Resident Evil 2 Remake (PS4/XB1/PC)



  • Shooting light would break the game because then you want other things to break such as barricades, doors, windows, walls, tables etc. etc.
    It's a survival horror and atmosphere is a big part of it with where it's set and how you travel from area to another and encounter different enemy types and think which ones to kill and which ones to try to avoid. Like who in their right mind shoots a frigging lamp which is limited resources spread around the station [which was mentioned in the original because Chief Irons wanted people to have a fighting chance (while in truth he just didn't want them to escape since you could clear a path with it)] while there are zombies and lickers roaming around? At least they made an effort to make sound different depending on what surface are you shooting at. There is RE4 if you want to break things since it's more action oriented and maybe more to your preferences so maybe go play that instead of complaining about something minor thing that would not fit into the world.



  • @el-shmiablo I would like to keep exclusive mechanics to characters like original. Yoko carrying more because of her backpack, Kevin and Alyssa being better aiming a gun(like being stable if aiming long enough while others are shaky) and so on. Also Outbreak 2 had two paths in each map to escape which was pretty cool. With today's tech or RE2 as a mold it can turn out great since I think it was ahead of it's time when it came out and brought some new things into the series. Outbreak 2 was the 1st game to be able to move while aiming in the series I think.



  • @el-shmiablo
    I think a Outbreak with a Destiny type mold could be pretty damn awesome, maybe add a sort of betrayal mechanic like The Division. Keep the different traits among characters, one is better with guns, carries more items, create mixed hearbs faster, ect.
    Maybe have the level system mostly increase stat percentages but every 5 or so you can do a more substantial upgrade like more item space, power weapons taking less inventory space, herb mixing kit (instead of having to stop and make them it's like a little portable kit)



  • Ok so I'm one 2nd run using Claire. Where the hell is the hand crank to open the shutter in the basement and 2nd floor.



  • @dmcmaster

    You can't get the crank tool as Claire, you can only get it as Leon.



  • So gotta take the long way back to Irons office



  • Claire's got the quickest route back to the parking lot. Once you've done the Clock Tower, you can run right across the 3rd floor and down to the office. Leon's got to go all the way down to where the guy got ripped in half at the beginning.



  • Ok, kept thinking I needed to find it
    Youtube Video



  • Im on sewer parts and im now forcing myself to finish it. its just chore to play. so i doubt i will play another camapign scenrio b..


  • Banned

    @b-cell But I hear you can shoot out the lights in scenario B!



  • I made it about halfway through my first run as Leon, before just having to do a hard restart. Was a little too trigger happy, and a little shite at aiming, lol. I've since cleared both A's and B's and gotten an S+ on Leon A standard, and an S on Claire A standard. I gave the other mode a shot, and decided to give up after about 30 attempts lol. Feels like there is a lot of rng involved even if you figure out some of the pathing.



  • Just reached the lab in Claire B and I seem to be in the opposite position I was in with Leon's where I had no ammo, but plenty of healing items, now i have plenty of ammo, no healing items, and one hit from death



  • Did a Claire A Hardcore run last night in 2:08. S+ and unlocked the infinite Machine gun and Mini gun.



  • botched the hardcore run with Claire A for that S+. 8 minutes left and need to beat 2 bosses so I don't think I can do it. And because I rushed to keep on track of time , situation is bad so I need to reset.



  • Youtube Video

    https://waypoint.vice.com/en_us/article/59xgqz/resident-evil-2-survivor-compassion

    Many a problem with this remake. It needs to be a lot more progressive.



  • alt text

    Just beat it. the game is short. damn short. theres only 2 locations and thats it..

    its fairly decent game but chore to play too. althought its best third person RE game but thats not saying much. its just better version of 4, 5 and 6 in the end.

    Pros

    It looks nice
    It control nice unlike other third person RE games
    Limited ammo
    some good puzzles

    Cons

    Terrible combat once again like its a norm in RE game
    Zombies are bullet sponges and takes multiple headshots
    Bad boss fights
    Cant break a light
    Little to no variety

    so all in all i rate it 6.5/10.



  • How are people beating it so quickly. Took me 12h...



  • Think my first play thru with Leon was almost 6 hours, my Claire run thru is roughly half that right now



  • @dipset 1st time always take the longest since you're unfamiliar where key items, other items and enemies are or where to go to. Also remembering codes and passwords shortens time significally.

    S+ on hardcore is pretty hard because not only do you need to worry about enemies being tougher, your time limit is an hour less than on normal(2,5h) which means knowing how to avoid being attacked or to attack becomes crucial. And me failing it was item managment took too much time for me to need to restart it again. Possibly try to cheese it with infinite knife which isn't affecting ranking unlike other unlimited ones. So that means I need to hunt Mr. Raccoons.



  • So this has been my 33rd Platinum, it's safe to say I really enjoyed this remake.

    The game looks wonderful and there's wonderful atmosphere here. While I don't actually find any Resident Evil game scary, this at least tries its best, even if I do find Remake and its pre-rendered backgrounds just a smidge above.

    The movement and combat is spot on; seriously, it's probably the most enjoyable over the shoulder TPS I've had the pleasure to play, never once did I feel a mistake I made was a fault of the game and its control. The Zombies specifically offer a number of ways in which to tackle them, by upping their resilience it makes you really consider maybe disabling their appendages instead of just going for the oh do typical headshot. Bosses are memorable and telegraph well enough that it's possible to truly master them with enough practice.

    It's absolutely astounding how the kept the essence of not only the original game here, but the traditional survival horror genre as well. It would have been so easy for them to ditch the inventory management and inventory/key item puzzles like just about everything has done since RE4 was created, but no, this remake is just as much about working out where things are and then where to use them as any of the originals. Bravo Capcom. One big thing in critical of though is that they have completely missed the opportunity of environmental examination, by that I mean the ability to examine things in each room and have the character give a description or their thoughts on what they see, once a staple of the genre. Chris' jacket hangs in the STARS room, but I was sad to find that pressing X on it, Claire had nothing at all to say.

    The sound is really good, must be played with headphones imo, but the music not so much. I highly recommend the DLC to replace it. I personally don't care much fir some of the liberties taken with the story, REmake integrated its additions well, however this Remake foolishly causes conflict with the longstanding lore.

    The original is still the better game, but to give credit, this really does do a fine job for a modern take. Oh, but the changes made to Claire's physical appearance was a big mistake.