Devil May Cry 5 (XBO/PS4/PC)



  • @dmcmaster I have a funny feeling Nero won't get his devil trigger until halfway in to his campaign. Remember, his arm got sliced off. L1 will be probably be similar to Lady's explosive gauge in DMC4: SE.

    Sprinting should be automatic like they did for 4's updated version. I highly doubt they'll do that stupid upgrade where you can get more orbs faster again. They should do what DmC and Bayonetta did, and have your combat currency atomically come towards the player.





  • swear I saw a few enemy's from 1 and 3 (well one I know is from DMC1)
    Youtube Video



  • @dmcmaster Scissors ghost is mai waifu.



  • @dmcmaster Called it too. I got some longer gameplay footage.

    Youtube Video

    Youtube Video

    Both videos are so far the best showcases of gameplay of someone being good or decent at the game. I didn't bother with the Gamespot one, because whoever was playing; were acting like it's DMC2 at the last 2 or 3 minutes.

    A couple of things I called (spoilers for those that liked to be surprised):

    * Slow-mo kill at the end of a fight just like DmC or Bayonetta freeze frame.

    * An announcer for the style ratings.

    * Level layout is a compromise of past DMC games and DmC.

    * A return of the classic menu sound effects.

    @El-Shmiablo Ha, ha! Ghost stiffy!



  • @el-shmiablo
    That reminds me of a crappy romantic comedy that I think stared Deadpool as Ryan Reynolds



  • One last video for now. It shows off some of Nero's buster moves.

    Youtube Video



  • One more time, baby! Some more footage of the same stuff, but someone actually pulling off SS and SSS combos. Though for some reason, the game gives him all A rankings, despite not using auto-mode (I neglected to mention this on the IGN video) or barely taking any damage. Taunts are also back!

    Player's first time

    Youtube Video

    Boss fight

    Youtube Video

    Taunt Heavy Gameplay

    Youtube Video



  • just found a 4chan "leak" about DMC5 dated a few weeks ago that so far seems pretty damn accurate.
    Although most interesting is that DMC1-4 getting a singular collection (which would be nice to have a physical copy of DMC4SE without having to import coming to everything including Switch, and oh Dante joining Smash and Bayonetta 3 (as a extra boss apparently)



  • With dmc5 coming,i just realized that it means more than just gettin a new dmc ...

    We might get some new devil may cry: the stupid files too !! :D



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  • @el-shmiablo Oh games journalists, short sighted and full of yourselves as always. The funny thing is DmC (2013) had the dynamic music as you got a better combo rating. The music would get louder at Anarchic, and lyrics (provided if the track had them) would kick in at Savage or higher. These critics were praising the reboot for doing that, while complaining about what DMC5 is doing. Wow, they're really stupid and hypocritical.



  • @brawlman Isn't it a bit absurd to lump all "games journalists" together as if they're one uniform hive mind? By that token, do you consider EZA to be short sighted, stupid and hypocritical? I would imagine not.

    And I also imagine that the journalists who praised this feature in DmC are not the exact same people who now criticize it, but that would go against your narrative of "LOL games journalists amirite", wouldn't it?



  • @axel I believe the tweet was aimed specifically at Polygon who just posted an article about the game's music being lackluster, and also have a track record of being complete and utter dogshit at games.



  • @el-shmiablo My message was aimed at BrawlMan's generalization, not at the tweet.

    It's fine to not like Polygon or any other publication, but demeaning an entire profession based on a few bad examples like he does is ridiculous, you're always gonna have bad apples everywhere.



  • @axel I apologize if it sounded like a broad generalization, but games journalism has had a habit of either not backing up their info or not paying attention. And then acting like nothing happened or acting like it's not their responsibility. I already know not all of them are idiots or jerks. But polygon, GameSpot, and IGN have a really bad habit of screwing up, and being really up their own asses. EZA are fine, and they are prone to making mistakes, but at least they admit them. I usually refer & trust individuals on YouTube though.

    And no, I'm not trying to present my own narrative. That's all I really have to say on the matter as I don't want to have this thread go too off topic.



  • So after watching some lf the gameplay a bit more does anyone else feel like the HUD is a bit cluttered? Like we have health, DT, and Rev gauge with this broken glass asthetic and the display for the Arms seems a bit bigger then it needs to. Granted it could be down to settings for the demo build.
    And hot damn do I pray Capcom uses the RE engine for more stuff down the road, damn things like a proper upgrade to MT Framework to my understanding.



  • @dmcmaster said in Devil May Cry 5 (XBO/PS4/PC):

    So after watching some lf the gameplay a bit more does anyone else feel like the HUD is a bit cluttered? Like we have health, DT, and Rev gauge with this broken glass asthetic and the display for the Arms seems a bit bigger then it needs to. Granted it could be down to settings for the demo build.
    And hot damn do I pray Capcom uses the RE engine for more stuff down the road, damn things like a proper upgrade to MT Framework to my understanding.

    Yeah, I can see what you mean. I prefer Nero's HUD from 4. I still like the new one, but it can be less cluttered. Even if they don't change it, I can get used to it.

    The more I ink about it, the more I feel RE7 was a tech demo game for what the RE Engine can do. Like Square did for Parasite Eve, before releasing FF8, or The Bouncer before FF10.



  • Here is a 12 minute demo of Nero's multiple arm types.

    Youtube Video



  • That Infinity War inspired splash screen made me giggle