Steam-Summer-Sale! With VR capabilities I finally have a reasons to buy more games. Last Sales I pretty much skipped because I have all the games I wanted or at least enough of them…
Not played a lot but first impressions of two highlights:
Everspace: Had it on wishlist for couple of years probably. Rogue like space shooter/survival game, I think. You can use a controller to maneuver and it gives you the option to aim independent by headtracking, and that feels awesome. Have to get familiar with the controls but it’s a game I want to play more of.
Skyrim VR: I shudder thinking about starting modding again because the 1000hours or more I “played” Skyrim, half of it was spent testing mods and trying stuff. Its Skyrim, in 3D and VR, alright! Problem is, like no other game I get compression artefacts because of streaming and it sometimes looks like a 360p video on youtube. Definitely have to try some graphic mods and one that enables an actual first person body instead of just hands. If I get this working, I might finally finish the main quest line…
One thing people complain about is that there are not a lot of full games and too much “experiences”… but I love them.
So recently, the French/German TV “culture” channel Arte released three VR experiences on Steam VR and one last weekend on the oculus quest store. Those on Steam were about some famous paintings, e.g. Edward Munch The Scream, and visualization of the painters notes or interpretation behind the intentions of those paintings… They were Okay.
On the oculus store, they released “Notes on Blindness”, about notes of a writer who became blind. So he describes the world how he observes it through sound and you see this ingame by blue point clouds and shapes when a person/object makes sound. Together with positional audio, it makes a fascinating experience.
And couple of weeks ago, also on the quest (previously on the go/gear vr), there was “Anne Frank house VR”, where you walk inside said house and get some excerpts from her diary. Getting an idea about the dimension of the rooms is something you probably only get by visiting the house in real life or VR.
Wolves in the wall: It’s all over
It’s a free title on the oculus store, and description says it is early access but what you play might be the first chapter of a more interactive experience. But OMG it was amazing. So you play as an imaginary friend of a little girl. Really good animation as she walks around you. Kind of Pixar quality. Some really smart interaction and play with the possibilities of VR. In one scene you have to make some photos with a polaroid cam and at some point she pics up one of those photos trying to convince you that there are wolves. Also you get a magnifying class that magnifies. …
I am really impressed and it is one of the experiences you would show to demonstrate VR to your friends.
Scotty last edited by
It sounds intriguing.
Scotty last edited by
How was Blood&Truth?
Hazz3r last edited by
I picked up a Rift S on Black Friday and have been loving my time in VR land so far. I’ve played a little Fallout 4 VR just to see what’s it’s like. It’s a little clunky. But not played enough to know for certain.
I’ve played mainly Standing experiences, thanks to the VR Essentials pack on Steam.
Superhot VR was incredible. So much fun. Really had to work hard for some of those wins towards the end.
Beat Saber. No introduction needed. What a great rhythm game. There’s a few stipulations in the campaign that I really don’t like, like “minimum arm movement”, but it’s nice that the game doesn’t lock any of the game behind progression in the campaign. You can play all songs on all difficulties with all modifiers right from the beginning.
Pistol Whip is super fun. It’s a mix of Superhot VR and Beat Saber, made by the people that made Call of Starseed, which is known for its high production value. I’ve had to work harder in this game than any game so far but it’s really rewarding. Probably makes you feel more like John Wick than a John Wick simulator could.
I also tried Sariento VR for all of 15 minutes. Not a great first experience. I might pick it back up out of curiosity, but certainly wouldn’t consider it an Essential.
So I'll just start off by saying that I do really dislike the move controllers, I've said this before and will continue to. The tracking (whether it's my setup or not) is just really rubbish at times and unfortunately that's the same here.
The other big negative for this game is that once you've picked a difficulty, you're set. They patched in a Hard difficulty and I just went with that but due to the tracking, I had a good few moments where I was pretty frustrated due to getting killed pretty quick and the rough tracking.
Now with that out of the way, I think the game is kinda what you'd expect, just a constant blockbuster once you're in gameplay. It really digs into the cockney gangster scene while going a step further in terms of international organisations. Game is mostly pretty well acted and does have a lot of story moments in there.
The gameplay itself is a mix of high octane action, think a lot of setpieces with slow motion or driving sequences, sliding sequences etc and you move around from cover to cover.
The other thing I found difficult is aiming down sights, I was kinda similar with Farpoint and Firewall but I felt it was most difficult here so I usually stuck to machine guns as much as possible.
But ya... I would say it's fun and I wish the tracking was a whole lot better. It's no Astro Bot in terms of Sony exclusives but it can be a good time for sure as long as you don't get frustrated by difficulty like I did.
Scotty last edited by Scotty
Blockbuster part is what I want to hear. If I get PS VR with PS5, I will try it hopefully.
It made me even more tempted to look into Valve Index again... Half Life Alyx just looked so good and that system appears to really nail it's tracking.
Sentinel Beach last edited by
Iron Man VR arrives on July 3rd, but there's a demo out now.