Resident Evil 2 Remake (PS4/XB1/PC)


  • Banned

    @b-cell
    NOBODY FUCKING CARES DUDE
    People aren't playing RE for the fucking breakable lights. People are playing because it is a fucking remake of fucking RE2.
    Fuck



  • Dumass no one fucking cares about the lights, no one but you is complaining about something that no one else was looking for. Your basically complaining that certain blocks in Mario dont break when you jump at them, or going to the movies seeing the greatest cinematic achievement of all time but the chair was too stiff so you give it 0/10. Do you see how dum your argument is, probably not considering your past comments here and on GT.



  • It's clearly designed that way since otherwise the whole game would be pitch black which would be boring and annoying. Having some lightened areas elevates dark places.
    I for one am annoyed Claire is carrying a weapon at the beginning, does not have a holster for it, 2nd run not making sense since you fight some same bosses in same area and certain area looking too high tech in some part. But man is the game good in other areas. VO is pretty much nailed. Marvin having awesome delivery and Leon being a doofus and expressions is next gen level. And original OST...perfect. Not a 10 personally but easy 9 for me.



  • @dmcmaster said in Resident Evil 2 Remake (PS4/XB1/PC):

    Dumass no one fucking cares about the lights, no one but you is complaining about something that no one else was looking for. Your basically complaining that certain blocks in Mario dont break when you jump at them, or going to the movies seeing the greatest cinematic achievement of all time but the chair was too stiff so you give it 0/10. Do you see how dum your argument is, probably not considering your past comments here and on GT.

    my friend, i never said if game has no breakable light. its 0/10. its still decent 7/10 game but things like this should be criticize rather than ignored.

    its a complete indoor game with corridor and room.


  • Banned

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  • God damn your dense.
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    Well at least we all know he'll never complete RE2, seeing as that would require playing as Claire



  • Interested to see Huber and Damiani's RE2 stream. Hardcore. Think they try to go for S rank? That time limit for it and other things are going to be interesting challenge. And for unlimited weapons of that tier you needed S+? So no FA Spray, other unlimited weapons and limited save? Probably not going for it but still HYPE.



  • Ranks are determined by time and saves



  • I thought FA Spray also affected the score a bit and using unlimited weapons.
    Between getting S or S+



  • @tearju-engi
    FA sprays are fine now, and unlimited weapons prevent you from getting S+



  • @dmcmaster good to know. Was stocking them up. But unlimited RL is still only if you S+ it or is S enough?



  • @dmcmaster

    is it mandatory to play as clarie? i mean after i finish with leone. i know there will be different scenerio like leon a and b, clarie a and b. despite different scenerio. what else new it will bring?



  • @tearju-engi said in Resident Evil 2 Remake (PS4/XB1/PC):

    @dmcmaster good to know. Was stocking them up. But unlimited RL is still only if you S+ it or is S enough?

    S+ on Hardcore.



  • @b-cell
    Face the actual final boss and get the true ending, unlock 4th Survivor and Tofu modes



  • @b-cell said in Resident Evil 2 Remake (PS4/XB1/PC):

    @dmcmaster

    is it mandatory to play as clarie? i mean after i finish with leone. i know there will be different scenerio like leon a and b, clarie a and b. despite different scenerio. what else new it will bring?

    While not as different as it should have been, the second scenario is still worth a play through. You may have noticed the lack of a heart key and interaction with Chief Irons in your play through, a Claire run will solve that. Trouble here is that a Claire A run would solve it too. Ultimately, the only real benefit from 2nd run I that you get to fight the true final boss.



  • @B-Cell also Claire's story>Leon's though Leon's is pretty campy



  • Anyone else find Sherry's section, specifically as she sneaks up on Irons who's playing music, a bit too reminiscent of The Evil Within?


  • Banned

    @sheria Considering who made TEW, I think that a bit of influence when recreating RE was inevitable.



  • @el-shmiablo said in Resident Evil 2 Remake (PS4/XB1/PC):

    @sheria Considering who made TEW, I think that a bit of influence when recreating RE was inevitable.

    RE2 had already established itself as a classic; what with its legacy, I don't think it needs to embarrass itself by taking/emulating things from sub-standard modern games.



  • @b-cell said in Resident Evil 2 Remake (PS4/XB1/PC):

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    Thats what i was talking about. i tried to shoot lights but nothing happen. in this horror game. in 2019 you shoot the light and nothing happen.

    in 2010 Metro 2033 almost decade old game has that feature. even go back, in 2005 a linear horror FPS FEAR you can shoot light and open your flashlight.

    Consider thinking about this.

    When there is lighting in a video game and especially a film - where is this light source coming from?

    Think of the lights as a fake prop to help sell the player or viewer on a realistic believable world. When light enters the camera, we need to see where it comes from. Otherwise, why are we able to see anything in the dark?

    This - in film theory, is called practical lighting. I found an explanation of it here for you. It is written in layman's terms so you should be able to understand:

    @nofilmschool said: (https://nofilmschool.com/2015/07/practical-light-primer-how-practical-lighting-bring-cinematography-to-life)

    Practical lights are, of course, traditionally defined as any light where the source is in frame. More often than not, this means lights that are built into your locations (usually ceiling fixtures), desk and floor lamps, televisions, computers, and strings of Christmas lights. It can also refer to headlights from a car and street lamps. All sorts of things can be used as practical light.

    This same theory can apply to video games as well. Where you think it is lazy for those lights to not be breakable, creating darkness, I appreciate that they contextualize where the light source is coming from in a practical sense. If you shot them out, would the game be artificially lit so you can continue to see in the dark? This is immersion breaking in itself.

    It isn't lazy, it is using well established theory that speaks to our universal understanding of lighting in film/media.

    Please read this post and respond to this point.