycle isn't continuously remaking only Gens 1-3 and ignoring everything beyond it. The only reason this is Kanto is because a majority of the GO players are people who haven't played core Pokemon since Gen 1, many of which crap on anything that came after it without ever giving it a shot, simply because it's "not their Pokemon" that they grew up with.

    Well that's true only if you allow each game to be remade only once. The release order I was referring to went by generations: Gen 1 = Red/Blue/Yellow; Gen 2 = Gold/Silver/Crystal; Gen 3 = Ruby/Sapphire/Emerald/Fire Red/Leaf Green; Gen 4 = Diamond/Pearl/Platinum/Heart Gold/Soul Silver; Gen 5 = Black/White/Black 2/White 2; Gen 6 = X/Y/Omega Ruby/Alpha Sapphire; Gen 7 = Sun/Moon/Ultra Sun/Ultra Moon.

    So Gen 1 has been remade with Fire Red/Leaf Green, Gen 2 has been remade with Heart Gold/Soul Silver, Gen 3 has been remade with Omega Ruby/Alpha Sapphire AND Let's Go Pikachu/Let's Go Eevee; so Gen 4 should be remade next with a remake of Platinum probably and then most likely a remake of Crystal to maintain the pattern.

    Although, in all seriousness, they might switch Crystal and Platinum around for remakes since Gen 2 was so much more successful commercially than Gen 4.

    Having a co-op Pokemon game

    Local co-op only. Ignore the fact that Nintendo is trying to sell people on an online service soon. Nope, you better GO out there and make friends with local strangers if you don't have family or friends to play with already. Once again Japan not understanding that what works for their culture doesn't automatically fly in the rest of the world.

    How is local co-op an issue? Local play is something Nintendo has been promoting in Pokemon since Red/Blue. They've been pushing for kids to go out, meet friends, and play together since 1996! The fact that we can now not only play together competitively but now cooperatively is HUGE! This is especially true with so many games these days that don't even allow for local play. Let's turn your argument around, instead of a kid not having any friends, what if the kid has no internet and this was online co-op only? I think it should be both local AND online, but still, this is absolutely nothing to criticize at all.

    removing random battles and replacing them with optional battles in the overworld is like a dream come true.

    Two things lots of casual players aren't considering when they rave about this.

    1. Since Gen 3 Pokemon Abilities have existed in the games that let a smart player tailor random encounters to their liking or disable them entirely, no repel needed. Some games have also had features like shaking bushes and other various things you could use to more easily find the Pokemon you are after in the wild.

    2. There's going to be nothing exciting about going out to find Pokemon now. Instead of getting the battle intro leading to a mystery encounter, you just immediately see the Pokemon, meaning you'll walk into an area and more likely than not immediately know every Pokemon you can get there. While it cuts down time, it also cuts down any mystery that would've existed before. That said, this is a Gen 1 Yellow Remake essentially with confirmed only Pokemon from Gen 1, so I imagine in this case most people would be somewhat familiar with what is on each route already. It could be awful if this became a series staple going forward in areas we're less familiar with though. Also, I know some people enjoy hunting shiny Pokemon, and this is definitely going to make that process so much more tedious as you'll have to find the nearest load zones to reload the areas repeatedly to change up the spawns on the overworld. They'll probably improve on this if they go forward with the concept, but this first attempt is going to leave lots to be desired. Don't expect Pokemon Snap level of environmental immersion.

    See, I've been playing the last several generations, and have even played semi-seriously in online battles for a bit, and I never knew this about using Abilities to disable random encounters, and I'd hardly consider myself a casual. I can only imagine how few people utilized this when this is a common complaint I hear literally all over the internet. The fact that the default system is being swarmed with Zubats every 5 steps I take wishing I had 99 max repels indicates there is a design flaw in this system. To be honest, I've played a lot of games with random encounters and I hate that aspect of every single one of them. The games that did it smart use semi-random battles (i.e. creatures in the overworld you can either ignore or encounter, but you don't what it is until you engage) like Persona 5 or Earth Bound for example.

    I'll conceed to your point, that Pokemon in the overworld remove the mystery, but this game is perfect for that since everyone knows Gen 1 Pokemon like the back of their hand. I will hold onto my sentiment that seeing Pokemon roaming around in the overworld is immersive (like seeing them in their natural habitat), but idk how we could do that for the upcoming game to keep mystery while having this cool feature. Maybe Pokemon won't appear in the overworld until you see them once, and before then, you'll just see grass rustle like in Gen 5 or something?

    how did you capture Pokemon before? You beat the shit out them to wear them down and then tried to catch them. This mini-game of trying to catch them from the start depending on how you throw the ball is actually much more immersive

    How is just chucking unlimited Pokeballs at stuff immediately until you get lucky more immersive than carefully whittling Pokemon down until they're weak enough to be captured by a ball you've invested money into purchasing and holding for just the right occasion? Sure, False Swipe and such trivialized traditional catching in a very bad way, so today most of it is spamming that before using a sleep move and then trying your balls, but the fix for that should be gating those broken moves until postgame, not completely abandoning traditional capture mechanics in absolute favor for GO's motion minigame.

    I think lots of people have said it now, and I agree that a fusion of these two systems would be the ideal immersive experience. Should keep an option to autotoss or lazy toss like the old way and pray to RNG for people playing handheld who don't want to accidentally chuck their Switch, or who simply don't want to use motion controls. Remember Star Fox Zero? Forcing motion controls is never good. However for people open to it, strategic throws could reduce the RNG factor to a Pokemon catch by adding bonus chance for good throws and possibly missing entirely or being swatted away by poor throws or throws against a Pokemon that hasn't been weakened enough yet.

    Well you never have unlimited Pokeballs, and the idea of actually throwing something (i.e. the joycon or Pokeball Plus) to capture the Pokemon is what's immersive (that and the idea of creeping up on a Pokemon and trying to catch it from the start and not sicking your own tamed animals at it first). Will it get old? Sure, but the website says you can catch them using button controls if you want.

    I will agree with your sentiment though, that it should be either a fusion of the two OR the ability to choose between the two as you said. I'm defending its abandonment because it was never "fun" for me to just fight wild pokemon (either to catch or grind), but that said, I think mixing battling with this capture system might be the best fusion of the two, and I doubt that the next game will remove wild battles when so many people are screaming at Nintendo to bring them back. I am curious to see how this works/feels though to see if it will get a positive enough reception to be incorporated in the 2019 game in some way

    and the main series games for the hardcore fans (so these ones will me a LOT more complex like the last few titles but also remove all the unnecessary handholding and tutorials)

    That's very optimistic. After SuMo, I expect way more handholding, railroading, and mandatory tutorials, but if the existence of GO did somehow lead to them drawing a stark line between the two series of games, resulting in no more Gen 1 pandering in core games as well as more player freedom, then that would indeed be the best of both worlds for everyone. Only time will tell, and I can already feel more casual players pushing what they want on the cores games just from discussions like these.

    I can understand why you'd feel that way after that. But maybe the reason why I'm optimistic about this is because it feels like this game is specifically designed for casual players and the next game was announced specifically to returning fans. It shouldn't be an assumption that we cannot have dark and serious story lines especially after Black/White, and it shouldn't be an assumption that we cannot have a Pokemon game without handholding (even tho most of them have it). Fingers crossed this separating of the series into 2 from this point forward will make both casuals and hardcore fans happy.



  • @darkenraul1 said:

    Gen 3 = Ruby/Sapphire/Emerald/Fire Red/Leaf Green
    AND Let's Go Pikachu/Let's Go Eevee

    You're talking about remaking remakes, and that's not what Let's Go Pikachu & Eevee is. It is pitched as a remake of the Gen 1 game Yellow, not a remake of the Gen 3 games Fire Red / Leaf Green even if GameFreak ever decided to go down that terrible road of remaking remakes.

    How is local co-op an issue

    Because Nintendo is about to start selling online and pushing people to pay to use their online, so they need products to give incentive for people to buy into said paid online, and every game that could have online but lacks it is dropping the ball.

    what if the kid has no internet and this was online co-op only?

    I never said online only. I said it should have online. Nintendo needs to stop forcing local coop only. It's a crutch they've leaned on entirely too long, and they can't keep making the excuses when they're trying to sell people online now. If I see one more fucking Mario Party without online come out, I'm going to scream.

    I think it should be both local AND online, but still, this is absolutely nothing to criticize at all.

    If you yourself agree it should be both, then yes it absolutely is something to criticize.

    there is a design flaw in this system

    The human system. People have had five Generations of Pokemon to learn about the existence of field effects of abilities. Lots of the games have NPCs that straight up tell you about them, so I'm going to blame the people who refuse to read these days and skip through all dialogue. I'm never going to blame a developer for a problem that stems from a user being unwilling to pay attention and learn. Also, the Zubat swarm joke is specifically something parroted mostly by people who haven't played since Gen 1 and are thinking of things like Mt. Moon, back when there weren't solutions besides Repel, and you had to manually reopen your menu and keep using the next Repel when your active one ran out. We've come a far, far way since then.

    The games that did it smart use semi-random battles (i.e. creatures in the overworld you can either ignore or encounter, but you don't what it is until you engage)

    During the latest RPG Limit Break, I tuned into the Dragon Quest VIII run for a bit, and the runner was turning around back and forth to forcibly respawn enemies in his field of view slightly far off to hunt for Metal Slimes to grind faster. It was super finicky and tedious, and this system is still yet better than what we're going to receive in Let's GO with our more top down view of the field.

    Honestly, what we need is more like in Sun / Moon where the trees would shake and have Pokemon inside them, so you could hunt areas that would likely have the kind of Pokemon you're looking for, but you would also have the grass to grind it out for the general populace of the route in it. Could have things like logs, bushes, burrows, shallow caves and pools, etc. added to routes to make them feel more lived in and alive while also acting as many spawn points. If you wanted to go the extra mile, occasionally the Pokemon in these could peek out, so they're not all always visible on the field, but you could be walking and occasionally spot something you want really quickly before it hid itself again. Going forward we basically just need to get closer to Pokemon Snap without being stuck on a track for natural habitats to take shape.

    Well you never have unlimited Pokeballs

    We don't know that yet. Nothing during the trailer showed an amount of Pokeballs you have left or selecting a type of ball, so it is easy to assume in this new game you just throw balls from an unlimited supply until shown otherwise.

    the website says you can catch them using button controls if you want

    Actually did not know that. Cool. That helps with the handheld problem at least.

    It shouldn't be an assumption that we cannot have dark and serious story lines especially after Black/White

    Just to be clear, while I like Black / White and love BW2 for how they build on those games as direct sequels among many other gameplay-centric reasons, my favorite mainline Pokemon formula is the light on story, rich on world building adventure type Pokemon games.

    it shouldn't be an assumption that we cannot have a Pokemon game without handholding

    My reasoning behind this assumption is when the games that add tons of this sell way better than the ones that don't. Sun / Moon might've been a coincidence, because it was the first game that came after Pokemon GO brought more players in, but Let's GO looks like it is going to likewise sell pretty damn well, and when it does GameFreak will have plenty time to stuff the 2019 game full of things that "worked in Let's GO" to try and get those players to shift over and buy the next game as well.

    Fingers crossed this separating of the series into 2 from this point forward will make both casuals and hardcore fans happy.

    Same, but I'm not holding my breath.



  • @mbun said in Pokémon Announcements: Let's Go Pikachu & Eevee / Quest / 2019 Game!:

    @darkenraul1 said:

    Gen 3 = Ruby/Sapphire/Emerald/Fire Red/Leaf Green
    AND Let's Go Pikachu/Let's Go Eevee

    You're talking about remaking remakes, and that's not what Let's Go Pikachu & Eevee is. It is pitched as a remake of the Gen 1 game Yellow, not a remake of the Gen 3 games Fire Red / Leaf Green even if GameFreak ever decided to go down that terrible road of remaking remakes.

    Okay, fair point. I think the basis for this idea is less of it being more similar to Fire Red and more of the release order since this just so happened to be a "Gen 1" remake right after a Gen 3 remake. We'll see who's right with the next remake to come out I guess, but I have a feeling that these games will be so popular they'll stick to the "Let's Go" brand name.

    How is local co-op an issue

    Because Nintendo is about to start selling online and pushing people to pay to use their online, so they need products to give incentive for people to buy into said paid online, and every game that could have online but lacks it is dropping the ball.

    what if the kid has no internet and this was online co-op only?

    I never said online only. I said it should have online. Nintendo needs to stop forcing local coop only. It's a crutch they've leaned on entirely too long, and they can't keep making the excuses when they're trying to sell people online now. If I see one more fucking Mario Party without online come out, I'm going to scream.

    I think it should be both local AND online, but still, this is absolutely nothing to criticize at all.

    If you yourself agree it should be both, then yes it absolutely is something to criticize.

    I know you never said online only, but my point is that if we criticize this game for being local play only why don't we criticize all the games out there that are online only? Shit man, I prefer local only over online only, and idk about you, but I think you might be the only one bummed by this as I haven't seen anyone criticize local co-op play so much before (especially when its just optional).

    As to my point as I think having both is best, that doesn't contradict the point I was making before that an optional feature that only serves to enhance the game is something not deserving of criticism. But this is a pretty pointless point to keep arguing over so I'm just going to drop it. I'm stoked for this, your not, hopefully they make this local and online in the future.

    there is a design flaw in this system

    The human system. People have had five Generations of Pokemon to learn about the existence of field effects of abilities. Lots of the games have NPCs that straight up tell you about them, so I'm going to blame the people who refuse to read these days and skip through all dialogue. I'm never going to blame a developer for a problem that stems from a user being unwilling to pay attention and learn.

    Common man, there is so much pointless dialogue in Pokemon that of course people are going to drown out trivial stuff. Sure, repels are a solution and once they run out a pop-up comes up to ask if you want another, fine. But the problem is that this is the default. It's not whether there's a work around or not, its the basis of random encounters in the first place. They are annoyances that disrupt the flow of gameplay in any game and (in their archaic form) are never fun.

    The games that did it smart use semi-random battles (i.e. creatures in the overworld you can either ignore or encounter, but you don't what it is until you engage)

    During the latest RPG Limit Break, I tuned into the Dragon Quest VIII run for a bit, and the runner was turning around back and forth to forcibly respawn enemies in his field of view slightly far off to hunt for Metal Slimes to grind faster. It was super finicky and tedious, and this system is still yet better than what we're going to receive in Let's GO with our more top down view of the field.

    Honestly, what we need is more like in Sun / Moon where the trees would shake and have Pokemon inside them, so you could hunt areas that would likely have the kind of Pokemon you're looking for, but you would also have the grass to grind it out for the general populace of the route in it. Could have things like logs, bushes, burrows, shallow caves and pools, etc. added to routes to make them feel more lived in and alive while also acting as many spawn points. If you wanted to go the extra mile, occasionally the Pokemon in these could peek out, so they're not all always visible on the field, but you could be walking and occasionally spot something you want really quickly before it hid itself again. Going forward we basically just need to get closer to Pokemon Snap without being stuck on a track for natural habitats to take shape.

    Well you never have unlimited Pokeballs

    Okay there are some cool ideas here. Personally, I'd still like any system that just does away with the idea of random encounters. Really it should be the opposite of the default, where you dose yourself with pheromones or something if you want to grind up or something (I've seen that in a few games). I do especially like the idea of going off the beaten track to find Pokemon, almost like you're hunting these guys down like in Monster Hunter or something.

    We don't know that yet. Nothing during the trailer showed an amount of Pokeballs you have left or selecting a type of ball, so it is easy to assume in this new game you just throw balls from an unlimited supply until shown otherwise.

    I mean, I guess, but no game (not even Pokemon Go) has unlimited balls. Odds are it'll be easy to stock up, but will definitely not be unlimited.

    the website says you can catch them using button controls if you want

    Actually did not know that. Cool. That helps with the handheld problem at least.

    Yup, site says "Now you can use your Nintendo Switch’s Joy-Con to toss a Poké Ball at your target with one hand, either by pressing a button or flicking your wrist." (wanted to double check to make sure I was correct)

    Are you getting this game, mbun? I know you seem very much against a lot of the ideas they're doing here, but are you gonna check it out to see if its as bad as you think it is, or will this be a hard pass for you? I'm gonna get this because I'm overly optimistic (and want that Pokeball Plus lol), but that $60 price tag is a tough pill to swallow from what we've seen so far imo.



  • @darkenraul1 said:

    why don't we criticize all the games out there that are online only?

    Sure, but that's a different discussion for a different place. Pokemon always has local, so it isn't a concern until it doesn't.

    I think you might be the only one bummed by this as I haven't seen anyone criticize local co-op play so much before

    No, there's definitely a whole audience of people out there who want the option to play with far off friends or family and wish this was an option. Hell, there's an entire community of people online who modify local only games from the past to run through online portals. It is a deeply desired feature, and even Nintendo is recognizing it with part of their new online package being online play added to NES (and maybe SNES, we'll see I guess) games.

    an optional feature that only serves to enhance the game is something not deserving of criticism

    It is one of the main features of this game since most of it is just a remake. Yes, you're allowed to criticize when one of a game's main selling points is only doing half of what it should be.

    It's not whether there's a work around or not, its the basis of random encounters in the first place.

    Most tall grass is designed to be mostly avoidable anyways. It only ever really becomes a "problem" in caves, and I guess if you felt it was so detrimental you could design caves with darker tiles that encounters would only happen on like the overworld, but honestly they're supposed to be a trial to slog through. You're supposed to feel challenged and beaten back by wild Pokemon as you cruise through their habitat. That's all part of the adventure you're supposed to overcome.

    Oh I'm sorry, are those pesky POKEMON interrupting your POKEMON game?!

    Really it should be the opposite of the default, where you dose yourself with pheromones or something if you want to grind up or something (I've seen that in a few games).

    Gen 8:
    alt text
    Jokes aside, neat idea.

    Are you getting this game, mbun?

    I think after the recent revealed information I'm currently hard out on this one.

    I know you seem very much against a lot of the ideas they're doing here, but are you gonna check it out to see if its as bad as you think it is, or will this be a hard pass for you?

    I'll at least read about people who are playing it and possibly watch playthroughs of it to see what the environments and such look like, because they do look pretty nice considering they had the flat Kanto to work with. I'm not 100% on the main trainer designs with Big Head Mode activated, but they don't look as terrible as those fake leaked ones did. I'm not and never plan to be a GO player, so I'm confident in saying I'm hard out at this point, but it still is an interesting game for people with children and such. That should be a fun thing to view from the outside, so I'm not upset that it exists by any means. I'm just fearful for the future until proven otherwise.

    that $60 price tag is a tough pill to swallow from what we've seen so far imo

    It is a mainline Pokemon game, so I imagine the $60 will be justified, honestly it already feels justified in the fact that they animated 150 (or 151) Pokemon following you including riding, flying, etc. animations for the bigger ones. That is quite a bit of work. All the Kanto Trainers have also been remodeled, and many of them look fantastic. Even the moves themselves seem like they've gotten some polish, although problems still exist such as a Water Type move coming out of the forehead of a Pokemon instead of its mouth. As long as it runs better than Sun / Moon did, I'm sure it will easily be worth $60.

    What needs to prove whether it is worth the price or not is the 3-hour battery life Pokemon GO Plus Pokeball Plus accessory that costs an extra $50, driving the price of this game to be played as intended up to $110, and maybe getting shelved for lots of people who don't play Pokemon GO after this game is over. Slightly easier cost to swallow for avid GO players.



  • @mbun Okay, you made a pretty good point about how tall grass is mostly avoidable and how darker tiles in caves would probably fix my ultimate gripes with forced random encounters (or any other location that you have to cross that has them, like in that underwater dungeon in X and Y)

    "Oh I'm sorry, are those pesky POKEMON interrupting your POKEMON game?!" ngl I legit laughed out loud to this haha. Nice jab.

    You made a good point about the price tag for the game. As for the Pokeball Plus, I was surprised when it said 3 hour battery life as well, but there's no way it can be that short while you use it in Poke-walker mode. Like, it's got to be in a power saver state or something if it's really only counting your steps and shouting "Pikachu" when you shake it. Also, I really hope this isn't the only title that utilizes this device. Like I seriously hope its compatible with future Pokemon games (and since how many buttons do you need to play main Pokemon titles anyway???). That said, I seriously wish this was a legit joycon that had all the buttons on it spread around it (and not just the one on top) but then again i have no idea if that would be super uncomfortable to use or not.



  • @darkenraul1 said:

    there's no way it can be that short while you use it in Poke-walker mode

    I imagine it is this short when you're playing the game at home, because of how often you'll be using the controls and how often the ball will light up and make sounds during catch attempts and successes.

    Like, it's got to be in a power saver state or something if it's really only counting your steps and shouting "Pikachu" when you shake it.

    I don't know how you do it, but the site mentions you can disable the sound effects it makes if you don't want to make a scene in public, so maybe that could extend the battery life somewhat. If all it is doing is dangling from your belt and counting steps, then I'm sure the battery life will go beyond 3 hours.

    Also, I really hope this isn't the only title that utilizes this device.

    Site also mentions it isn't compatible with any other Switch games, even ones that use single Joycon, so the dream of a Pokeball Plus run of Dark Souls is dead.

    Like I seriously hope its compatible with future Pokemon games

    I could see this happening though.

    That said, I seriously wish this was a legit joycon that had all the buttons on it spread around it (and not just the one on top) but then again i have no idea if that would be super uncomfortable to use or not.

    Powerglove says that's probably a bad idea. I love that it's just one button personally.