The EZA Community Top 25 Best of 2018!



  • As a fan of Monster Hunter in the PSP days, I have weird feelings about this game. It's definitely not a bad game, oh no. I loved how design of each world: the twists and turns that makes exploring them exciting, not to mention how detailed, beautiful, and unique they feel. All the weapons are a blast to use. I'm a Great Sword faithful, but man the Insect Glaive's acrobatic action and Heavy Bowgun's machine-gun like feel really challenge said faith. The monsters are truly dangerous with their own unique abilities, making you respect them and never let your guard down, but also enticing you even more to hunt them down because of the huge adrenaline rush, the satisfaction of taking them down. These are it's biggest qualities for me, among many.

    But I always feel stressed out whenever I play this game. I never fully get immersed to the world. The game just felt like a big list of chores for me, for some reason. Hanging out with other people didn't feel fun for me in this game. I don't care much for the main missions and the underlying story. I hate how annoying and bothersome the UI is, taking me out of the game because of how overpresent they are. These are all just minor complains of course, but for some reason they really stress me out, and after a total of just about 9 hours playing the game, I stopped playing the game completely. At that point the qualities i mentioned earlier were completely overshadowed by the stress. I think I once said in this forum before that I thought I was losing touch with the genre, that may be the reason too but I don't think it's true now. I still boot up my aging PSP to play the old MH games there every now and then (last time i did it was last month), and I enjoyed it as I did back then.

    Still, as a fan of the franchise, I can't say that I'm not happy with this game. It obviously did very, very well, and expanded the popularity and fanbase of the franchise, ensuring it's prosperous future. I'm just glad that even more people are getting into MH now, it's been a long time coming.



  • All I have to say about this game is that it is solid proof that the western masses won't give a shit about a franchise, no matter how good and deep it is, until it gets some nice graphics / animations and adds quality of life features to make everything easier on the player. Monster Hunter has been around for ages. Games with more monsters, more content, etc. than World has even now. Where you guys been? I guess more niche franchises could learn from what this game has done, but I don't know if they should. Even with everything they watered down for newcomers in World, you still have people above saying they feel overwhelmed or stressed by the core gameplay loop, and there's no way you can please both sides of the spectrum.



  • Not surprised Yakuza ranked high, although I never got around to finishing it. I've actually reached something I didn't think possible where I'm actually burnt out on the series for the time being, keep in mind I've been playing and importing since Yakuza 1&2 HD on PS3 (along with 5 onward, and snagging Kenzan)



  • Well this is awkward... I apparently forgot to put MHW on my HMs. I forgot it was this year for some reason... Too many games came out and apparently I forgot the first half of the year. Still happy with the games I did choose.

    MHW is a great game and wins my imaginary award for best DLC/Updates.



  • My best friend and I played Monster Hunter way back in the Freedom days. We talked about what a full fledge current gen (what would be considered 'current gen' changed a few times over that time) console MH would be like and how awesome it would be to hunt monsters online with bros.
    It took a lot longer than we thought it would, but when the day finally came and World was released, it was every bit awesome as we dreamed it would be.
    Unfortunately for me the game came out very close to the birth of my kid, so I didn't get to dive super deep into the game like I wanted, but I still loved every second of hunting monsters with my pals.
    Think I might hop back in when the expansion hits.



  • Went back in December to try a bit. Was really rusted but got a little feeling to it. Went back again during Anniversary Event and it went way smoother and got myself those dapper clothes and disco suit for palico. Probably going in again to get Geralt/Ciri outfit even if I have no connection with The Witcher but quest looked interesting



  • This game dropped my jaw a few times in terms of level design and the monsters that are cute, beautiful, freightening, and more. It was a fun time with friends.

    Not a lot to complain about but I found it too cumbersome for me to play long term. I know it’s streamlined but it’s still heavily loaded with mechanics and info that I don’t have the time or want to memorize. Probably one of the most complete games this gem and the best value for a full priced game. An honest Honourable Mention to say the least.



  • @mbun Don't forget it's also Multiplatform and not out on Wii U.


  • Global Moderator

    This was my first "real" MH game. I was lucky enough to get to play it with some veterans of the series. I has so much fun tracking down monsters and killing it all. Insect Glaive quickly became my favourite weapon to use. I loved the art style, nice variation of the enemies and it felt rewarding to get new weapons and finding new ways to defeat the monsters.



  • @mbun I can personally say I was waiting for the game to come to consoles and more specifically, consoles that my friends have and that have online infrastructures. I don't think I'm alone there - not a lot of people wanted to play a portable version of the game. So when a game of this size releases on Playstation, Xbox, and PC, it makes a lot of sense it's going to drag in a lot of players that never even had a chance to play it before.



  • Marvel's Spider-Man

    #3. Marvel's Spider-Man - 66 points

    Votes

    #1: 1 (iboshow)
    #2: 8 (Mango, SabotageTheTruth, Axel, bam541, AbsoluteUppercut, Nimbat1003, SunPraiser, Sentinel Beach)
    #3: 6 (Hanabi, Inustar, TokyoSlim, A7X458, Alex840, Sazime)
    #4: 2 (Shoulderguy, El Shmiablo)
    HM: 7 (Hidz, Tearju Engi, Macka, Bigdude1, ffff0, tokeeffe9, Capnbobamous)

    Information

    Release date: September 7 [US/EU]
    Developer: Insomniac Games
    Publisher: Sony Interactive Entertainment
    Genre: Action-adventure
    Platform(s): PlayStation 4

    Links

    Trailer
    Wikipedia
    EZA Review



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  • Heading into the year, I thought GOTY was going to be a two game race: Red Dead Redemption 2 and Spider-man. Being such a huge fan of Insomniac and almost everything they've ever done, I passed on this because I just have never really gotten into anything Spider-man.

    To be absolutely clear:

    • I think this is one of the best looking games out there
    • The combat seems intuitive and smooth
    • I really like how it's a unique story
    • Manhattan seems vast and there's plenty to do

    But honestly, I can't get into it. I AM impressed at the number of runner-up votes it got. EIGHT! I'm very happy for Insomniac that it is such a massive success, and selfishly, I see that as a double-down on a sequel as opposed to Ratchet & Clank, which is a personal bummer. Still, a deserved honor and a shame they got Horizon'd at the Game Awards.



  • I'm not huge on most open world games but if you give me the option to fly it instantly goes from something I'd easily skip to something I will invest a million hours into. Web-slinging is more than close enough in that regard. Adding in the ability to stop random crimes around the city just made it even better. Really felt like I was playing a Spider-Man game and not just some game where I controlled Spider-Man. Getting to mess with all the gadgets, costumes and their abilities (even though the nanosecond I unlocked the quipping one I never looked back) was just icing on the cake.

    Oh and it had a good story mode I guess.



  • I'm really upset



  • Though I enjoyed Spider-Man, I kinda came out of it a bit disappointed. Perhaps it's because I went in with unrealistic expectations, but to me there is a lot of unrealized potential in this game. The combat and traversal are great, but that's really all the game has going for it.

    The story, while decent, struggles a lot with pacing. Some of the chosen plot points feel very rushed, while others seem to drag on for quite a long time. It's like the game wanted to cover so many different things that it ended up just shoving them in.

    Manhattan as an open-world environment is phenomenal, but the actual activities inside of it are lackluster. Side-quests range from decent to bad, with far too much of it being "go here and do a thing for the umpteenth time. Rinse and repeat." I did really appreciate how the world changed as the game progressed, though. As for the MJ and Miles Morales segments, while I wasn't a fan of them, I understand why they are there and respect them to a certain extent.

    All that said, the game is a blast to play. The stealth could be a bit better, but other than that the gameplay is great. I think this is a fantastic Spider-Man game, but just a decent game overall.



  • Combat is good but it threw so much at the beginning that it took time to used to which I would say is a point against it since you don't want to be overwhelmed right out of the gate.
    Half of the missions were bad or just really annoying (all Screwball ones) or just didn't care for.
    I did enjoy the game overall and travelling from place to place was really fun along with good voice acting which is why it made into my HM.



  • So the battle for GotY comes down to this:
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  • If I'm judging my picks based on purely personal feelings, then this would be my GOTY, by a long shot. I still can't believe that we got a Spider-Man game this good.

    I loved the story overall, they nailed the sense of humor and emotional weight that a good Spider-Man story would have, and the ending took me by surprise in terms of how hard it hit me. The characters are good for the most part, with some of them far better than others. This is one of the best versions of Peter Parker/Spider-Man for me, and then you have Mary Jane, Aunt May and Miles Morales that are also great characters.

    The combat is simply amazing. From the moment the game starts until the end, it never lets the tension down, always maintaining it's frenetic pace and keeps you in check with the surprisingly dangerous enemies. The enemy AI isn't anything special, but the damage they inflict can quite fatal, especially if you got hit more than once in a row. The varied combat situations adds to the excitement and pushes me just enough to experiment with the gadgets and combos. The focus meter mechanic is also brilliant, making me want to do better in combat to get that final edge, the special suit powers.

    Also, the swinging, the zippin'. It's perfect, nuff said. Makes exploring the world so much fun, I'll pay 60$ for a game with just this swinging mechanic. New York is beautiful, and it felt quite alive and populated which is good. The side activities is still pretty generic overall, but the swinging mechanics and combat makes doing them way more fun than they would be without them. I do love the tech puzzles (you know, the ones Peter does in the Lab). I wish that there's more side quests instead of the cookie cutter side activities.

    This is the absolute best of superhero games for me, no doubt. I still have the DLCs untouched so I'll be returning soon.



  • @brannox I was exactly in the same boat as you, everything about the game seemed great to me but I'm just not a big Spider-Man fan (always been more of a Batman guy). So I was not hyped at all for the game, it was always this thing in the background that EZA was gushing over and I figured I'd maybe get to one day.

    And I did get to it, and now I'm a Spider-Man fan, so hopefully I can convince you to give it a shot ;)

    It really does an amazing job at selling its world and characters, making it both accessible for newcomers and (I'm sure) full of nods and references for fans. Just like Arkham Asylum did back in the day. It makes you want to learn more about everyone, want to read all the codec entries and backgrounds, want to research names and events.

    And the gameplay is an absolute blast, I could never get tired of it. The combat is smooth and fun and allows for extensive creativity, the way some of the gadgets can be combined is surprisingly deep and I ended up still discovering new combos by the end of the DLC. You can more or less use the same basic attacks the entire game and get away with it, but if you put in the effort you'll be way more efficient and spectacular.

    I also felt like story was spinning its wheels for quite a while, but it does end up being very satisfying. The writing and acting is great, pretty much all the characters are a delight to interact with, the humour hits the mark more often than not.

    After Assassin's Creed Odyssey, I really appreciated the limited size and scope of the world, I much prefer a small world I can get to know intimately by the end of the game. Even though a lot of care is put in the creation of AC locales, as a player I always end up rushing through every one of them because I know I won't stay long enough to care.

    Here I felt like I got to know my way around New York and its different neighborhoods, just like I know Kamurocho in Yakuza, it's way more satisfying (and less intimidating).

    And it helps a lot that traversal is so fun and immediate. Zipping is indeed one of the most fun things I did last year, Huber is right!

    Sure, some of the side activities get repetitive (and I agree the Screwball ones pissed me off on a couple occasions), but because the core gameplay is so polished, it never felt like a grind. I jumped into the DLC immediately after finishing the main game, and it felt like a mini-sequel to the game (with a pretty cool story too!). And if they'd pump out another 3 of those, I'd happily play them too! I was satisfied, but left wanting more, which is the best feeling to have when finishing a game. Unlike AC, where I was just relieved it was finally over.

    Overall, this was by far the most unadulterated fun I had with a videogame last year. Amazing job, Insomniac, you've made a fan out of me. I'll be there day one for the sequel this time.