The EZA Community Top 25 Best of 2018!

  • @brannox I'll expand on my thoughts about the game later, but I just wanna point out that you shouldn't let the difficulty scare you. Some sections are difficult indeed, but the game alleviates this greatly by offering very generous checkpoints and instant restart, which completely removes frustration.

    Basically each screen of the game is its own challenge, and whenever you die you'll seamlessly respawn at the start of that screen. So you'll rarely lose more than 5 seconds of progress, and will never have to wait to get started again. Also, the difficulty mostly comes from the optional collectibles, whereas simply traversing the game is a lot more manageable.

    It never becomes a drag and you'll feel yourself getting better at it throughout.

  • @brannox
    As u can see it was my number 3 and at that time I was just mid game (still am haha) but yes the frustration means I only play it in minor chunks around an hour,
    but it is very much a each time you try you make it a little further type game so that's what's kept me in and the music and early story hints are very good as well. So even without finishing it yet it's a pretty easy 3rd for me since my first 2 are much higher up.

  • @axel My hesitance isn't regarding in time lost, but in attempts at a challenge, or in this case on certain screens. At some point I heard it described (mechanically speaking only of course) as a slightly easier Super Meat Boy.

    Basically, from what I've seen and heard about, I don't wanna keep trying over and over and over (more so towards the end of game) and not getting anywhere. That said, it IS encouraging to see you say the crit path isn't the most difficult portion of the game.

    @Nimbat1003 Being able to play in small chunks is also a nice thing, but it's kind of dangerous (for me), because if I'm spending time on a single screen for a set period of time, try and try and try, finally get past it, then get with another screen where I'm sitting there for another lengthy amount of time, it scares me that kills the pace. Or to put it another way, the game's challenge getting in the way of itself to me.

  • Celeste was free with Xbox Gold last month so I've played it... for 5 minutes. It's too hard and it's pixelated which I never enjoy.

  • Ah Celeste

    Perhaps the greatest game I've ever played. There is nothing this game doesn't do exceptionally well.

  • Dragon Quest XI: Echoes of an Elusive Age

    #12. Dragon Quest XI: Echoes of an Elusive Age - 18 points


    #1: 1 (Danjin44)
    #2: 1 (Kaminski)
    #3: 1 (Hidz)
    #4: 1 (A7X458)
    HM: 4 (ACardAttack, Sheria, bam541, AbsoluteUppercut)


    Release date: September 4 [US/EU]
    Developer: Square Enix
    Publisher: Square Enix
    Genre: Role-playing
    Platform(s): PlayStation 4, Microsoft Windows


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  • I'm currently playing Dragon Quest XI. While I'm enjoying it, I'm not sure I would change my list around for it - maybe an honorable mention spot. Sylvando is pretty rad so far though.

  • Unpopular opinion I know, but after 20 hours I can only say that DQ11 was incredibly uninteresting to the point where I just decided it was not worth putting any more time to it.

  • Not only have I not played it, I haven't even seen screenshots!

  • Easy game to write off with the dumb MIDI controversy and choice to stick to its fantasy roots instead of chasing new themes and settings solely for a selling point. Also remember hearing Japan didn't receive it as well as they usually received Dragon Quest games when it launched over there. Also, I'll forever be salty the really cool 3DS version was canceled for the west. But all that said, just from what I've seen of Huber and Damiani play it, I'm sure I would've voted on this if I had played it personally. I didn't get around to it though so thanks to those who did for recognizing excellence in quality.

    Might not be as flashy or fresh as some recent RPGs that have made waves, but by sticking to one thing consistently the devs have gotten very good at what they do. Everything is tight and balanced with options for different play styles and difficulty levels. World is well fleshed out and feels lived in and real. Main cast is interesting and has good chemistry together. Lots of smaller stories to work through as you become stronger and gear up for the main quest. Remains as classic as they come, but still manages to build on what the franchise was before and find ways to make it even better while retaining the same classic feel. I can't think of an overall better RPG that came out in 2018, and sounds like they adding even more for the Switch version, so maybe I'll pick that up when it comes out.

  • I love the vibes of this game. The environments, character designs, even the MIDI soundtrack, it makes me smile like no other RPG, it's like watching the cartoon show like i used to do, it fills my heart with a desire to explore. That's a great thing because exploring the worlds here is a blast! There's always something cool to find, whether it's an actual reward of items, a neat piece of dialog from a character, or just a beautiful sight. Not to mention that the combat is pretty neat and engaging. I'm playing on Normal and it's very enjoyable, it's quite easy and it hits my preferred turn-based combat difficulty level.

    As someone who's not too familiar with JRPGs (only played Persona 3-5, and some random games here and there), i'm glad that i believed in this game because now I'm excited to delve deeper into the genre. I haven't finished it yet so only a honorable mention from me.

  • The DQ series has been around for me as long as FF and I love it almost as much, and in a very different way. Erdrick will never fade from my mind.

  • DQXI simply came out bad time. Had already other games that I was more interested in and after seeing some streams, music seemed really out of place at times. Also a bummer that JP audio is coming to Switch with S but not on others?

  • @tearju-engi said:

    Also a bummer that JP audio is coming to Switch with S but not on others?

    I bet the others will get it like weeks or months tops later. They just want to use it as a bullet point for S, but it is the easiest thing ever to throw up for the other versions after they've got the sales from S.

  • @mbun I hope so. Shame it's not now since February is pretty quiet time to perfectly sink a big RPG in it. Almost done with Vesperia and only thing I'm interested in is The Liar Princess and The Blind Prince.

  • When I first saw Dragon Quest XI, I thought it looked fantastic, but I've never really been interested in the series, mostly because of the art style (for those who were around for our Top 100 games of all time, it's the same issue with Chrono Trigger), but also in part between DQ and Final Fantasy, FF is the Square Enix series for me for a variety of reasons. That said, DQ XI seems like its a decent time if you want to be heavily invested in the systems, but I haven't heard much positives about its story or balance between main quest and side quests. And for me, the knock on the story is the biggest because I value that in any RPG pretty much over anything else.

  • Dragon Quest XI is an incredible feat. The fact that it keeps throwing well deserved curveballs at you as much as 70 hours in is incredible. In most cases a game that long feels like it's dragging. Dragon Quest XI might be the most well crafted experience in keeping things interesting for it's lengthy main story.

    P.S. Dragon quest always gets big points from me for it's turn based combat. I can't stand most JRPG's these days because your party members are controlled by the game and not you. I rather strategize and control all my characters and turn based combat allows that freedom.

  • DQXI is a game I would have adored as a kid, when I had more time and patience for JRPGs, which I just have come to realize I don't anymore. I know I'd love it for like 20 or so hours, and then I'd be distracted and never finish it.

  • Hot take: VC4 didn't make the cut.

  • Detroit: Become Human

    #11. Detroit: Become Human - 18 points


    #1: 1 (ffff0)
    #2: 1 (Exist 2 Inspire)
    #3: 2 (Brannox, Axel)
    #4: 0
    HM: 3 (A7X458, Sheria, El Shmiablo)


    Release date: May 25 [US/EU]
    Developer: Quantic Dream
    Publisher: Sony Interactive Entertainment
    Genre: Adventure
    Platform(s): PlayStation 4


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