Shenmue 3 (PS4/PC)



  • @dipset said in Shenmue 3 (PS4/PC):

    https://www.pcgamer.com/shenmue-3-is-a-1-year-epic-exclusive-publisher-looking-into-kickstarter-refunds/

    "This is going to help with the development of Shenmue and ensure it's going to be the best Shenmue in over a decade."

    It's... the only Shenmue in over a decade though.

    Glad to see they're at least "looking into" refunds even if I expect jack shit to come outta it.





  • Turtle racing is hype af.



  • The whole thing with Steam/Epic is shitty and I hope they can work out refunds or still getting keys for steam just for pre orders (thought this is what happened with Metro, people who pre ordered on steam still got steam versions on release). That being said I'm liking what I'm seeing in these videos and Huber's impressions were great. I'm ready for a cozy adventure.



  • There is a new clip in introduction trailer (I think. Haven't seen it before) for Yu Suzuki at Japan Expo. Might be too spoilery if you don't want to know. (@15:57 mark)



  • Nevermind. It looks like it's from that Wallmart teaser that was shown off-screen before



  • Just watched Huber and Brad's stream of the backer demo. I'm glad to see that the game's in a pretty good state. I love the vibes of the village, it's so expressive, they did a good job considering the kickstarter budget. The soundtrack is great too.

    Also, it's so heartwarming seeing Huber and Brad really enjoying themselves. Can't believe that it's been 4 years since that legendary E3 moment.



  • Youtube Video

    yeah it looks really really good. i like how they improve controls and camera from previous games.



  • Game Informer did some coverage for this, and as always there's the rapid fire questions that everyone loves, but I want to highlight this video specifically since I really enjoyed it.

    Youtube Video

    Here's the rapid fire questions:

    Youtube Video

    That Huber betrayal at 3:14 though, lol. Yu's description doesn't sound like Huber's reaction.



  • Seems Huber has started his journey.



  • Review is out!
    Youtube Video



  • I liked previous games because they were too ambitious and show shops close and open at time. this one is just indie game posses as AAA.

    its wayy too clunky and boring. if shenmue 4 happen. it need to be big budget game.



  • I agree with Bcell. We should completely ignore what Shenmue is and just turn it into a big budget action blockbuster for absolutely no reason at all.



  • As a huge Shenmue fan I've really been enjoying Shenmue 3. While the combat system is a little lacking (I always like grabbing/throwing people in brawlers) I actually really enjoy how the gameplay mechanics play into the roleplay. I always try to RP in single player narrative games and the fact that stamina/health deplete when running forces the player to take it slow and walk around. Forces you to engage with the games economy that you didn't really have to in the previous games. I'm still early in but man im still in love with this series. I love these NPC and their fantastically awful VO.



  • @el-shmiablo said in Shenmue 3 (PS4/PC):

    I agree with Bcell. We should completely ignore what Shenmue is and just turn it into a big budget action blockbuster for absolutely no reason at all.

    shenmue 1 and 2 were most expensive games of its time. come on. this on other hand feel like 2003 game with outdated controls .

    games like this need insane amount of money instead of crowd funding. crowd funding never works. see star citizen. that game will remain forever in beta.

    shenmue 4 should be funded and develop by sega. but there wont be shenmue 4 because shenmue 3 failed in sales.



  • @b-cell Shenmue has always been an incredibly niche series. 3 remains very true to the series.
    You want the games to become something they aren't. Having a stupidly huge budget for no reason isn't suddenly going to make the game better when it has achieved what is set out to achieve.
    I don't even understand why you play these types of games when you know you will hate them.
    Oh yeah. Because you are just here to troll. I forgot.



  • @el-shmiablo said in Shenmue 3 (PS4/PC):

    @b-cell Shenmue has always been an incredibly niche series. 3 remains very true to the series.
    You want the games to become something they aren't. Having a stupidly huge budget for no reason isn't suddenly going to make the game better when it has achieved what is set out to achieve.
    I don't even understand why you play these types of games when you know you will hate them.
    Oh yeah. Because you are just here to troll. I forgot.

    then why not complete a story?

    then why there is always ended in cliffhanger?

    they should have wrapped up the story. in third game because sega wont fund for shenmue 4 or no one want to wait for 20 years later for another sequel. thats my point.

    big budget can help as previous 2 games had massive budget.



  • @b-cell said in Shenmue 3 (PS4/PC):

    big budget can help as previous 2 games had massive budget.

    It had a chance to break through as a new game back then and even then, it didn't manage it. Shenmue III doesn't just follow up to an 18 year old series, but it also plays a very risky game that so few sequels take, in that it basically wants you to have played the first two games already. I feel quite positive in saying that a huge budget would not have helped it sell much better and it just couldn't possibly survive trying to do what it aimed for back then. If It's literally going to exist at all, this is the best you're going to get sorry.



  • @sheria said in Shenmue 3 (PS4/PC):

    @b-cell said in Shenmue 3 (PS4/PC):

    big budget can help as previous 2 games had massive budget.

    It had a chance to break through as a new game back then and even then, it didn't manage it. Shenmue III doesn't just follow up to an 18 year old series, but it also plays a very risky game that so few sequels take, in that it basically wants you to have played the first two games already. I feel quite positive in saying that a huge budget would not have helped it sell much better and it just couldn't possibly survive trying to do what it aimed for back then. If It's literally going to exist at all, this is the best you're going to get sorry.

    I never seen in history happened before that a game that is huge big budget game get sequel that is just indie game.

    i would be glad if they wind up the story because this game flop in sales chances for shenmue 4 is not any time soon. guess this story will never be finished.

    suzuki should have completed it in third game which exist by miracle.

    and yes big budget work. this game dialogues are too repetetive. animation are too dull. characterization just suck compare to first 2 which i only played HD version last year and was impressed what it was like in year 1999 as no game was like that. plus Ryo in this game has personality of cardboad. NPCs here are too robotic too.

    ambitious games like shenmue need budget. less budget. game suffered.



  • Yu Suzuki did an interview with IGN Japan recently with some interesting tidbits about both this game and a possible Shenmue 4. Some of these might have been covered elsewhere in other interviews/publications, but this popped up in my feed so I figured I'd give it a read through. Here are some roughly translated notes from my reading. I'm not fully fluent/literate, so take these with a grain of salt.

    • He knew that the game was going to be compared (implied unfavorably) to modern open-world games, but considers his game completely different from those

    • Shenmue 3 was made directly for the longtime fans, and then he used whatever extra time/budget he had to try and satisfy some needs of more casual fans

    • If he has the chance to make Shenmue 4 (which he thinks he will), he wants to implement features that will make the game more appealing to casual fans. These include adding quest markers (such as differentiating between main and side quest, places to spend money, places to battle, etc. but with an interface where you minimize the information if desired to reduce on-screen information), including fast travel, allow time-skip features (such as by sitting on a bench), and change the UI to make it more comprehensible. He believes that these changes will increase the pacing of the story, and allow a player to progress through the game at about 1.5x the speed of Shenmue 3 (assuming that the two games are roughly the same size/scope).

    • When asked whaat he would add to satisfy long term fans, he responded implementing throws/grapples (?, never played these games so tell me if that's something people have been asking for) and include better facial animations

    • He also said that the towns are too empty, which isn't like China, and hopes to increase NPCs by 4x

    • He wants Shenmue to have more fleshed out side quests that flesh out the relationships between the people in the towns, and he wants the progression of the main story to flesh out the backstories/relationships of the characters.

    • (This is one part where my translation is a bit rough and should be double-checked) He thinks the current trend is towards these large, gorgeous open/magical worlds, but if all games become like that they become hard to tell apart. Rather than obsess over those aspects, he thinks it's just as interesting to work with smaller/more confined spaces.

    The interviewer then provided the example of the ghost ship to Yokohama from Shenmue 3 (? again, didn't play)

    He says that as a craftsman, he wants to try working with both simpler and new techniques. For example, a game might move much more smoothly and provide a greater sense of realism by focusing on these smaller and confined areas, but various problems arise if you get stuck in these tighter roads causing you to wonder when they might open up. He doesn't think any studio has quite mastered this balance of movement/exploration in these tight areas yet. (At this point the interviewer commented that there aren't many games focusing on exploring back alleys, which made me think of Huber). He continues to elaborate on this point, noting that he wants to make a game where you can explore these narrow spaces and still run into interesting characters. He wants to create a game where the player can always feel the balance of craftsmanship and artistic flair in these kinds of areas/scenarios.

    • Suzuki says he mad Shenmue 3 for the fans, but he wants to be free to do new things next.

    • He then returned to his vision for the story of Shenmue, noting that he views the story as progressing one chapter at a time. He then compared it to the film series, "It's Tough Being a Man," which I recently learned is the longest running film series starring the same actor. I do not care for them. Either way, it sounds like he's saying "get ready, it's gonna be a long ride." The interviewer, who was generally acquiescing to everything Suzuki was saying, also pointed this out. I don't think Suzuki actually came up with a real response to this beyond just joking that video games are really difficult and time consuming to make, but also saying that he views this as a new start of sorts for him. He compared this to when he was starting Virtua Fighter, which he comments all the sudden had five installments.

    • He notes that he knows Shenmue 3 is flawed, and gives Italian cars as an extreme example (dude loves his cars): they're easy to break, but when they're feeling good there's no car like them. He says that the attraction to the cars themselves outweighs the flaws that they have, but once you know they're there you have to fix them. In this case, he then draws the comparison to Shemue 3's battle system, which I get the impression he wasn't entirely pleased with.

    • He wants to make it so you delve more deeply into each technique in Shenmue 4, as opposed to gathering the skillbooks for many different techniques. The interviewer then commented that they preferred the moments in Shenmue 3 where the skills were taught as a more involved event/story (?). Suzuki noted that originally they didn't think they could put those moments in the game, but they tried to fit as many in as they could before time/money ran out.

    • He wants to continue making Shenmue games, but is also interested in trying new genres/themes, from racing games to fantasy games to sci-fi games.