The EZA Community Top 25 Best of 2018!

  • When I first saw Dragon Quest XI, I thought it looked fantastic, but I've never really been interested in the series, mostly because of the art style (for those who were around for our Top 100 games of all time, it's the same issue with Chrono Trigger), but also in part between DQ and Final Fantasy, FF is the Square Enix series for me for a variety of reasons. That said, DQ XI seems like its a decent time if you want to be heavily invested in the systems, but I haven't heard much positives about its story or balance between main quest and side quests. And for me, the knock on the story is the biggest because I value that in any RPG pretty much over anything else.

  • Dragon Quest XI is an incredible feat. The fact that it keeps throwing well deserved curveballs at you as much as 70 hours in is incredible. In most cases a game that long feels like it's dragging. Dragon Quest XI might be the most well crafted experience in keeping things interesting for it's lengthy main story.

    P.S. Dragon quest always gets big points from me for it's turn based combat. I can't stand most JRPG's these days because your party members are controlled by the game and not you. I rather strategize and control all my characters and turn based combat allows that freedom.

  • DQXI is a game I would have adored as a kid, when I had more time and patience for JRPGs, which I just have come to realize I don't anymore. I know I'd love it for like 20 or so hours, and then I'd be distracted and never finish it.

  • Hot take: VC4 didn't make the cut.

  • Detroit: Become Human

    #11. Detroit: Become Human - 18 points


    #1: 1 (ffff0)
    #2: 1 (Exist 2 Inspire)
    #3: 2 (Brannox, Axel)
    #4: 0
    HM: 3 (A7X458, Sheria, El Shmiablo)


    Release date: May 25 [US/EU]
    Developer: Quantic Dream
    Publisher: Sony Interactive Entertainment
    Genre: Adventure
    Platform(s): PlayStation 4


    EZA Review

  • Of the games I played in 2018, this was the one I initially wasn't looking forward to. It took the game's FOURTH trailer for me to decide to give it a shot (That trailer was the one with Kara at Paris Games Week).

    Overall, I was actually surprised by how much I actually enjoyed it. While I never played a game like this before (and I don't think I will again), I had a good time with it as many of the QTEs weren't that bad (though the game does have its tense moments). Granted, I had a bad taste in my mouth at the conclusion of Kara's arc on my first play-through because it ended not how I was trying to play out her story.

    Regardless, going through a second time to see how different things could be (and I STILL have quite a bit of many of the flowcharts I haven't filled in) was quite interesting. As for the narrative, I enjoyed playing as Conner, then Kara, followed by Marcus.

    A surprisingly good game that I'm happy I gave a shot. Shoutouts to @A7X458, @Sheria, @El-Shmiablo, @Axel, @Exist-2-Inspire, and @ffff0!

  • Yes, here is my GotY.

    First of all, I understand that this is not a perfect game and some aspects of it (like controls) can be better, but they never bothered me. In fact, they even helped with immersion, making this game feel like real life where you also can be clumsy at times.

    I loved all main and many support characters and felt strong emotional connection with them. When they had opposite goals I was rooting for both sides instead of trying to reach "the best ending". Also this game has the best visuals I've ever seen, so forgetting that I'm just playing a video game was extremely easy.

    Speaking of story, Detroit: Become Human doesn't allow you to turn your mind off and just choose "paragon" option to reach the best ending. Events can start happening before you prepare to react, and even small decisions matter. There was a huge choice late in the game where I sat for a minute choosing between doing what you believe is right and facing the reality. For the entirety of my first playthrough I was on the edge of my sit filled with excitement, doubt, sorrow and hope. And even through my ending was far from perfect, it felt earned.

    And then I've decided to unlock every node on every flowchart. Even with the help of the internet this is an enormous task, because some nodes can be only achieved if you made a certain choice 25 chapters earlier or if you have certain relationships at very specific level, while keeping only certain characters alive. This may sound too complicated, but it actually shows how deep the rabbit hole goes. And once I've started reaching these nodes I was blown away by how much variety there's in this game. Things that you thought were mandatory can not happen at all, relationships can go in opposite ways and even grand plot can have completely different ending (way more different than you probably think). And the best thing that none of it feels forced or awkward.

    One final thing: this game has a lot of little details that is hard to notice. My favorite one is that Marcus can't cross roads on red while he is machine, but he has no such restriction once he becomes deviant.

  • @brannox You should check out Heavy Rain, that's usually everyones favourite QD game.

    I thought this game did what QD has been trying to do for years now but one thing I didn't like was the story of Markus. I enjoyed Kara's and Connors story though.

  • I finished Detroit once and i didn't replayed it because to me my decision are the true story of the game, and that's why i love Quantic Dreams games and why i play their games once.

  • Banned

    In retrospect I feel that I should have rated Detroit higher.
    I played through the game with my wife. We had such a great time comparing playthroughs, talking about the choices we had made and wondering how things might have been different had we chosen the other paths. It really is mind blowing how drastically the game's story changes depending on what you do and the decisions you make.

    Also my Connor and Hank erotic fanfiction is coming along quite nicely in case any of you were wondering.

  • I feel a little bad I didn't get to playing Detroit last year as I feel I would really like it. Definitely going to pick it up this year.

  • I played Detroit last week for the first time! Definitely QDs best game to date and I think the wait was well worth it.

  • @iboshow I'm probably not going to give Heavy Rain a go for several reasons:

    1.) I know who the Origami killer is
    2.) The story's premise doesn't speak to me
    3.) As I referenced in my above post, this kind of game doesn't really seem interesting.

    I only decided to take the plunge on Detroit because of not only the variety in terms of perspective (Detective, on-the-run, leading a revolution/protest), but also the sheer scope of how each arc can play differently. Also, the game being received very well and many proclaiming it as the studio's best game to date was a big factor. So while I didn't mind the QTEs and gameplay in Detroit, it was the narrative that kept me engaged, not being told what buttons to press when for the entirety of the game.

  • I recently played Heavy Rain on PS4 because it was the PS+ game and I didn’t like it as much as I recalled.

    One thing that stood out was how awful the scale of everything was. For example, in one scene Shelby is in a hotel room with Winters. He and everybody else absolutely towers over the fridge, the table is tiny, and the environment in general should have never made it past QC it was that screwed up. It really took me out of it.

    Detroit seems like it’s pretty immersive and I do want to try it. I love the idea of being a hot headed robot cop. I just haven’t tried it cause the recent Heavy Rain playthrough was so recent. Can only do so much Quantic Dream.

  • I completely forgot about this game when sending in my list, which is a shame because it probably would have been top 4. It is not even close to perfect, but I do feel like this is the first David Cage game that fully delivers on its promise of "your choices matter." Heavy Rain was real close to that, but didn't reach it to its full potential.

  • I have played about 3 hours of Detroit, but it was just the same demo for like 2 years in a row at PSX and PAX West. lol

  • I ordered a Limited Run copy of Celeste. Seems like something I would really enjoy.

    Here are my predictions for the top 10:
    10 Valkyria Chronicles 4
    9 Dragon Ball FighterZ
    8 Hitman 2
    7 Yakuza 6
    6 Dead Cells
    5 Monster Hunter: World
    4 Marvel's Spider-Man
    3 Super Smash Bros. Ultimate
    2 Red Dead Redmption II
    1 God of War

  • Return of the Obra Dinn

    #10. Return of the Obra Dinn - 19 points


    #1: 1 (Ringedwithtile)
    #2: 1 (Macka)
    #3: 2 (bard91, tokeeffe9)
    #4: 1 (Exist 2 Inspire)
    HM: 2 (Alex840, Capnbobamous)


    Release date: October 18 [US/EU]
    Developer: 3909 LLC
    Publisher: 3909 LLC
    Genre: Adventure, Puzzle
    Platform(s): Microsoft Windows, macOS



  • This is a VERY cool game that is surprisingly hard. It is flawed in a few important respects, though. It is way too finicky with saying how someone died, with it not accepting "speared" because the person was "spiked," even though it seems like either should be accepted. There are many moments like that, which marred my experience quite a bit. Regardless, I liked it enough to put it in my honorable mentions.

  • Man I wish I had just a full day to put into Return of the Obra Dinn to actually beat it, even at less than a third completion I really liked what the game did and I'll always be a sucker for weird concepts in games, looking forward for more stuff from Lucas Pope.