What game would you love a follow-up to, but fear that it would be ruined by today's business models?
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Mine is Driver. I adore Driver: San Francisco, but I fear a sequel would ultimately be just The Crew with a hijack mechanic, leveling up and full of too much open world stuff.
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I'd like a modern update of EA's Strike series (Desert,Jungle, Urban strike) just because no one really makes Games like that anymore. But its EA & you know they'd Fuck it up.
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Banjo Kazooie if the last one is anything to go by.
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@futurecorpse I heard Command & Conquer fans cry when that Mobile game got announced, so I know what you mean
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Zone of the Enders. We keep getting remakes of the second game. Today though a third would be ruined and also without Kojima it feels like the story would end up being a bit half arsed.
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I fear that the next Fallout or Elder Scrolls game will have payed mods.
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Skate. You know that you're gonna have to grind or pay for the coolest cosmetics.
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@hazz3ri like grinding lol
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Well I always wanted a Beyond Good & Evil 2... not anymore.
Pretty much every western franchise (with rare exceptions like Doom) that I used to like in past generations, has been harmed by today's business models, so I pretty much stopped hoping for any continuations of old series, I rather see them dead forever but resting in dignity than getting ruined. (same goes for movies)
Japan is mostly pretty good with this, especially continuations of my beloved niche J-Trash games are usually what I was hoping for.
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I would say Dead Space, but that future has already come to pass.
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We already had this happen to Tony Hawk's Pro Skater 5. Basically, in the late 90s Activision and Tony Hawk signed a multiyear contract and it was ending the year THPS 5 released. The game was developed by a sub-talented studio and was riddled with bugs and was all-round terrible. That hurt my feelings to say the least.
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@musou-tensei
What are your examples of old franchises being ruined? I really enjoyed the return of WipeOut and Warhawk back on PS3. I know that was forever ago now and pre-dates the extra nasty business practices that happen today.
R&C was good too.
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I want a new Prince of Persia, but I know Ubisoft would screw it up. Especially now, how they're treating games as "live" services.
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Suikoden
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Max Payne. They might try to make it semi-open world, just as Bethesda ruined The Evil Within 2. The animations could be more sluggish. GTA V controls so poorly. They might even force you to use a zoomed in over the shoulder view, because all third person shooters play like that now. The multiplayer would no doubt be more grindy and could feature crappy character creation.
I also want a 3D Streets of Rage and another Jet Set Radio, but the studios that made those games are no more and I don't trust Sega to make faithful, good sequels to those games.
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@ezekiel Just download the SOR: Remake. It's better than whatever Sega could ever do. The only way a 3D game will work well is if they let their in house developer, AM2, do the programming. Or the Yakuza team. Your other option for a Streets of Rage sequel is The TakeOver.
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@brawlman Just reminded my of AM2R. I am a major Metroid fan but I have serious issues going back to Gameboy games so AM2R was a fantastic surprise. But then, Samus Returns is also insanely good.
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Silent Hill. Not only because Konami owns them, I just don't see any great examples of psychological horror currently and I'm afraid they'd put focus on the wrong thing. "SURVIVAL horror? Let's add crafting and food/water/stamina bars!" Granted, P.T. was an excellent look into what the series could be, but I think you need a real visionary these days to accomplish what everyone loves about the series. Even if someone like Shinji Mikami joined in, I really don't know if the vibe would be right. As much as the series means to me, I truly hope we don't hear anything about it for a long time, I don't think it could be made well currently.
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I wasn't the biggest fan of The Evil Within 2, especially considering how much better I thought the original game was, but it was FAR from ruined. It had its moments - albeit - moments that were more in-line with the original game as they rarely (if ever) came from the open world sections.
I honestly don't see Rockstar ruining Max Payne at all. It has nowhere to go but up with updated tech. We'll wait and see what RDR2 online looks like, but I don't see how a multiplayer character creator could possibly ruin a game like Max Payne. The developers certainly know what the attraction in a game like Max Payne is, and I doubt they would implement a shooting system like GTA V into a linear action shooter like Max Payne. I imagine the shooting system is GTA V exists as a result of trying to mesh a shooter into an open world sandbox game.
This quality trade-off happens in most games that focus on more than one major gameplay element. For example, most RPG games with dynamic story telling don't have excellent combat (Fallout 3/4, The Witcher series) whereas action RPG games with excellent combat do not have very dynamic storytelling (Bloodborne). I'd like to believe a Max Payne game in 2018 will dial into excellent shooting mechanics.