What you would like to see from Devil May Cry 5, Bayonetta 3, Darkiders III, or Ninja Gaiden 4 ?



  • As long as Devil May Cry 5 pulls my devil trigger, I'm happy.

    Just give me over the top action, don't rely too much on cutscenes, don't re-use bosses multiple times (unless they change significantly), and maybe some sort of pizza eating mini game.



  • An understanding and replication of what made the original games in each series so good.



  • @bam541 said in What you would like to see from Devil May Cry 5, Bayonetta 3, Darkiders III, or Ninja Gaiden 4 ?:

    For all of them: good tutorials that explain all the mechanics, basic to advanced. Don't leave a casual like me hanging plz

    A manual would be best.



  • @sheria Too bad you rarely see those anymore, unless it's a collector's edition for a niche Japanese games. At best you're gonna get is a 10 page B & W manual from Capcom. Everyone else, not so much.



  • Following up here as I've played a bit more of Bayonetta. I am struggling to enjoy this game. I don't wanna drag it but its so weird because I have highs and lows with this game more than any other game in a while. The highs come from regular combat against demons where I feel pretty powerful and I don't have to rely on dodging as much. Frustration comes more from bosses and cut scenes.

    I have not gotten used to the controls very much. I find it frustrating that you need to hold R1 to do a number of offensive moves but then also need to hit R2 to dodge. That means a lot of index finger jumping around in an instant. I have also had issues with the camera where enemies spawn from the ground off camera and I cannot even see them. I've been attacked off camera by bosses and one boss in particular frustrated me where I felt like there were no visual indicators of their incoming attacks. It became a trail and error effort until I memorized its movement. It was especially frustrating because my dodges were certainly being inputted on time but they weren't registered as dodge. Especially feels off compared to other action games I play.

    I've also noticed cut scene transitioning into gameplay drops to a very low frame rate which is unfair because you sometimes have to dodge an attack right out of the cut scene and I have no fair chance when the frame rate drops that badly.

    I found that Nier Automata feels similar to Bayonetta and I like the control and especially dodging a lot better in that game. Same goes for the lock-on. Have my complaints already been fixed in Bayonetta 2 because I want to keep playing this into Bayonetta 3?



  • I'm not a huge fan of this types of games, and the only ones I've actually beaten have been the 2 Bayonettas, and for me the main thing that I felt lacking in Bayonetta 2 was difficulty in comparisson with 1.

    I'm not one to usually play hard games, but in this types of games I do find it appropriate and very rewarding so if I'm looking into any of these that's one of the main things I'm hoping for in a proper challenge, other than that I think they are appealing enough but not anything that's gonna drive me nuts.



  • @dipset Yes. Bayonetta 2 removes the lousy insta-death QTEs. The combat is a bit easier, but still challenging. For example, you still get witch time on the hardest mode.

    @bard91 The game may be a bit easier, but it's no cakewalk. Games like DmC!Vanilla, DMC2, and Ninja Gaiden 3!Vanilla are piss easy. Have you even tried the Witch Trials, the two bonus fights with Rodin (one where he is in demon form and fights like Akuma), or the Umbran Climax challenges on the hardest difficulties? You'll be busy for a while.



  • Another request, bring back the statue theme for DMC5, it was sorely lacking in the reboot.

    DMC1

    Youtube Video

    DMC2

    Youtube Video – [02:56..]

    DMC3

    Youtube Video – [04:34..]

    DMC4

    Youtube Video – [08:26..]



  • Hopefully more gauntlet style weapons! I know they are probably a shoe-in for Dante's part in DMC5, but seriously, character action games could always use more hard hitting punch and kick combos. Been playing through DMC4 again recently and Gilgamesh(Dante)/Beowulf(Vergil) are such a treat to use. Taking off half a boss's HP bar with that charged uppercut move is up there with landing OHK insta-gibs with the super shotty in Doom.



  • Jump canceling to be not as easy as DmC
    Dante to have more moves from each of his styles
    More technical moves
    Make royal guard flying, judgement cut cancel (if Vergil isn't in till SE) as actual moves



  • @smoothrunes I am a huge fan of Beowulf and Ifrit. Gilgamesh I like, but it felt really nerfed compared to Beowulf. Eryx (DmC) was just Ifrit with Hulk hands, and no kick combos. Eryx was fun to use, but not as much as the other gauntlets. I will give Ninja Theory some credit for giving me a Shoryureppa as a fully charged attack.

    @siegeh Jump cancelling being easier in DmC was one of the few things that didn't bother me in the reboot, but I understand how you feel.



  • Another one for DMC5; no time limit for bloody palace. I want to play like DMC3's where you could skip floors by 1, 10, or 100.