The EZA Community Top 25 Best of 2018!
Sazime last edited by
Such joy. Such jolliness.
Brannox last edited by
Ah, the Let's Go games! I'm pleasantly surprised how well it was received and while I dropped off after trying Gen 4, seeing improvements (and some personal ires) for the Kanto region really did the property good. With its success, I'm now awaiting Gen 8 to see what parallels (if any) there will be.
bard91 last edited by
@sabotagethetruth ok I still don't care about the games and I will never play them, but damn that is freaking cool.
Still hoping for a day we finally get a game that Pokemon deserves.
iboshow last edited by
@axel Red Dead 3 isn't one of the Top 25 games?
ACardAttack last edited by
@iboshow Are you calling Red Dead Redemption 2 a hipster game?
Minamik last edited by
@acardattack If you saw the mustache my Arthur was rocking, you'd think so too. :p
Mbun last edited by
@sabotagethetruth @Axel @bard91 It would be alot cooler if you could ride more than only 18 select Pokemon pulled from a dex of 153. That is about 12% of the total dex with me generously rounding up the decimal. If you want to go into unique, cool riding animations like the cherrypicked one above, the percentage is much, much lower as most are just your Trainer sitting on the Pokemon with your Partner Pokemon riding on your Trainer's hat. It is a great promotional selling point to see at first, but once you realize how sparse that content is in actuality then much less appealing.
Read more about how I and other long-term Pokemon fans think Let's Go is overrated if you're curious here.
Inustar last edited by
@mbun While I can appreciate a long term fans issues with the game, for me it was easy and accessible enough to get me into the world of Pokemon. It's just... like a fun, frivolous game that I could play for short sessions and not feel bad about not returning to for large periods of time.
Also, Eevee sitting on my head is cute.
Axel last edited by
#22. The Missing: JJ Macfield and the Island of Memories - 9 points
#2: 1 (bard91)
#3: 1 (DIPSET)
#4: 1 (Sazime)
Release date: October 12 [US/EU]
Developer: White Owls Inc.
Publisher: Arc System Works
Platform(s): Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows
Crepe last edited by
I barely touched a 2018 game this year. Looking forward to what is left. (Especially dem hipster games)
Capnbobamous last edited by
I was sadly unable to beat this game prior to the deadline, and I hear most of the payoff of this game comes from the ending. I'm still chugging through it.
With how much this game was talked up during the Best Narrative category during deliberations, it sounds like a game that's best (EDIT: for me personally to) read about as opposed to being played. Especially considering some of the descriptions I've heard regarding this elsewhere have been akin to requiring a sort of "acquired taste" to fully appreciate it.
bam541 last edited by
I reallt want to try it out since the allies have been raving about the story, but the gameplay videos i seen are really, really not selling it to me. I think i'm the most open person out there regarding games that doesn't prioritize gameplay, but i don't know how to feel about this one.
bard91 last edited by bard91
@brannox hell no, saying that the game is best read about that played is absolute non sense.
I don't think the game requires an acquired taste, but I do think that coming to it with a decent tolerance level for some jankyness and the right mindset is important, since it is not necessarily a traditionally fun game, not to say that it is no fun at all.
This, unlike many other games, is a games were the experience of the game and the player itself going through it is important, not something I could say would be equivalent to simply reading about it.
Anyhow obviously I loved The Missing since it got my number 2 vote, and while I wouldn't rank it as high as other indie darlings that I hold very dear, it is a game I have no shame putting along side the top tier of games.
I just couldn't fit The Missing in because the game itself is pretty janky and I had a decent few bugs pop up however the narrative is excellent and it's absolutely worth playing. I just can't 100% recommend it because I could see some people turning it off very early on but stick with it!
@bard91 Thank you for the positive perspective! You're the first (sans the Allies of course EDIT: And now the above post! ^.^) I've read/seen defend the game as worth playing as opposed to most of what I've seen. Being your number two overall for the year, it doesn't come as a surprise, but I still like your defense.
Personally, between jank and mindset, it feels that mindset should be what should carry priority (which can help with the jank too!). That said, I, speaking only for myself, haven't seen enough to personally compel me to play it, and a (but certainly not necessarily THE) primary factor is "fun," and I'm not seeing that (among other personal criteria as well) when I watch some gameplay or hear/read another's take from their time with it.
By no means am I saying it is bad, negative, etc., just that it's a game that would suit me best by reading a synopsis, if I wanted to know the narrative bad enough.
ffff0 last edited by
I’ve finished this 4-5 hour game and during this time I broke 3 puzzles (they became unsolvable) by playing normally (I wasn’t trying to break them). And there is no option in the menu to restart from the checkpoint, you have to exit the game and load again. Also checkpoints sometimes are placed in bad places and many times I was forced to redo entire puzzle only because I’ve died in the next one. I get what Ian said about story getting a boost from the gameplay, but for me gameplay was distractingly bad.
If there are games that are better to watch rather than play, The Missing is one of them.
P.S. Story is not for me, but I see that it’s great.
iboshow last edited by
I was told that the hipsters games ended.
bard91 last edited by
@brannox understandable the game clearly has issues that can alienate people away, the problem is that it is the kind of media that wouldn't be effective with a synopsis, it simply wouldn't carry the weight of what it's story intends, which is something that I feel very few games excel at(Papers Please, Nier, Spec Ops), and which make for some of the most interesting and at least personally impactfull experiences in gaming, hence why I don't like the suggestion of something that could be experienced through a synopsis.
@bard91 I concur if stated as a general recommendation (which upon rereading my comment, I can see how it reads that way, and I assure that was NOT my intention. I was strictly speaking from a personal perspective, of which I will rectify upon the completion of this response) for the very reason you just provided.
In my case, while I recognize the full impact, depth, and meaning behind such games are best experienced as intended, I find it's better for me to at least get some meaning about a story from a neutral place (a.k.a. not playing it) as opposed to getting an improper take on the material from a negative one (a.k.a. being frustrated in the gameplay, thus running the risk of unfairly judging a part of the game in an unnecessarily negative skew).