Dreams (PS4)

  • That's actually quite interesting. I like quite a few things I see come from creation programs such as these, but the ones that seem to be impressive enough to hit youtube appear to huge projects that take forever. Is the trial offered at the moment worth it for someone simply interested in dabbling? The only creation program I truly got into was, as a I said, Klik & Play, but it did allow myself and my friends to make quite amusing games based on Yoshi's Island back in the 90's. I don't have that time or inclination now though, I mean we used to spend ages on pixel perfect animations in what was essentially MS Paint, but that was back when we were in high school. I may have been a bit to quick to judge, but I think I need to see just how easy it is to create something worth writing home about.

  • @sheria I haven't really had time to dive in and create anything, but from my understanding so far, you will need to spend a good chunk of time learning the basics. Copying, sculpting, changing properties, etc. When you have a good grasp of how to perform these actions, creating what you want becomes a lot easier.

    Here is a video that gives you an idea of what you can do when you understand how to utilize the game tools.

    Youtube Video

  • @sheria

    I believe the game lets you dabble and still have fun, but after a ton of tutorializing. From what I can tell, you could easily set-up a production pipeline and spend months making a game in Dreams. To that point, I expect some exceptional stuff, but probably months from now.

    Like a rigging department alone could spend 2 weeks per level or something depending on the amount of assets they make. I kinda hope a team makes a big game. It'll probably take longer and be more tedious if just one person made something huge in Dreams. May as well get a Patreon or Indygogo happening for these more ambitious projects.

  • You know what, I'm going to give it a go! =) I've been very stuck in my ways for a long time, maybe it's worth me branching out a bit and approaching games a bit differently. I still don't like the viral videos as I find them quite intimidating, I saw Silent Hill 2 created in Dreams promoted today on my watch list, but that actually puts me off more than it does entice me.

  • Global Moderator

    Some very cool stuff that I've seen posted.

    Car damage in Dreams

    As for me, I haven't done too much extra really. Just haven't had the time but I want to figure out how to enemy npcs to interact with you etc. I messed around adding sound to the T rex

  • @tokeeffe9 That Spider-Man post reminds me of something: I used to obsess about making short movies, and I think Dreams would be perfect for it. Tried Source Filmmaker before but it's not for me. This is like future project stuff though.

  • Dexter confirmed for Dreams

    Youtube Video

  • Does the early access for this have a player limit or something? Now I can't buy it on the PSN store here, it's not listed anymore.

  • @bam541 Yeah it was a limited release.

  • @el-shmiablo Ah damnit, should have known that last week. Oh well.

  • The game reappeared on my PSN store listings and I immediately bought it. I'll try it out tomorrow.

  • I went to buy it only to find it gone from the new game section. It was always there though if you did a search. I don't know what happened exactly

  • @sheria As has been stated, it was a limited release. If you didn't grab it, it is gone until release, and will be full price then.

  • @el-shmiablo said:

    it was a limited release. If you didn't grab it, it is gone until release

    Doesn't seem that way according to @bam541

  • @mbun Guess there must still be copies available. Don't know why it wasn't showing up for them then.
    Still suggest anybody who wants it grabs it asap, since it won't be available for much longer.

  • @el-shmiablo Apparently it already disappeared and came back. Probably artificial scarcity to sell more copies.

  • @phbz Don't know what happened but my text didn't appeared.

    I was working on this but then I became super frustrating how limited the memory budged is on Dreams. There's a lot of visual details that I wanted to include but just by building a block of buildings I'm like at 99% of the budget. Got super pissed off and never came back to it. They should make a function where you could lock objects and the game would optimize memory usage, even if it meant not being able to edit the object ever again (maybe just delete it).

    But I'll probably try to get back to it and make some trickery to save memory. Like deleting unseen parts of buildings by hand. But that just makes me more frustrated.

  • Just did a good amount of the tutorials, I really like how fun they made out the learning process to be. I've been screaming "it's rewind time!" every time the narrator tells me to rewind, I'm enjoying this way too much lol.

    Also, this is probably my favorite dream out of all that I played so far.