Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (Switch)

  • @darkenraul1 said:

    It's also confirmed that these main characters are not the characters from original games/the anime as evidenced by the "rival" character. Sad you don't have dick-head Blue/Gary in this one, but I guess it's to be expected.

    I thought they confirmed that before and hinted that the old characters would be encountered at points in this game. I do like how the new trainers are still young, possibly even 11 like the original Gen 1 protags, versus the aged up more recent protagonists. Makes sense to use younger playable characters in your series aimed at younger kids and keep the older characters for the more traditional entries aimed at an older playerbase. Likewise I hope this game having nice rivals to not hurt children's feelings means the main series gets to go back to jerk rivals.

  • Just preordered the Eevee/Pokeball Plus bundle on Amazon! So stoked to actually play this bad boy.

  • Is it okay to remove Quest and 2019 game from the title? I think this topic could be used as the general topic for Let's Go since that's the primary discussion, probably for the next year.

  • @tokeeffe9 good shout - thank you! :)

  • Pre-ordered 'Let's Go, Eevee!' and the Pokéball Plus with Amazon UK.

    I really liked the demonstrations during the Nintendo Treehouse - great to actually see the game in action, and see how all the Pokémon Go-inspired features work together with those established in main series Pokémon games and the original Gen I games.

    My main personal concern is the potentially repetitive nature of catching the same Pokémon over and over again to grind for candy. Interested to hear more on how this works, and if there are any additional benefits other than powering up the EVs of your Pokémon.

    But I'm ready to hop in and enjoy a fun, chill jaunt through the Kanto region again :)

  • @rarmstar said:

    My main personal concern is the potentially repetitive nature of catching the same Pokémon over and over again to grind for candy.

    As long as you don't switch your team that often, I think you'll have plenty exp off normal catching of Pokemon and defeating trainers to not need to grind, especially if you really do get Exp Share that early.

    @tokeeffe9 Quest is just pretty shallow, so there's really not much else to say about it now.

  • @RARMSTAR I think Mbun is right in that you probably won't have to catch a whole lot of Pokemon to beat the game, but if you do you'll be able to use the Candy Jar system or whatever.

    Speaking of,

    a tweet just came in that kinda shows off that system a little bit better. It looks like catching certain types of Pokemon will reward you certain candies to boost a specific stat (similar to how fighting certain Pokemon would reward you EVs in past games). They weren't kidding with how they made EV training much more simplified for this game, which I think makes sense for the casual fans coming in with this title.

  • @darkenraul1 said:

    They weren't kidding with how they made EV training much more simplified for this game

    It's more simplified for people who don't know what they're doing but takes way longer for people who do, because they have to catch lots of said Pokemon, send them to Oak, then feed candies, instead of just Power Iteming up and grinding it out.

  • Lots of new trailers coming out today with new info for this.

    Youtube Video

    Youtube Video

    Youtube Video

  • Also this very sexy world map!

    alt text

  • @axel It looks great but the S.S. Anne sure doesn't have a lot of places to go.

  • @sabotagethetruth No wonder the cruise you go on in the game is so short.

    I think Cycling Road and maybe the bottom right route (forget the number) are supposed to be elevated. Cycling Road in particular is built like a bridge if I remember correctly from depictions in the anime and such. It is for sure 100% man-made, although the early games display it as a landmass due to technical limitations of the time, and they might not have wanted to mess with that for this remake even though I'm pretty sure the original intention was for it to be a bridge. If you look at the cycling path in the Gen 3, Hoenn Region games you'll see what I mean. Pokemon didn't really do bridges well until Gen 5.

  • Because I'm lazy, but maybe people care?
    Youtube Video

  • Apparently there will be a way to get Alolan Forms in Let's Go without playing Pokemon GO, but they won't say how yet, and there's some reward or event triggered by catching 'em all in Let's Go.

  • Highly suggest listening to but maybe not watching this video if you still plan to get this game.
    Youtube Video

    Not going to list everything said, but the big one is there's no hold items or abilities in Let's Go.

  • @Mbun Were abilities or hold items in the original Red and Blue games? Can't remember when those features were introduced.

  • @axel Held items were gen 2, abilities were gen 3.

  • @axel No, but both were added in for Fire Red / Leaf Green, the previous Gen 1 remake. This is more a deliberate sign of how "simple" they're keeping this.


  • Ok so they're really going for a game as simple as the originals, only with different catching mechanics and of course these shiny new graphics.

    No doubt it'll appeal to the Pokemon Go crowd, but I think I'll wait for next year's game, too many better things to play these days.