Games/Franchises that should make a comeback



  • Lost Planet. It has a lot of potential, but none of its outings have been stellar. There is truly something good there though. If you get a studio like SuckerPunch on that, it'll be incredible.



  • @sabotagethetruth
    Sadly never got a chance to play Shadow Hearts beyond the third game that I really enjoyed, every time I came across the first two games either they cost too much for me at the time, or the disc just didn't work at all.



  • I would say Half life but it wont come back ever.

    Splinter cell need to come back and ubisoft stop rehashing far cry and assassins creed every year.
    Max Payne 4 need to happen for one last thing and thats the game rockstar should do after RDR2.



  • @faaip said in Games/Franchises that should make a comeback:

    Dude, fucking Brothers in Arms. 3 was pretty cool aside from the painfully mediocre turd of a story. I really appreciated their attempts to tell a small scale story that followed closely to real events as well as the focus on authenticity. I think if they ironed out the gameplay a bit more and did a story/writing overhaul they could have had a really special game.

    brothers in arms is in development.

    https://www.oneangrygamer.net/2018/02/randy-pitchford-is-happy-about-new-brothers-in-arms-progress/50869/

    will going to announced this year E3 i guess.



  • @b-cell said in Games/Franchises that should make a comeback:

    Max Payne 4 need to happen for one last thing and thats the game rockstar should do after RDR2.

    Agreed! I've been thinking of how they should do Max Payne 4.

    The character should move nimbly and efficiently, but have weight too. I liked the balance in Max Payne 3, but I think it could be improved.

    I want a younger Max in the next one, because I want faster movement, at least as efficient as in the multiplayer. Or, they could put you in the shoes of a young new character and make Max a recurring character who sort of drives the story. You would view him through the perspective of this new character, who now narrates the story. Kind of like how Solid Snake became cooler when you played as Raiden and watched him in Metal Gear Solid 2. It will still be very much about Max, hence the name Max Payne. Maybe he appears corrupt and you have to figure out some truth. I kind of want the nightmares back.

    I really, really want shoot-dodging enemies. It makes the action more exhilarating. I know because I play the multiplayer and have also dabbled in Double Action: Boogaloo. There's something really satisfying about filling a guy with holes as he's flying through the air. They should also be able to roll and slide on the ground, just like Max.

    A slide button. A slide button! Actually, it wouldn't even need to be a dedicated button. Just have him slide when you hold the crouch button while running with the Ctrl key.

    Keep the carry system from Max Payne 3, but add a second two-handed weapon that can be slung over the character's shoulder, whether it be a shotgun or grenade launcher or sniper rifle. Combined with the two sidearm holsters (number keys 1, 2 and 3, the third being for dual pistols), that would give me pretty much all the firepower I need. Make the range of the shotguns exactly like in Max Payne 3 (meaning far). Bring the grenades back. They were there in the multiplayer (where you could even cook them) and in both games prior. Bring in the melee system from the multiplayer. You HAVE to press the melee button; it doesn't just happen automatically when you press the fire button in front of someone.

    Keep the shoulder swapping from Max Payne 3. I don't like the way Red Dead Redemption and Uncharted do it. You can only swap shoulders while zooming with the aim button. I feel like that's the standard now, but it's too limiting for a game that lets you run and shoot accurately at the same time.

    I still want it to be linear, but it needs more open areas and fewer interruptions than Max Payne 3, so that the player can more freely experiment with the weapons and try different approaches. I also want to be able to blow holes into walls to create routes and escapes. Which brings me to my next point.

    Much more destruction. The destruction in the Hong Kong shoot 'em up movies that these games were originally inspired by bordered on pornographic. I want to see exploding glass, sparks, confetti, rubble, splinters, fire... Walls and furniture need to deform and give way, changing the situation. I want the enemies to react to all of this, whether it's glass exploding into their eyes or gasoline lighting them on fire. This destruction also needs to apply to the enemies. I want to be able blow their limbs off and explode them, as they tumble, fly back and fall realistically. Rockstar's Euphoria engine can be used for this. The enemies should fly back a little more dramatically than in Max Payne 3, I think.

    Let me shoot in two directions, Devil May Cry 3 gunslinger style. Maybe you would press the side buttons of the mouse to blind-fire to the side with one arm, with a small amount of auto-aim added to the blind shot. This auto-aim would only activate when the enemy is nearby, similar to a melee.

    alt text

    This is all just me dreaming at four in the morning, though. I know these kinds of shooters are dead. People don't care about them enough.



  • @ezekiel
    Memory is a bit fuzzy but doesn't MP3 make the ending of MP2 where Mona lives the cannon ending?
    Also completely agree with seeing Max from anothers perspective, hell maybe have a dueling narrator with the game hopping back and forth between Max and this other character, creates an unreliable narrator but also possibly playing into multiple endings.

    My only issue with a Max Payne 4 set after 3 is I really don't see much that can be done story wise, other then that mob boss still holding a grudge, but that sorta feels like a B plot instead of something that can hold an entire game.
    Meanwhile setting it as a prequel might be too restricting as it eventually has to fall in line with MP1,2 or 3, depending on when it's set.

    As for the firing in two directions thing, maybe a psudo lock on system, like spending a chunk of bullet time you can target one enemy, albeit with less accuracy while still manually aiming and shooting at another. To make a hypothetical scenario, your in cover and theres two enemies, both also in cover but opposite ends of the room. Mark one, while running to the other, while your chance of killing the marked one is low, you'll at least be putting down suppressing fire while rushing the other.



  • @sabotagethetruth never played Shadow Hearts but from what I've seen I;m agreeing with that, and since we are wishing for someone to jank off franchises from Konami's grip I'll add Suikoden to that list. A modern Suikoden would have a chance to be absolutely incredible and it is beyond sad knowing it can't happen.


  • Global Moderator

    Half Life! (lolololol)

    No but seriously, I would LOVE to see Burnout come back, but not as an open world like paradise, but as a proper racer, like with 3! (or just give us a 3 remaster!). I spent around 100 hours in this game back on my PS2, maybe more. This is one of, if not the favourite arcade racer I've ever played.

    I would also love to see a good Monster Rancher game again. I played this a lot on PS2, even though my English was terrible at the time, I enjoyed having my monster and training it, making it stronger for the tournaments. This would make me very happy :3



  • @dmcmaster said in Games/Franchises that should make a comeback:

    @ezekiel
    Memory is a bit fuzzy but doesn't MP3 make the ending of MP2 where Mona lives the cannon ending?
    Also completely agree with seeing Max from anothers perspective, hell maybe have a dueling narrator with the game hopping back and forth between Max and this other character, creates an unreliable narrator but also possibly playing into multiple endings.

    My only issue with a Max Payne 4 set after 3 is I really don't see much that can be done story wise, other then that mob boss still holding a grudge, but that sorta feels like a B plot instead of something that can hold an entire game.
    Meanwhile setting it as a prequel might be too restricting as it eventually has to fall in line with MP1,2 or 3, depending on when it's set.

    As for the firing in two directions thing, maybe a psudo lock on system, like spending a chunk of bullet time you can target one enemy, albeit with less accuracy while still manually aiming and shooting at another. To make a hypothetical scenario, your in cover and theres two enemies, both also in cover but opposite ends of the room. Mark one, while running to the other, while your chance of killing the marked one is low, you'll at least be putting down suppressing fire while rushing the other.

    I think she's dead. He says in MP3 that he never forgave himself for the Mona business at the beginning of the NJ graveyard chapter. I can't do the Dead on Arrival difficulty, so for me her death is the true ending. Almost nobody unlocked that ending, I think.

    Max Payne 2 didn't really invite itself to a sequel either. I'm having trouble thinking of a scenario. I think Max should get involved in whatever mess he's in because he believes in it, feels he has to. I don't want him to get dragged into it again and be a painkiller addicted depressive. I want him to be more optimistic this time, so that it doesn't feel like a repeat.

    I miss his voice.

    Youtube Video



  • @ezekiel
    Could of sworn there was like an answering machine message or letter from Mona in 3.

    I'll admit that before we got the MP3 we have now I had this idea of like Max and Mona essentially on the bloodiest honeymoon of all time, on the run and around the world. Seemed like a good idea back then.



  • @lotias
    Hell playing Forza Horizon 4 and the only thing running thru my head is how much I'd kill for a new Burnout, wouldn't care if its open world or not. I just miss making 35degree turns around a city block at 200+ MPH


  • Global Moderator

    @dmcmaster YES! That was a lot of the beauty with it! boosting around, knocking other cars off and see them crumbling into scrap! <3 still hate the last F1 race though xD



  • @lotias
    I loved the double helix statue in Burnout:Most Wanted, the instant I saw it I was like "I'm gonna drift up and down that thing for an hour "
    And I did



  • Off the top of my head
    Guardian Heroes
    Wipeout
    Motorstorm
    Gunstar Herors
    F-Zero
    Custom Robo
    Buzz!
    Vanquish
    Resistance (3 was honestly one of the best shooters of last gen but people had bad memories of 2)
    Power Stone
    Breath of Fire
    Suikoden
    Super Mario RPG (No Paper Mario and Mario & Luigi don't count. Not anywhere near the same level of pure majesty that is SMRPG)
    Dead Space



  • @bam541 Sly Cooper is a REALLY good pick.



  • I’ll report back with a more heartfelt answer but right off the bat, “SOCOM: US NAVY SEALS” went from the poster child of PlayStation 2 online networking, the game that created GAME BATTLES (later MLG), and helped shape console multiplayer, to a game that Sony used to cash in on gaming trends and sent to die a horrible death.

    The series deserved better than its send off and the tactical shooter genre needs a comeback in the era of R6 Seige having success despite the market preferring more streamlined titles.



  • Out of the games/franchises mentioned, the ones I agree with the most are:

    Super Mario RPG - Been yearning for a proper sequel or spiritual sequel since the day it came out. And if Mario is consider "too occupied" with his other RPG series then I've long wanted a Kirby version of SMRPG. Kirby already has a huge cast of characters and enemies, plus many varied settings. There won't be any problem coming up with playable characters, NPCs, a bestiary and dungeon locations. Also, like the Mario series, Kirby has "platformer DNA" so it makes sense to emulate the SMRPG approach.

    James Bond 007 - I too love, loved Nightfire and still revisit it with great fondness. Everything or Nothing was a blast. Bring back Bond!

    Half-Life - To be honest, I was more in love with the original than Half-Life 2, but so much time has passed that I would expect a new game to be different than all the previous entries. The setting is great, I wouldn't care even if they did shifted into a different stroyline. And unlike a lot of series that I want to make a comeback, this one has very broad fan support behind it.

    Here are some of my own suggestions:

    1. original, single player Star Wars games! Man, oh man...what happened here?! When I was growing up, it used to be that Star Wars games were as fun/important to me as the actual movie trilogy -- if not more so!

    2. a Quintet revival: Actraiser 3 or a top down action RPG successor to the Soul Blazer/Illusion of Gaia/Terranigma trilogy.

    3. Turok! Ignore the reboot, and take the best ideas from the other games. After developing two PC remasters/remakes, ideally Nightdive would be able to secure permission to make an original game in the series.

    4. Ogre Battle/Tactics Ogre. It doesn't have to copy one of the two existing branches in the series, a new invention in the strategy genre using the Ogre Battle setting would both be interesting and fitting with the series's history.

    5. Warcraft IV. WC3 is my favorite RTS. This is another sequel I've wanted since day one. And if they don't want to stick closely to the past, then a fresh design take on Warcraft 3's "RTS armies with RPG heroes" basic premise seems like ripe territory to create something that still works but feels entirely different.

    Some quick Honorable mentions just to wrap things up: a new Castlevania, new Advance Wars, Kid Icarus: Uprising 2, Lost Kingdoms 3, and Hexen 3.



  • It hasn't really been gone that long.. but I'd love to get another Bioshock one of these days as well


  • Global Moderator

    @el-shmiablo said in Games/Franchises that should make a comeback:

    Vanquish

    YES! how could I forget this? Vanquish is such a fun game! I played through this so many times and almost platinumed it. If this were to come back I would be very very happy.



  • @lotias Some of Platinum's best work and one of the best third person shooters I've ever played. Has that same kind of effortless bad assery that Devil May Cry has. So good.