Cyberpunk 2077 (XBO/PS4/PC)



  • I feel like in my TV production world I hear people say things like “well when I worked on this show, we only needed 3 pose artists, so why does this show need 7?” and I can’t help but get annoyed because not all shows are made equal, they don’t all have the same budgets, talent, etc.

    So it’s hard enough to schedule in an industry that is very pipeline driven with tried and true formulas for getting it done. I can’t even begin to imagine how to build a pipeline for a game with this much stuff going on. And obviously management doesn’t want to sit and wait to test out different options of production when they can just start DOING and adapt later.

    Basically, I’m not surprised. Not sure what the fix for these massive games having development woes other than get less ambitious, don’t announce a release date and be open to stopping and reassessing problems as you go along.

    Easier said than done. And what incentive do they have to change things? The game sold well and somehow reviewed well too.



  • Specifically for Cyberpunk they definitely needed more time.

    But much of what I've been reading seems like pretty common for game development. Software is modular in nature, things are indeed stitched together. And features are left out all the the time. We just don't know about it.

    At this point is beating a dead horse. The problems are obvious since release day, this adds nothing. It would be praise worthy if this report had been published before release.



  • @phbz said in Cyberpunk 2077 (XBO/PS4/PC):

    But much of what I've been reading seems like pretty common for game development. Software is modular in nature, things are indeed stitched together. And features are left out all the the time. We just don't know about it.

    Main problem is, other games' development cycles don't effect the final product this much most of the time so they must be managing those situations better.



  • @scotty Game was too ambitious for their time frame. Bad project management, just that. And some naivety with the PR. There's no denying that. No one is saying all went great (not me at least).

    It's just making me uncomfortable what's being pointed out as unique when most of it is quite normal. Just like trying to paint the idea of a vertical slice demo at E3 2 years prior to release as a sign something was wrong.



  • @phbz

    Okay, got your point mostly in the second sentence.



  • @phbz

    I actually think the takeaway the writer was putting out there is that this isn’t unique to Cyberpunk. This happens all over the industry and it’s kinda similar to his other reports. Sort of like a loose “why even make games” sentiment hidden somewhere in there.



  • Girlfriend reviews has two cool videos on Cyberpunk.

    Youtube Video

    Youtube Video



  • @phbz yep I agree a lot with this, I personally love the game and think the end product is phenomenal, but there's certainly a ton of issues with the process, that from my experience, is not just game related but too often in sw development in general, to a large degree here that certainly impacted the end product, and something that does need be improved at large and certainly within CDPR, but it unnerves me somewhat the level of persecussion things seem to be at, which admittedly may be a bit of a defensive stance from my side given I do love the game.

    One thing that struck me as very odd in those tweets is that it mentioned apparently planned mechanics in 2016, such as a third person view, wallrunning, flying cars, which seem like odd complaints to me, since that was very close to the development, at those were features that they had announced long ago would not be present, and it seems perfectly understandable to me that throught development features like that may be cut as technical and design challenges come up.





  • i finished the game last night. I've barely touched the side-gigs. Think I've maybe done like 10 or so. I didn't really understand how to make money so I didn't really buy much. I focused a lot on trying to build up my Crafting so I could craft all my Legendary Iconics. My favourite gun ended up being the one you get from the penthouse at the end of act 1. Having a silencer on it was so nice.

    Honestly, I fell pretty much right where Bens review is. The highs are so very high. There are some incredible set-pieces and the writing team has outdone themselves on creating compelling characters.

    But I also find the combat to be rather dull at times.

    And the bugs are so pervasive it's frustrating. Falling through the world, audio glitching out ruining dramatic highpoints, enemies glitching out and not reacting to you for an entire area.

    I'm probably going to jump back in over the weekend just so I can play through one of the other endings, as the one I got was nice but wasn't particularly satisfying.

    So yeah, I think Bens review is on the money. It's a strong 7, verging on an 8 if they can sort the game out technically.

    Edit:

    I forgot to mention that I think when CDPR say that it's the next generation open world, I sort of believe them. In terms of questing and density and the way the world is built, it's really damn cool. But as time has gone on, I can't help but find the world very flat. Anyone who isn't quest related has almost no dialogue, and when you compare that to something like Skyrim, Skyrim's population feels more real as a result. As Ben said, its comically abrupt.

    It's the world that will have me recommending the game to people in the next few months, once I have word that the bugs have been worked on and fixed a lot.



  • Cyberpunk has another update.



  • Anyone play this lately? I'm tempted to buy again if it's been somewhat improved.



  • @paulmci27 Don't get it yet then. Last months update did very little to change things, basically set the base for future changes and this month's hasn't dropped yet.



  • @paulmci27

    I main'd pistols and stealth. Sometimes my pistols don't shoot, even after updates.

    So I wouldn't recommend it yet and especially if you don't have RTX 20 or 30 series cause the graphics just look PS3-ish, even on High.



  • Thanks for the info I've only got a one x. I'll hold off until I see how this February update goes.



  • This might be a good watch for you guys who have completed the game. I know Noah makes very interesting video essays, but I'm gonna avoid this one for now since I haven't played the game.

    Youtube Video



  • @bam541 I'm going to wait until I've finished the game myself. Really looking forward to watching this. Noahs writing is the best in video game criticism by a long distance.



  • Finally decided to start this since it got patched yesterday. I'm playing on a Series S and am 5 hours in. So far it's running well no slowdown bugs or glitches to report. Shame they fucked the launch up, there seems to be a decent game here.