Shadow of the Tomb Raider (PC/PS4/XBO)

  • The rebooted Lara Croft returns in her third adventure in Shadow of the Tomb Raider. The story revolves around the Mayan apocalypse that Lara herself apparently sets off on her expedition in Latin America. SotTR will be released on September 14th on PC, PS4 and Xbox One.

    Shadow of The Tomb Raider - Official Gameplay Trailer | E3 2018
    Youtube Video

    Shadow of the Tomb Raider - Welcome to Paititi: Walkthrough Video | PS4
    Youtube Video

    The latter video looks really promising, all that exploration in forgotten tombs. And the hub city seems welcoming, great to see people this time around. And what I've especially liked in the two previous games is the structure of the game world. There's a hub or a bunch of them, and there are these neat routes to certain places which also have a different way back pretty much always. This system creates really enjoyable loops and circles which can often also be traversed backwards as well after the first trip. I'm super into that.

    Too bad the last four months of the year are so full of good games that one has to choose what to pick up. In this case, I'm already committed to getting Spider-Man and Spyro in September, and then it'll soon be RDR2 time. So it seems I'm propably returning to Lara's world (early) next year. But I believe there'll be a really solid game waiting for me then.

  • Banned

    Time to reboot it again. Less automation this time. I find it funny that they call one of the promotional videos "Hazardous Traversal." It's so dumbed down compared to actual platformers. Also, let me run and gun, please. Tomb Raider's combat is as mediocre as it gets. The stealth looks so simplistic and same as every other game from the last few years. The voice actress needs to go and the story needs to stop taking itself so damn seriously.

    Edit: Wrote this a while back after someone asked me what's wrong with stealth in games.

    "Start by making enemies less dumb and predictable. If they know they're being stalked, they should be looking over their shoulder and turning. Instead, they just slowly move forward and forward as you follow and follow. Also, increase their peripheral vision and the distance of their central vision. Sounds hard for the player, right? To compensate, I'd remove the forced slow crouch that is in all these games. Crouching doesn't make you quieter. I would let the player move upright (unless they need to use low cover) and quickly rush enemies. Remove these boring stealth QTEs. I would prefer a grab button that can be used in and out of stealth or regular attacks that can be used to quickly eliminate unalerted enemies if used correctly. Speaking of "in and out of stealth," I don't like how in most stealth games, the whole base is alerted the second someone sees you. Stealth and action should always intermix. I want the darkness from Splinter Cell to make a return, but I don't want it to be as silly. It's a shame that we had four Arkham games and none of them used Batman's ally, the darkness. I don't see what is so impressive about that Tomb Raider video. It looks clunky. The enemies aren't doing anything surprising or interesting.

    "In the old MGS games, you moved upright, and it didn't add any noise. Then Kojima decided that his games had to play like all other modern stealth games."

    Also, why the fuck are they advertising it as "finally becoming the Tomb Raider?" What the fuck has she been doing for the last two games? Worst origin story ever.

  • I should be excited for this game but I can't bring myself to desire it.

    I loved the originals back in the day, then Legend and Anniversary (and Underworld to a lesser extent) on 360 were a great modernization of the concept in my opinion.

    I enjoyed the 2013 reboot but it didn't feel like Tomb Raider to me anymore. Then the whole weird exclusivity of Rise made me miss out on it, and nothing I've seen from Shadow has made me want to return to the series. I also agree that their whole "Become the Tomb Raider" shtick is getting ridiculous.

    I'll still keep an eye on it and maybe great reviews could change my mind, but it's at the bottom of my priority list right now.

  • I really hope this game is as good as the last two. Big fan of the franchise

  • Sounds and looks like a really solid game once again. I can see this possibly truly being the best out of the three.

    Youtube Video

  • Got a chance to to finish it over the weekend. It was pretty good.
    I'd say it's the worst entry in this trilogy But it's not bad. I like it more linear for these tomb raider games and this one was more open. But it didn't make it bad. It was just more boring. The scenery didn't change much, combat felt very heavy compared to previous games.

    But traversal was very nice and varied and stealth us the best it's been.

  • Banned

    @b-cell They also gave Wolf 2 a 9 so I guess they are right.

  • Been enjoying it in my off time from work, but I swear some of the platforming was not working in 3 diffrent spots for one reason or another.

  • @el-shmiablo said in Shadow of the Tomb Raider (PC/PS4/XBO):

    @b-cell They also gave Wolf 2 a 9 so I guess they are right.

    different reviewer.

    the problem is they didnot improve one a bit. the same mediocre combat and stealth mechanics plus handholding etc.

    Youtube Video

    also mack review is up too. he heavily criticize it.

  • Banned

    Waiting until it's cheap. I've read that it has much less shooting. The problem for me with these games isn't excessive shooting, it's that the shooting is no good. Lara should be far more mobile. Let me fire from the hip and use gymnastics. If there's any girl that should be running and doing cartwheels, kicks and backflips with guns, it's Lara Croft. It's because nearly everything in gaming has to be super serious and authentic now. Lame.

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    This isn't Lara Croft and these aren't Tomb Raider games. You can barely even call them platformers.

  • Finished it yesterday and I think the best way to describe it is like a enjoyable filler season in an anime, like by the time everything is all said and done everything is back to the status quo before the "Real" third game comes along.

  • I played Rise 1 year after the PS4 release and i might buy this next summer.

  • My brother got this for me for Christmas from a Black Friday sale. Been playing now some hours, I'm in the first actual village in Peru, did the first side quest there etc.

    I think this plays pretty well, meaning there's solid technical knowhow behind everything from game mechanics to skills and collectables, but the game doesn't really have a soul, it's starting to feel. You know what I mean? Hard to pinpoint this, but Lara's going just feels kind of like a rollercoaster ride or like moving from checkpoint to checkpoint. The jungle environment hasn't really wowed me yet. "Rise" was much better in that regard as the Siberian winter and its secrets felt way more intriguing. So far that remains my favourite of the trio, but sure, this one's only getting started still. I hope there'll be cool temples and traps and high-risk traversal ahead of me.

  • @sentinel-beach
    Like I said by the time everything is said and done this it's going to feel like a weird in between title or like a mediocre filler arc from an anime.
    Like yeah it has its moments but by the time the credits roll nothing really important has happened, and the characters are basically back to where they were at the end of Rise

  • The game's been a disappointment, I'm sad to say. I'm not invested in the story at all, and it sounds like Lara isn't either. Luddington delivers her lines in such an uninterested fashion this time, what's happened? I guess it's just the combination of that and the dull lines which makes this a bore way too often.

    After a looooong while in Paititi the scenery is finally changing, at least, and I was actually entertained with some enemy encounters. And the refinery part, lol:

    "You're fucking dead!", shouted the Terminator Lara while mowing down enemy units and even a helicopter. Couldn't help laughing. :] I stopped in San Juan, which seems like a nice new area.

  • Like I said this is basically the Filler arc of a Tomb Raider game, makes me wonder if the Next Tomb Raider (hopefully after CD's Gurdians of the Galaxy game) will actually be a proper ending to this Reboot trilogy.

    Btw while I'm here am I the only one who thinks the inclusion of a group like Trinity was just a dum thing to add in Rise, like it comes out of nowhere in Rise, and I swear it creates a plot hole with TR 2013.

    Also looking back I think I've figured out Shadows biggest issue, theres no environmental refresher. Like TR13 had you go from jungle, to snow base, to coastline, to mountain tops. Rise went from Snow to industrial, to forest to ancient temples.
    Shadow doesn't really have a major environmental shift.

  • Finished the game. A few ups here and there, but all in all this was a boring and mediocre adventure with pretty solid game mechanics. I still can't believe how uninterested Lara sounded the whole way through this.

    About this being "a filler arc" in the trilogy, I don't know:

    I mean Dominguez died, he was the head of Trinity, right? And they've been the bad guys these three games. It felt like the developers meant this to really be it for the trilogy. Even the credits had mentions like that, thanking for the long journey through this all etc. This was an underwhelming ending, but an ending nevertheless, I felt was their purpose here. I'd say we'll have a pretty substantial pause now for Tomb Raider games.

    About the final mission:

    The Ix Chel mask was actually pretty hot on Lara. The "Queen of the Damned" trophy popped at a great moment, I thought that was a cool twist. And the final boss fight became a lot easier when I realized that you could damage Dominguez actually by just shooting him a lot and not only with jar explosions. Would've otherwise been like Uncharted 2 a bit.

    Seems like I'm at 87 % now. I have like two tombs and maybe two crypts still out there as well, and of course a bunch of collectables. The actual playing of the game is pretty easy-going so I'm tempted to 100 % it.

  • Banned

    @sentinel-beach There was zero Trinity involvement in the first game in the trilogy.
    I actually found it quite jarring the first time I played Rise. It went zero to Trinity real fast.