Unskippable cutscenes

  • @david-berishaj This is just incorrect... well with a few exception like some Metal Gear games maybe that really overdo it, but the definition of a movie is

    According to the Academy of Motion Picture Arts and Sciences, the American Film Institute, and the British Film Institute, a feature film runs for at least 40 minutes, while the Screen Actors Guild holds that it is 80 minutes or longer. Most feature films are between 70 and 210 minutes long.

    That's why we call them cutscenes. Also today's cuscenes really are just advanced versions of the ones from the 16 bit era that many JRPGs had for example.Ever played Final Fantasy VI? That had some lenghty cutscenes, this is nothing new, just the way how it's done has changed due to advances in technology.

  • Banned

    @musou-tensei all of the cutscenes combined are a movie is what i meant musou. and game devs shouldn't force you to watch their fruity little movies in order to play the game

  • @musou-tensei lol this guy defines movies. The cutscenes these days are too much! Need more authentic gameplay.

  • There's no good reason cutscenes shouldn't be skippable. I know people like them, but not everyone does. For example I probably wouldn't have enjoyed Freedom Planet as much if it didn't have a mode that explicitly skipped them. Why shouldn't developers give more options to the players? You wanna watch all the cutscenes in one go like a movie, that's cool. You wanna skip them all and just do the gameplay, sure.

    What really boils my piss though is less the normal cutscenes and those "walk and talk" ones that are clearly just masking loading screens. Cut that shit out, nobody likes it and it's blatantly obvious what you're doing.

  • @david-berishaj No, if you would put together all cutscenes from a game and watch that like you'd watch a movie, in most cases you would have a very different feel since there will be many jump cuts and the stuff that happens between the cutscenes wouldn't be explained, it would be a confusing mess is many cases.
    Don't get me wrong, I do think all cutscenes should be pausabe and skippable, I just don't get why people who don't care about the story just play storyless games. Like I always enjoy the gameplay of the Yakuza games (which give you the option to pause and skip btw), but it's the story and characters and how it's protrayed in the well acted cutscenes that really makes them memorable. Still, playing Ryu ga Gotoku Kenzan kinda proves my earlier point, since the game is only in japanese and I used subtitled custcenes on youtube I still didn't got everything from the story because I still missed a lot of stuff that happens during gameplay, just watching the cutscenes like a movie simply doesn't work well because they are only a part of a bigger experience that is created to be consumed as a whole.

  • @david-berishaj thats the sony template
    3rd person, over the shoulder cutscene experiences
    its always pretentious western devs that do this, don't know why

  • I love good cutscenes, and i love good gameplay parts. A bad cutscene is the same as a bad gameplay part for me, so i don't mind that game developers show off their cinematography skills as long as it's meaningful and entertaining. Games are a very unique medium, where reducing it's playability (which separates games from other mediums) doesn't necessarily means reducing it's quality, at least for me. I'm sure a lot of people will disagree with that.

    Unskippable cutscenes suck though, i agree on that.

  • This seems like a very strange take as this has essentially been the case since consoles existed. There were an insane amount of text adventures, point and click games, JRPGS etc and they have everything they you mention you hate. The only difference now is you have an abundance of choice to avoid them if you dislike them that much.

    You mention being forced by devs to watch their movie. You could just not play that game. There are more than enough impressions and reviews out there that this shouldn't really be an issue.

  • Back in my day, we used to walk to school in the snow and our games didn't play themselves!

    I'd point to examples like Bioshock where the story is mostly told through the characters you interact with and the audio logs you find (which I believe was the first use of this device?) but that was compared to.. a podcast. I'd mention the Fallout series and how it uses items in the environment to paint a picture of what happened in that particular area, but they always open with a cutscene so... guess those fly out the window too.

    It's honestly odd to me to look at context and say that's somehow ruining your experience of something. I could sit here and play Kaboom! on Atari and marvel at how quick and frenetic the gameplay is, how the difficulty ramps up, how I've got to hone my reflexes. Once I turn that system off, what am I left with? The impression that I had fun. Cool, what else? And there lies the problem to me, story makes anything have more meaning, even if the story isn't too great. Ellie talking to Joel isn't a podcast, she's talking about a thought she had in her head, a memory that just resurfaced, she's becoming a character that is relatable. If The Last of Us was "kill as many zombies as you can and maybe end up on a leaderboard," why would any of us care beyond the initial fun factor? How many people have felt an emotional impact at the beginning and ending of that game (during cutscenes)?

    I'll just come out right and say it - thinking games should be strictly gameplay and nothing else is very short-sighted and undersells what the medium can accomplish as an art form. I think there's still a lot of room for growth in the realm of storytelling and how that intertwines with interactivity, but to completely dismiss entire games because you didn't control anything for a few minutes? Patience is a virtue, so they say.

    Also, board games with stories are immensely more engrossing, hence why that particular market continues to blow up.

  • I'm okay with them as long as CHECKPOINTS ARE AFTER THEM.

    Don't make me watch your unskippable cinematic everytime I die (looking at you Metal Gear Solid)

    Note: Maybe I should just get gud and not die after unskippable cinematics

  • to keep this brief for now, I'm ok with them so long as they are not before a boss battle, or if they are they are relatively brief. I remember Kingdom Hearts having some 10-15 minute cutscene before one of the later battles with Rikku

  • @dmcmaster Luckily they fixed that in Final Mix and added a skip function.

  • Main reason I can't be arsed to go back and platinum FFXHD (that and the slow as molasses combat.) No idea why they aren't skip-able since I think all the other 3D FF remasters allow you to.

  • @musou-tensei
    I'm aware was just using it as an example

  • Banned

    @siegeh 4chan wants it's weak ass trolling back.

    @bam541 Basically this. I personally am not as adverse to cutscenes as most. What pisses me off is when they are unpausable. Was playing Mass Effect Andromeda a few months back and being unable to pause the cutscenes was a major downer, especially now that we have smol babby. Basically had to stop playing for the time, which sucked because I was actually enjoying the game a lot more than I thought I would. Best combat in the entire series.

  • Mod-note
    @siegeh If you're just going to spam the same thing in all the topics you post in, stop now.
    @el-shmiablo Don't retaliate again. You're not helping.

  • @hanabi Walk and talk sections are the new unskippable cutscenes.


    Youtube Video

    Youtube Video – [02:45..]