Dreams (PS4)



  • Not even worth a penny for me. "the game" looks daft.



  • @sheria

    Why?



  • @dipset I don't think Sony is going to allow Loli Groping Sims to be published in the game.


  • Global Moderator

    Mod Note - @El-Shmiablo Another post like that, trying to start a fight and derail another topic and you're getting another ban.

    Any issues on the matter, posters are free to DM me. Please continue with discussing Dreams



  • That sounds like a fantastic policy and I agree with it wholeheartedly and would love to see it implemented more often.

    So I messed around with the creation tools a bit and haha fuck it's going to take me a lot longer to do what I want to do. I think I'm going to buckle down and just sit through as many tutorials as I can this long weekend to figure everything out.



  • As I was saying, it's not really the kind of thing you can pick up for the first time and make something in in a couple hours . "How to move your cursor around" is like a 10 minute series of tutorials.


  • Global Moderator

    Pretty much. I've been going through the early tutorials again today. Going to do some new ones now.

    I have just been messing around, adding some walking space and grabbing things created by other people. Jurassic Park Isolation is very much a possibility!



  • Friendly looking Rex. Would pet.


  • Global Moderator

    @tokyoslim oh damn. I'll need to make that a feature for that twitter account.



  • @tokeeffe9 definitely



  • Fiddled around last night for the first time. I really like the vibes of this game, it's clicking with me much more than Little Big Planet ever did. I spent most of my time playing games (a racer, a shooter, and a rhythm game) and then checked out a lot more artistic stuff, like music videos and the like. I've only gone through one tutorial but I plan to conquer them all at some point, just probably spread out across multiple sessions.

    The thing I really love about this so far is the sense of collaboration. If you're great at making characters, go wild and someone that's better at game design might use your character. Great at music creation? Same thing. It cultivates a sense of sharing and exploring creativity together, all while giving the creators of each piece their own due credit.



  • Finally got to build my first level. And sadly I'm starting to get more and more frustrated with Dreams. The music interface is just terrible and sculpting can be agonizingly frustrating. But it is satisfying to see things working.



  • I was looking at the description of the highest rated RPG in Dreams and it recommended everyone check out their other game - Box Peek. Yep, someone made a 2 player version of Box Peek in Dreams.


  • Global Moderator

    @sabotagethetruth Haha. I was coming here to mention it. I was thinking that'd be a good game to start with as it's a relatively simple concept.

    Anyway, it's a solid start and worth checking out.



  • @dipset said in Dreams (PS4):

    @sheria

    Why?

    I just never could get behind the concept. Maybe not exactly the same, but I grabbed Little Big Planet when it came out and I just couldn't ever see the appeal with creating and sharing online. You get the odd, mildly impressive thing out of it that gets spammed on youtube, but I found these types of things have you just shovelling through so much trash.

    I'm here for playing games though, not making them and I just see creation tools more as software than actual games.



  • @sheria Fair.
    My friends and I were stoked AF for LittleBigPlanet when it originally came out. We never got into the creation side of things, but played the entire campaign together and tried out tons of community made stuff.
    Like you said, a lot of it ends up being complete trash, but when you find some really good stuff you can't help but appreciate how much hard work must have gone into it.
    Plus bomb survival levels were some of the most fun I had cooping with my buddies.



  • @el-shmiablo said in Dreams (PS4):

    @sheria Fair.
    My friends and I were stoked AF for LittleBigPlanet when it originally came out. We never got into the creation side of things, but played the entire campaign together and tried out tons of community made stuff.
    Like you said, a lot of it ends up being complete trash, but when you find some really good stuff you can't help but appreciate how much hard work must have gone into it.
    Plus bomb survival levels were some of the most fun I had cooping with my buddies.

    I'm going to admit something, I did actually have a time when I enjoyed sharing creations. I studied C++ in college and we made a wealth of funny programs to share with one another. I also made a number of Mario based games with a friend using Klik & Play. I just cant get on board with the whole online thing, it's just too intimate.



  • @sheria I don't quite understand your apprehension with the online functionality.
    You don't NEED to publish your creations or play/create with others. Dreams' online portion only serves as a central library and hub to facilitate these things.



  • @el-shmiablo said in Dreams (PS4):

    @sheria I don't quite understand your apprehension with the online functionality.
    You don't NEED to publish your creations or play/create with others. Dreams' online portion only serves as a central library and hub to facilitate these things.

    I see that now. I don't know, I've just aways had an issue with this whole online society we have now.



  • @sheria

    I think your creator side might be impressed with Dreams. Its essentially a $60-80 database of assets, something which people shell a lot of money out for. Whether it be animation loops, models, backgrounds, music, etc. From what I can tell, it is a game engine as you say, but its not as cumbersome and boring as one.

    LBP levels had a ton of community made crap but if you ever had the need to play a party game with friends, I would have taken LBP over Mario Kart any day of the week. There almost became a meta-game which was who can make the best bomb survival levels. Four friends on the couch playing these kinds of game was really really fun. I expect Dreams will go beyond that, but I totally get the apprehension if you see it as a creator game first and foremost. I probably wouldn't touch those tools at all.