Ghost of Tsushima (PS4)
Sheria last edited by
I've just hit act two. There's a lot I like in this game but also a lot of problems. I'll leave my overall impression for the end but to highlight one major criticism: it's a joke that you can't skip cutscenes.
TheMarcV last edited by
One thing that gets some criticism is the non-companion side quest. While I agree they mostly fit into the go here, kill that type of quest but I do appreciate a lot of them have a little twist on them. Like you thought you were helping but were being tricked or you were told one thing to find out it was another. It doesn't make them not repetitive but it does make them a little more interesting. Just my two cents while working through the second area.
Sentinel Beach last edited by Sentinel Beach
Finished the game. Got the platinum as well.
A really good game, this one. I enjoyed this from start to finish, and luckily it tended to just improve as it went further. I'm happy that the main plot was good, and I actually think that Jin and Shimura's relationship is THE strongest thing in the game. It felt so serious and good and caring and sad and angry and friendly and all these emotions whenever the nephew and the uncle were on screen together. Jin became much more alive during those moments. Really great roles by both men, the voice actors. Well written stuff all in all.
It's been great to see how the Japanese audience has ended up loving the game so much. Even so much that some have been scratching their heads in slight disbelief that how come no Japanese studio came up with a game like this. In any case, hats off to Sucker Punch. What a world, that whole Tsushima island! Loved the side quests, too, especially Ishikawa and Masako's. And the music sounded so authentic, it really flew you to that time and space in the world. And the visuals? Literally on a "every frame a painting" level, that style choice was simply spot-on in this one.
I watched Damiani's playthrough for a bit, it's so hilarious watching him deal with the dogs early on. This part takes the cake for me though, his disbelief is too good.
Just finished one of the main missions in Act 2, and it's so fucking good! Just need to gush about it for a bit.
It's the "Ghost of Yarikawa" mission. It started great with the Yuna and Jin drinking scene, but that Ghost Stance moment at the end is so awesome. It's the perfect way to not only present, but also introduce a new ability contextually. Also, my PS4 was slowing down the whole way through, there's definitely a lot happening in this mission.
DIPSET last edited by
Omfg that flying dog! Hahaha.
I finally caved & bought this due to the overwhelmingly positive praise from players. I'm only about 5 hours in but I seems like another one of "them" games that's taken all the traits from this gen & refined them & that's a good thing. Hope it keeps up its momentum.
Phbz last edited by Phbz
By the way. Why Sony hates money? This game could have such cool online modes. A 1vs99, 50vs50 battle royale. Or even something smaller. Easy money!
@phbz Didn't ubisoft kinda try that with For Honour & no one cared about a week after release.
@phbz Sony doesn't have a good history with online games, lol.
@bam541 you obviously didn't play drawn to death
Phbz last edited by
@paulmci27 That game is slow and very skill dependent. I know very few people play it but it still has a scene, or had until recently. This could be a fast paced casual fun thingy with a good install base.
Imagine a month after release when most are done with the game but still with it fresh in memory shadow dropping an online mode.
@paulmci27 ah yes, David Jaffe's Masterpiece™. How could I ever forget.
@phbz Yeah your right I was being a dick because I was shite at it.
Scotty last edited by
TheMarcV last edited by
@scotty This was surprising, I thought if anything we might get a side story DLC kinda like what they did with Infamous second son or 2. This seems cool tho, 4 player co op would have been interesting enough but I kinda dig its creepy setting. For sure will try this out.
So I finally finished the main story. I'm still surprised by how much I enjoyed this game. I have been a fan of Sucker Punch's previous works, but I guess the long wait for this game (and the reviews) kinda tempered my expectations. It's hard to talk about what I liked since there's just so much of it, but I'll try to keep this as concise as possible.
Combat and Stealth
I want to start with the combat, specifically on Lethal difficulty. It's honestly one of my favorite combat systems in any game in this generation. It's so easy to understand, and it's all about controlling the pace of the encounters to my liking. It's so satisfying when I end encounters in a matter of seconds without no mistakes, and it feels so bad every time I give in to the pressure and get punished for it. It feels great to utilize everything in my arsenal, since each weapon/tool can help me so much when the right time comes. Not to mention, the feedback (the animation and the blood splatters specifically) adds a lot to the impact of each hit/kill.
I also like that the enemy AI in combat is so aggressive and disrespectful. They always kept me at my toes, even near the end of the game when I got all the tools and skills I could have ever wanted. I do enjoy the combat way more than the stealth, partly due to stealth being a bit too easy because of the very passive AI. The awareness of the enemy AI outside of combat is so freaking low, it's hilarious. Even when I made a ruckus near a group of them, there's a good chance that they'll act like nothing happened and keep staring at some random wall. It's definitely jarring to see how they act outside of combat.
The charm/armor customizations made a big impact on how I played. I'm very happy with the amount of choices I have, and it's feels great to be allowed to optimally play my own style, while not skimping on the fashion aspect.
World and Exploration
Obviously exploring the world itself is a big part of this game, and they nailed it. Tsushima is definitely one of my favorite game open world ever. It's just so beautiful, it's full of eye catching and picturesque natural landscapes. I think it's also well designed: the activities are well placed, and the map never felt too sparse or too condensed. Combined with the excellent presentation aspect of the game: the guiding wind, minimalistic UI, no minimaps, and the presence of elements/objects that guide you (foxes ex.), it makes the exploration feel so immersive and natural. There's some open world jank that hampers this a bit, but it's so easy for me to maintain the suspension of disbelief here. The Golden Forest is probably my favorite area in the whole game, it just makes me feel so fuzzy inside when I explore it, even when enemies are still around.
Another big part of Tsushima's unique quality for me is the mystical/magical feel that I get from this island. The island felt like a living, breathing thing that is guiding me to my goals and wants me to succeed. The most clear example of this for me is that the foxes guide you to their Inari shrines and look at you lovingly while you pray to it. It's the most spiritual/holistic open world exploration experience I ever had in a game.
The writing is definitely the best thing about all the quests. A lot of the side quests left me feeling emotional in one way or another, even with the short standalone quests. Most of it felt pretty dark, which makes sense since, you know, the island's in a war and a lot of bad things are happening to the people in the island. The side quests rely more on good writing and emotional moments rather than the variety of the objectives and the structure of the quests themselves. I have no problem with the repetitiveness of it, but more variety is definitely a good thing. It should be a note for the sequel, if there is such a thing.
Some of the highlights for regular side quests (Tales) for me include "A Healer's Touch", "The Laughing Bandits", and "Hidden in Snow". Shout out also to the tales of Sensei Ishikawa and Lady Masako, going through the whole story of both of these tales is so engaging since both of them are fantastic characters (especially Ishikawa).
The Mystic Quests are all fantastic. They're so interesting and unique compared to the other quests in terms of objectives and presentation, and the have some of the best rewards in the game. They also have some very memorable moments, like the final duel in the Heavenly Strike side quest, and finding that hidden duel spot with the flowers in Tayadori's quest.
I won't dwell too much on the main story, but I want to say that I was constantly surprised by how many impactful moments there are throughout the story. It's good enough to make me want to stop exploring and just keep doing the main quests.
I still need to listen more to the OST to have a clearer opinion on the soundtrack, but my current opinion is that it can get a bit too low key than I would have liked, but also more impactful than I expected. A lot of the music in the quests are pretty low key, but I think they actually work very well since I always feel more emotional all of a sudden when the music starts to become more noticable. The epic and bombastic tracks are great too. I can't get enough of Jin's theme.
I also want to shout out the short music that plays after you complete a shrine. Remember the "island wants me to succeed" thing that I touched upon earlier? Another aspect that makes me feel this way is this music. It sounds so welcoming, like the shrine is happy that you found it (also, the weather usually clears up after you pray to the shrine, which helps this effect). I also like the music during the haiku sessions, it's very mystical and introspective, I love the usage of the strings in particular.
I don't really know how to end this, other than I'm very excited about what's next for Sucker Punch. They have certainly come a long way since the Sly days. I'm pretty close to platinuming this game, so I still have a bit more to play here. (9.5/10)
TokyoSlim last edited by
Made it to the third area last night.