The EZA Community Top 25 Best of 2018!



  • I think I was still riding the wave of excitement on the endgame of World of Light when I voted. If I went back I think I'd switch this and my #3 around but even then Ultimate is still a great game and easily one of the best of last year. Feels like a straight upgrade from Smash 4 in my eyes. And beyond that I distinctly remember when 4 had the ballot my only wish was for everyone (yes including nobody nerds like Pichu and never ever happenings like Snake) to return, and I got that in U, so anything beyond that like Inklings or Simon and Richter was just icing on the cake.



  • I'll confess. I don't even own a Switch. I play it on my best friend's at his place.
    Every year there is a Smash it will get this spot. No exceptions. Favorite game series of all time.



  • There are many factors against Smash about why I don't get into it:

    • It's a fighting game
    • Overwhelming amount of choice, meaning I would never use 85-90% of the cast
    • WAAYYYY too long single player content for what it's made of
    • It's a better experience to play it with others and as someone who doesn't play multiplayer and whose friends don't own a Switch, much less play Smash, then games like this never get a chance.

    But I have to be honest: When it was revealed you could practically turn the Switch into another mp3 with this game's 900+ track selection, that made me really interested. But still, if I want to listen to music, I've got my own mp3 player.

    I think Smash is probably 1 and 1a with Zelda as having the most fervent fanbase so it always feels like a moment when a new one gets released. Anything lower than top 5 would have been a shock.



  • @tokyoslim 6 was my number 1 and K2 was my number 2 HEEYAW



  • I wish I had a Switch.



  • @el-shmiablo said:

    I play it on my best friend's at his place.

    Makes sense as that's the way you'd have the most fun with it and not run into as many shortcomings like the online.

    @Brannox It is a pretty accessible Fighting Game at least. At one time the devs even wanted to classify Smash as a Party Game rather, but Ultimate clearly leaned into the Fighting Game definition. Shouldn't get too overwhelmed by all the choices. Just try different fighters until you find ones you like. You don't need a mastery of every character. Agree that World of Light is definitely too long with not enough variety for what it is. Also, it is pretty much a subpar RPG Campaign within a Fighting Game, but at least Classic Mode exists to be the good proper Fighting Game Campaign in Ultimate. Way better with others, but you can still have some fun with it on your own.

    I love all the music and that feature. That's definitely what sold me on it when I was questioning some decisions with Ultimate and how "ultimate" this version really was with all the missing content. As fun as the hype cycles around Smash games are, Ultimate was tame by comparison to 4 and Brawl due to how quickly it released after announcement and how there were fewer new fighters and their reveals were more front loaded. I'm glad Sakurai announced everyone before launch, but that also meant you didn't have the excitement of staying up days before release to see people discover hidden fighters from early procured copies of the game. Also Smash 4 just had more great reveal trailers. Ultimate had some of the best reveal trailers ever, but it was only afew of those along with a couple less stellar reveals.

    So yeah, I didn't even vote for Smash, not because I don't like it or think it is an impressive package, but because I have so many qualms with it and really think it could've been an even better game. Nintendo's recently released Q&A for their recent financials hints at more content for Ultimate though, which could be anything from just the newcomers from the Fighter's Pass to possibly adding back some of the modes like Home Run Contest that got lost during Ultimate's development. So if they patch some of that stuff in and actually make the online good, maybe in a year or two I'll feel much fonder than I currently do for this game, but right now it probably wouldn't even crack my top 15 for last year. Glad others are enjoying it though.



  • Really good to see Yakuza 2 so high. The original has remained the best of the series all the way into the current generation, and while I could stand corrected in the future, I just cant see six topping it when I get around to trying it.



  • Smash was the hardest one to leave off my list, but again I prioritized games that gave me brand new experiences, and Smash didn't do that, as fun as it is.

    It's still an excellent game and a must-have for Switch owners. World of Light does get repetitive but is a very fun ride if you take your time with it, especially if you manage to avoid spoilers and discover game world after game world implemented with love in this mode. I haven't even dabbled much with Classic mode but I'll get to that eventually.

    I'm very excited for the new fighters and hope we'll get other genuine surprises like Joker.



  • @mbun As far as accessibilty, I would go so far as to say it's the easiest to pick and up and play.

    But I'm weird when it comes to being given character choice, regardless of the game. Take Mass Effect 2 as an example. I love that game, but my biggest gripe with it is, to me, it gives me all these different characters when I don't need/use them. And with how the story is designed, you practically need to use Legion for the rest of the game once you meet him, and that's only his loyalty mission and the Suicide Mission. So characters like Samara, Jacob, Zaeed, Miranda, Kasumi, Jack, and even a couple of my favorites in Thane and Mordin I never really use, because there's too much choice.

    I'm someone who wants to give every character/party member/etc. their fair shake and time, so to me, having a cap of like 6-9 characters max is my sweet spot, and nine is pushing it. It's why when I look at ANY fighting game roster, I think to myself, "Pick one, ignore the others" and that makes me feel weird.

    But back to Smash: I DID own Melee when I still had a Gamecube over a decade ago, and fighting against the computer by myself just wasn't fun. I've given other fighting franchises a shot, but I've just come to accept it isn't for me. I will say though I enjoyed Ultimate's E3 presentation more than anything else from the show, and I'm a Kingdom Hearts fan.



  • Monster Hunter World

    #4. Monster Hunter World - 38 points

    Votes

    #1: 2 (Tearju Engi, Minamik)
    #2: 1 (Lotias)
    #3: 4 (Kaminski, Bigdude1, El Shmiablo, AbsoluteUppercut)
    #4: 2 (Hidz, SunPraiser)
    HM: 8 (Shoulderguy, DIPSET, TokyoSlim, SabotageTheTruth, A7X458, Macka, Nimbat1003, tokeeffe9)

    Information

    Release date: December 7 [US/EU]
    Developer: Capcom
    Publisher: Capcom
    Genre: Action role-playing
    Platform(s): PlayStation 4, Xbox One, Microsoft Windows

    Links

    Trailer
    Wikipedia
    EZA Review



  • I've played its beta and it was obvious that you need to spend a lot of time with each weapon to be good at this game. This is not something I has interest in, so I haven't played the full game. But at least I understand why people love it (unlike Smash, where I don't).



  • Monster Hunter World was my game of the year for a good portion of 2018 but it eventually slid down to just an honorable mention. That's not to say I didn't absolutely love my first Monster Hunter game because I remember being absolutely obsessed with it for nearly a month after release. While the story is real, real bad (characters don't even have names, they are referred to by their job titles), the mechanics really elevate this, along with all the various monsters you encounter, and how different each weapon feels. The end game grind becomes a little cumbersome (which is why I stopped when credits rolled essentially) but it definitely deserves a spot in the top 10.



  • When Monster Hunter World came out in January and the hype kept growing over the next few months, I really started to feel like it's candidacy for being a GOTY dark horse was legitimate. While not really known from a "main stream" point of view, I really feel this entry put the series on the map in a whole new way. I truly believe 2018 made Monster Hunter grow from a quasi-niche franchise with a hardcore following to a popular one.

    I think it held a consensus (or at least the majority of the mindshare in terms of coverage and discussion) of 2018's best game until probably the second half of the year came along. I will say this though: Capcom has struck GOLD with their now yearly January title: RE VII in 2017, this last year, and now RE 2 Remake, it's GENIUS to hold a major game until now, kicking off the year.

    Personally, I held off from Monster Hunter, because while the concept of hunting monsters is a fun one (it's actually my favorite thing to do in a couple of Final Fantasies), the sheer amount of systems for this game leave me overwhelmed. But good on ya Capcom. I applaud this game greatly.



  • Monster Hunter World is #5 on my personal list. Defeating Xeno'Jiiva is probably my favorite gameplay moment from last year. I had a great time playing the game completely solo with my Palico Catt Damon. Using mostly a hammer and sometimes a bow.



  • Monster Hunter World is a journey. To go to places and find secrets, to get better at managing your inventory, having most jolly times with friends and people you don't know, encounter monsters and when you find a weapon that resonates with you (in my case a hammer), it just gets much better. This game was a joy to play and my 250h that made it my top PS4 game I have put hours in it was a prove of that. Ready to hype for Iceborne expansion.
    I had a bit hard to decide whether this or Valkyria Chronicles was at my top and it came down to that I just got more out of this game.
    Even if Bomber Bazelgeuse was annoying, that first time you hear it and it bombards you out to nexus was a great moment.



  • As a fan of Monster Hunter in the PSP days, I have weird feelings about this game. It's definitely not a bad game, oh no. I loved how design of each world: the twists and turns that makes exploring them exciting, not to mention how detailed, beautiful, and unique they feel. All the weapons are a blast to use. I'm a Great Sword faithful, but man the Insect Glaive's acrobatic action and Heavy Bowgun's machine-gun like feel really challenge said faith. The monsters are truly dangerous with their own unique abilities, making you respect them and never let your guard down, but also enticing you even more to hunt them down because of the huge adrenaline rush, the satisfaction of taking them down. These are it's biggest qualities for me, among many.

    But I always feel stressed out whenever I play this game. I never fully get immersed to the world. The game just felt like a big list of chores for me, for some reason. Hanging out with other people didn't feel fun for me in this game. I don't care much for the main missions and the underlying story. I hate how annoying and bothersome the UI is, taking me out of the game because of how overpresent they are. These are all just minor complains of course, but for some reason they really stress me out, and after a total of just about 9 hours playing the game, I stopped playing the game completely. At that point the qualities i mentioned earlier were completely overshadowed by the stress. I think I once said in this forum before that I thought I was losing touch with the genre, that may be the reason too but I don't think it's true now. I still boot up my aging PSP to play the old MH games there every now and then (last time i did it was last month), and I enjoyed it as I did back then.

    Still, as a fan of the franchise, I can't say that I'm not happy with this game. It obviously did very, very well, and expanded the popularity and fanbase of the franchise, ensuring it's prosperous future. I'm just glad that even more people are getting into MH now, it's been a long time coming.



  • All I have to say about this game is that it is solid proof that the western masses won't give a shit about a franchise, no matter how good and deep it is, until it gets some nice graphics / animations and adds quality of life features to make everything easier on the player. Monster Hunter has been around for ages. Games with more monsters, more content, etc. than World has even now. Where you guys been? I guess more niche franchises could learn from what this game has done, but I don't know if they should. Even with everything they watered down for newcomers in World, you still have people above saying they feel overwhelmed or stressed by the core gameplay loop, and there's no way you can please both sides of the spectrum.



  • Not surprised Yakuza ranked high, although I never got around to finishing it. I've actually reached something I didn't think possible where I'm actually burnt out on the series for the time being, keep in mind I've been playing and importing since Yakuza 1&2 HD on PS3 (along with 5 onward, and snagging Kenzan)



  • Well this is awkward... I apparently forgot to put MHW on my HMs. I forgot it was this year for some reason... Too many games came out and apparently I forgot the first half of the year. Still happy with the games I did choose.

    MHW is a great game and wins my imaginary award for best DLC/Updates.



  • My best friend and I played Monster Hunter way back in the Freedom days. We talked about what a full fledge current gen (what would be considered 'current gen' changed a few times over that time) console MH would be like and how awesome it would be to hunt monsters online with bros.
    It took a lot longer than we thought it would, but when the day finally came and World was released, it was every bit awesome as we dreamed it would be.
    Unfortunately for me the game came out very close to the birth of my kid, so I didn't get to dive super deep into the game like I wanted, but I still loved every second of hunting monsters with my pals.
    Think I might hop back in when the expansion hits.