The EZA Forum Top 10 Towns



  • Also not sure any of the locations in P5 count, since they are just neighborhoods inside Tokyo.



  • @tokyoslim I agree, they're all just parts of the city IMO. A similar example are the districts from Hekseville and Jinga Para Lhao from Gravity Rush.



  • @bam541 City is in the name. its gotta consider itself a town.



  • Persona 5 may not count but you better believe Inaba from P4 does.



  • Thinking of towns is not that easy tbh, specially when I'm not at my house and I don't have my games in front of me, but I could at least think of the following ones.

    Inaba - Persona 4
    Raftfleet - Suikoden V
    Trista - Trails of Cold Steel
    Castway Village - Ys 8
    Pooka Village - Odin Sphere

    Pooka Village is basically just a single screen with two restaurants in it (with amazing looking food) but it is so incredibly cozy.

    I also thought of the first village in Shovel Knight but I was dissapointed to find out it doesn't have a proper name.


  • Global Moderator

    note: You should consider making your top 10 list in google forms instead of having people email you lists. It'll output to an excel style sheet for you to look at

    Otherwise for now the only town I'll nominate is the town of Greenvale. Despite the darkness hiding within it, there's just also so much unique character to it all.



  • Arcadia Bay is a town



  • I'm having trouble coming up with 10.

    The picturesque port town of Anvil in Oblivion has always been one of my favorites though. You can also own a lovely house there after you chase the ghosts out



  • New rule: I do not require 10 towns from each of you. I originally instated that rule so that there were enough nominated towns to make a proper list, but I foresee it being difficult for many people to even come up with ten for this topic.

    Now, though I do not necessarily require ten from you, it would still be greatly appreciated. Also, ten is still the limit, so you can't send me a list with 11 or more towns.

    Thanks!



  • I put together a small list, originally I didn't want to send anything since I could only think of two or three but after giving it some more thought I got nine or so I feel confident in, including at least one from a game I guarantee nobody else will put on their list or probably even played.



  • Might I suggest doing it like the Top 50 Characters list we did?

    https://forums.easyallies.com/topic/1986/the-top-50-videogame-characters-ever-send-me-your-list-deadline-dec-11th

    Have people send in ordered lists, and assign points accordingly.



  • @oscillator That was originally my plan, but I didn't know how successful this thread would be, so I didn't want it to be uneven. If I get enough lists to where I do this again, then I might follow that format.



  • I sent my list right now. They're not really Zelda type and/or RPG towns, so let me know if some changes are required.



  • Well folks I have a few that I am a little iffy on, and I would like to know your opinion as to whether or not they are towns.

    They are:
    Columbia (Bioshock Infinite)
    Paris (Sly Cooper 2)
    Hillys City (Beyond Good and Evil)

    The main argument for both Hillys City and Paris is that they are small, but as I have never played Sly Cooper or Beyond Good and Evil, I can't really be the judge of it. Help me out!



  • I don't know anything about Sly Cooper but from a quick google search Paris is like, "The" Paris. That's way too big for the town label in my eyes.



  • @capnbobamous oh man I actually think there could be a few good candidates from Sly Coopers games now that you've brought it up.



  • Columbia in Bioshock Infinite is HUGE. Wouldn't count Rapture or Columbia as towns, to be honest.

    I'm having trouble working on a list but I'll see what I can do.



  • @bard91 well you have until the 4th to work them into your list!

    @Hanabi @SabotageTheTruth Thanks for the help! Now I just need someone to help with Hillys City.



  • Well in an unfortunate turn of events, my computer broke yesterday. I am having someone fix it right now, but I have no idea when it will be fixed. Because of this, I am changing the deadline to the 6th so that I have time to make sure everything is in order.

    You have two extra days. Good luck!



  • One of my most thorough and unintentionally heartfelt posts incoming...

    This was difficult to think of off the top of my head. I spent maybe 30 minutes on it. 5 of my towns are definitely questionable and I had to have 5 replacements. I KNOW for a fact I'm forgetting some. I was on the fence about San Vanelona from Skate and Skate 2 which may be my favourite CITY if we ever make that list. Just an amazingly well made game world.

    PLEASE CONSIDER THESE TWO LESSER TALKED ABOUT TOWNS IN YOUR LISTS:

    1. Monteriggioni - Assassins Creed II

    Assassins Creed II isn't the best game in the world and Moteriggioni isn't the best hub world ever made, but it is an incredible recreation of a real town in Tuscany, Italy. The town is beautiful in real life (like all of Tuscany) and Ubisoft Montreal recreated it in such a way that you marvel at what video games are capable of (Assassins Creed II does that in general). Monteriggioni slowly grows as you play through the long game. There are secrets that are revealed as you pick away towards 100% completing the game. The primary attraction is that it feels small. The low population and miniature on goings pair so well with Jesper Kyd's soundtrack (score?) which also feels atmospherically sparse.

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    1. Arcadia Bay - Life Is Strange, Life Is Strange: Before The Storm

    Arcadia Bay is the video game town in recent memory that fully combines all aspects of the game design within Life Is Strange where the town is not secondary or tertiary, but is integrated into the fundamental enjoyment of the game. The entire game unfolds in various locations within this town. There are hallways and classrooms that you can explore at your leisure. There are dorm rooms that you also can explore and get to know the unique personalities of your peers within. Your best friends mom works at a greasy spoon diner where you meet seedier locals and get a grasp on the overall culture of the town. Later - you break into the same school, you have various social tensions within the same dorm, and the town faces impending doom.

    The game allows players to make inferences based on what they can see from the locales they visit. The private school is ritzy and the classism Chloe and Max face can be exemplified by the grandoise nature of the school. The boredom and isolation Chloe faces can be understood by seeing an empty junk yard that she kills time in. Something simple like a Totem in the courtyard near the dorms can say a lot about the Indigenous people who may still have a culture and population within the city, or possibly exemplifies a respected Indigenous history. I was under the impression that Rachel Amber may have some Indigenous ancestry based on her character design. Allowing the player to make inferences and not spell things out is not only an example of great world building (town building?) but also great game design. Arcadia Bay offers different stakes within the narrative for the town you grow extremely accustomed to throughout your 10-20 hour journey.

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