Ghost of Tsushima (PS4)







  • Ghost of Tsushima Legends releases on October 16, including other updates such as New Game +, improved photo mode, and most importantly, playtime on the save file screen! It's time for me to reinstall this game.



  • You can recruit dogs in the NG+... That's one way to make me more hyped for it.



  • The game will support 60FPS and even faster loading times on PS5. Damn it, now my NG+ playthrough will have to wait until I get a PS5.



  • I tried out the Legends mode for a couple hours, and it's pretty good! I think the story missions so far (finished 5 missions) are a bit too easy for my liking, but it's still fun. I do appreciate each mission having a unique gimmick. The missions also exposes some of the weak stealth AI in the game, they should have way more awareness here to make it better (hopefully the harder difficulties have this). The survival mode is way more exciting, it gets chaotic so quickly, and let's just say that my teammates are very lucky to have a Ronin player (me) who can quickly revive them with my resolve ability.

    I have to say that having other players really adds a lot to everything in the game. Coordinating stealth attacks especially feels so good. It seems that the new class system and the changes in the equipment system are tailor made for this, hopefully this gets even better from here.

    Also, having other players add so much jolly vibes. In almost every mission I played so far, me and my teammate would bow to each other at the end. Since I'm a Ronin, I can summon a spirit dog, and you can manually pet them, so sometimes my teammate would come over and pet them as well. It's awesome.

    I'm very excited to play more of this, so far it's quite satisfying despite the easy difficulty that I mentioned.



  • @bam541
    Faster load times, so Jin will just teleport during fast travel?



  • There's some really beautiful concept art for this game.

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  • I really want to try this raid but I still have PTSD over my Destiny raid attempts with strangers, so I'm kinda scared lol.



  • I got bored and edited a ringtone out of one of the OST tracks (the sound effect after praying to a shrine), in case anybody also wants it

    https://drive.google.com/file/d/1TLD7k05qjbSCN78VKej_BvYBotlz01e2/view?usp=sharing



  • Started this game yesterday, currently 5 hours in. Every aspect (exploration, combat, presentation, story) feels outdated and simply not fun. We'll see if my opinion change once I'll finish it, but at this point I'm shocked that this game is leading in The Game Awards poll and Assassin's Creed Valhalla didn't make into top 10.



  • @ffff0 I share much of your opinion. I do recommend to change the difficulty for lethal as it forces you to be more resourceful and use more of the available tools.

    Exploration and world were my biggest disappointment though. All the marketing campaign made me hopeful for a groundbreaking game but ended up feeling like a previous gen open world with some cool ideas mixed in. Although even at that it often feels underdeveloped and doesn't offer neither the variety or the emergent gameplay I would like to see.

    It's the kind of game that pissed me off not because it's bad but because it's terribly mundane.



  • @phbz said in Ghost of Tsushima (PS4):

    I do recommend to change the difficulty for lethal as it forces you to be more resourceful and use more of the available tools.

    I've started on normal as I usually do, but after the first boss battle I've switched to easy. This game has the dumbest way of making boss battles more challenging by not allowing you to use any tools, and I have no patience for such nonsense. I mean, not allowing you to stealth bosses is a typical "game thing", but why on earth I can't use my bombs, arrows, etc.? I've invested all my skillpoints to be more stealthy, and now the game that has "Ghost" in the title tells me that it's not what I was supposed to do. No!

    Exploration and world were my biggest disappointment though.

    Yes, same here. Removing all HUD is a bold move, but the game isn't designed around this. Since I can't see points of interests on my compass I had to constantly look at the map. And I mean constantly, because discovery radius is so small, and you can't fast-travel to question-marks you've accidently passed by. So instead of getting more immersed in the world, I'm spending a lot of time in the menu to avoid spending even more time going back to places I've already visited.



  • So, I've finished the campaign yesterday, and the map was filled with enemy camps markers. After I've cleared them (in one region) all other markers showed up. This kind of solves my biggest problem with this game, but it's still dumb that you must finish the game first and only then you can conveniently “grind” side-objectives. Maybe clearing the map wasn’t intended but considering that this game is much much shorter than Assassin's Creed Valhalla and at the same time much more expensive than it (I’m talking about regional prices), there’s no way I’m not playing it for as long as I can.

    Also, I’ve finally reached power level when combat encounters became fast and enjoyable. Again, it’s too late, since I’ve already finished the game, but it’s better than nothing.



  • @ffff0

    Just curious but did you marathon it? Forum says "a day ago" you posted about starting it. I don't think I've rapidly mainlined an open world game since GTA IV when I was in middle school and even that took me a at least 3-4 days.

    How's your back?



  • @dipset I guess it depends on what you are considering as a marathon. No game will ever override my sleep and meal schedule, but for COVID reasons I’m not going outside, so I’ve played it for most of my Saturday. Also, it’s a very short game - it took me less than 15 hours to see the credits even though I did some side stuff on my way to the end.

    As for my back – it’s fine, thanks for asking. I work and play at the same desk, so I've bought a good stool with proper back support long time ago.



  • @ffff0

    Oh man I thought this game was maybe like 30 hours at least. I must’ve missed that in the reviews. I played God of War (2018) in 2 sittings, one was like 14 hours and the other was like 2 hours and I feel like that was way too much.

    I know this has nothing to do with the game itself but even this weekend I’ve put in about 4-5 hours in Dark Souls 3 and my back is killing me from the couch. I gotta figure something out.



  • @dipset My big thing is time optimization, so I do things (including games) faster than average. Ghost of Tsushima can easily be 25 hours for you. Even more, if you do all side quests.



  • I’m finally done with Ghost of Tsushima. It’s a bad game. Here’s why.

    The biggest problem is lack of coherent vision, besides “let’s make a samurai game”. It tries to mimic cinema with long dramatic intros for each boss encounters, and simultaneously presents "100% videogame" climbing challenges for each shrine. It removes all HUD but keeps showing the same climbing tutorial even after you finish the campaign. It tries to cultivate “let’s go to that thing in the distance” exploration, but very often surround you with dense Morrowind-style fog. It wants to give you a faithful impression of wielding a katana, but spears send you flying like it’s a grenade explosion. And so on and so on. I can’t remember the last time I’ve played a game that felt so disjointed.

    Another problem is that the world feels completely lifeless and artificial. Every NPC in every settlement is completely stationary and doesn’t react to your actions. Different cities and different regions blend together, because they lack any distinct details. I would accept this if the game tried to mimic real location (nearby settlements in one country shouldn’t be that different), but when summer and winter regions are separated by hundreds of meters, you know that this map has nothing to do with real place. Especially with those Uncharted-style climbing challenges. Yes, there is a basic satisfaction of finding every point of interest in a region, but you can get this in almost any open-world game.

    The game is very lacking in animation department. I’ve already mentioned static NPCs, but it’s not just that. Each time you use a boat to reach a ship, or light a campfire, the game just fades in and out. Every boss battle is introduced with exactly the same animation. Character faces barely express any emotions.

    AI isn’t great. Companions are almost useless in combat even though they shouldn’t be plot-wise. Enemies can see you from the great distance but pay no attention to loud explosive battles right around the corner. And some enemies that see you are just standing, waiting to be killed.

    Many things feel unfinished. Wind can appear indoors. Enemy’s sound effects keep playing after you kill them. You can’t talk to a character while he’s running to the target spot. Your horse often fails to come to you if you summon it while running. Even in one-on-one battles your attacks often go in opposite direction.

    But the most disappointing are the quests. They are very repetitive, even the main ones: you listen to some dialog, go somewhere, kill some dudes, listen to more dialog. Maybe you need to sneak, but that’s rare. That’s it. The place you are fighting doesn’t impact the combat. Every story is about honor and/or invasion. There’s no choice and no surprises: you can see how your character will approach each situation a mile away. Reserved voice performance coupled with non-expressive facial animations make every character bland, which pushes quests even further from being memorable. Mythic Tales are much better, but there are very few of them. Co-op campaign is also good, but again, it’s short.

    If you in love with Samurai lore, this game may scratch that itch, but otherwise it’s a 5 out of 10.



  • @ffff0 Ah man, as someone who loves this game it's a bummer that you didn't like it. I can't say I agree with most of the stuff you said, but it's not uncommon to see those complaints among the people that didn't like this game (at least in my experience so far), so there's something there I guess.