The EZA Community Top 25 Best of 2018!

  • I want to try this game but I don't have hours and hours to sink into a big boy cRPG. I do admire that they went for medieval without going medieval fantasy which I find can get boring easily if it doesn't have some sort of hook like, say, Demon's Souls.

    Like I really truly do appreciate the historical fiction angle. Some of my favourite novels are well researched historical fiction where you can get an interesting story AND learn a lot too. I think video games could do this more often, but "historical" storytelling in games usually comes off as a fantastical mess like Nioh.

    Also this...


  • @dipset I think I remember hearing that the new Total War game based on the Romance of the Three Kingdoms will have an option for generals to have superpowers like the legends, or be more historically accurate and just fight normally.

  • Nice, I'm glad Kingdom Come got some recognition. Its super ambitious and I think it did a lot of things really well. Its open world for example is one of the most beautiful and real feeling I've seen in a game like that.. it was a joy to explore and travel through it. I also love the armor and outfit customization and the combat is pretty cool once you get the hang of it. I appreciate that they really strove to represent the time period as authentically as possible. I think other similar open world rpgs could learn a lot from this game (looking at you elder scrolls)

    That said it was pretty janky and at times felt like a chore. There was too much good stuff this year so it gets an honorable mention from me

  • Ni no Kuni II: Revenant Kingdom

    #19. Ni no Kuni II: Revenant Kingdom - 11 points


    #1: 0
    #2: 1 (Sazime)
    #3: 0
    #4: 1 (SabotageTheTruth)
    HM: 5 (A7X458, Tearju Engi, Danjin44, Faaip, Capnbobamous)


    Release date: March 23 [US/EU]
    Developer: Level-5
    Publisher: Bandai Namco Entertainment
    Genre: Action role-playing
    Platform(s): PlayStation 4, Microsoft Windows


    EZA Review

    Tetris Effect

    #19. Tetris Effect - 11 points


    #1: 0
    #2: 1 (DMCMaster)
    #3: 0
    #4: 1 (Hanabi)
    HM: 5 (Inustar, TokyoSlim, El Shmiablo, bam541, AbsoluteUppercut)


    Release date: November 9 [US/EU]
    Developer: Monstars Inc., Resonair
    Publisher: Enhance, Inc.
    Genre: Puzzle
    Platform(s): PlayStation 4



  • Tetris Effect is amazing, honestly surprised how few points it got.

  • If they're just going to phone them in like Ni no Kuni II, then I hope they just stop making those games entirely. Might be my biggest disappointment of 2018. Look at how ambitious the ones before it are, then look back at II and all the problems it has and shortcuts it takes. People would be spitting on this game much more if it didn't carry the Ghibli style.

    Tetris Effect on the other hand blew my expectations away. Not only did the story mode keep the visualizers interesting and have a large variety of them, but there was a good handful of great music, and best of all they included like over a dozen other ways to play Tetris within the same game with an incredibly polished shell around it all. I expected it to be the kind of game you beat and move on from, but you really could keep playing this game for years, and even longer if they decided to start releasing DLC and turn it into Tetris as a service.

  • @mbun Yo if you didn't like Ni No Kuni 2, that's fine, but you can't call it phoned in. It's a very fun, whimsical game that has many neat features and mechanics. The overworld missions are fun, the combat, while not hard, is enjoyable, and building the kingdom is immensely satisfying. This is a game made by passionate developers, and to call it phoned in is an insult to the people who poured themselves into it.

    I don't understand all of the complaints against the difficulty as well. Why does the game need to be hard? To me the game is good because it is a stress-free reprieve from life - it doesn't have to be anything more than that. The story, while pretty basic, is interesting enough to keep me invested, and the world itself is just magical. The music is good as well.

  • From someone who haven't played the first game, I enjoyed my time with Ni No Kuni 2, I loved the kingdom building and the jolly atmosphere.

    I'd love to play the first game, I hope we'll see a remaster of it some time in the future!

  • Well a tie without a clear-cut tiebreaker! I find it pretty funny how both games got the same number of votes at each level.

    On Ni No Kuni II, heading into the year, I felt this was one of the higher anticipated games for the first quarter from a consensus standpoint in light of how well the first game was received. But from what I gather, it was either really liked or MAJORLY missed the mark. I remember for PSX 2015 it was probably the big announcement in the second half of that conference (Remember, that show opened with Uncharted 4's unveiling of dialogue and Sam followed immediately by the second Final Fantasy VII: Remake trailer). While a solid take on JRPGs, there's a lot of... for lack of a better way to explain it... weird that turns me off regarding this franchise. I'm happy it was received relatively well, and it outshined more big name games in reception (Sea of Thieves and Far Cry 5 immediately jump to mind).

    As for Tetris Effect, I am FASCINATED with this game. The fusion of the classic puzzler and the sensory explosion coming from the creator of Rez make this look so cool. I, however, did not play this because I want to play the best experience possible, and this just DEMANDS itself to be played in PSVR. I don't own the hardware, but this (among other 2018 titles I have a feeling we'll see later) really made VR appealing to me. So, like needing to purchase quality headphones to play Hellblade, I file this under "Games I want to play but don't have the cash/setup for my finicky standards."

    But I do agree 19th feels a tad low for it. Goes to show just how strong 2018 was.

  • I've only played about 10 min of Tetris Effect, but I watched Bosman stream it and that's why it only got an HM from me.

  • I really love Tetris Effect's concept, as someone who's emotionally sensitive to music. The beautiful and mesmerizing visuals is matched with equally effective music, and it all just melts into one hell of an sensory overload. I only got through like 7 levels of the story mode, and i'm already crying and laughing and in awe of the things i'm seeing and hearing. I have no doubt it will bump one of my big 3 games down if i do finish it (and play the extra stuff more), it's amazing what they have done to reinvigorate the Tetris formula.

    Also, when will they release the OST? Damn it, i need it so much, easily the best game soundtrack of 2018 for me.

  • I looooooved Ni No Kuni II, even if it was a bit simple. It had bit and pieces from a few different Level 5 games. I enjoyed every bit of time I spend with it.

  • I like Ni no Kuni II because it was a different vibes of RPG. More light-heart and just jolly mood. I would recommend it for 1st timers in the genre and for younger people. Not everything needs to be complicated and all serious because we have enough of those already.

    I have mad respect for Tetris Effect. I know I'm not good with those games and it being amazing what I have seen and what people have praised for it just makes me happy.

  • Pokémon: Let's Go! is one of the biggest surprises of 2018 for me.

    I have not played a Pokémon game since gen 2 and this nostalgia fest was perfect for me to get me back in the series. I'm thinking about backtracking through the series now to see what I've been missing all these years.

  • For me Ni No Kuni 2 was a bit of a disappointment. On one hand I liked the changes they made to the combat (although I also felt it lacked a bit of depth), I liked the town builder that you could take or leave for the most part, the little RTS type battles were cool and the world was beautiful. At the same time I also didn't feel as much of a connection to the characters or story when compared to the first game. I feel like I didn't get to know the towns and villages as much as I did in the first either. I hate giving this criticism, but overall I just wan't in to it the way I was with the first and it felt like a slog to get through a lot of the time unfortunately. Its still a lovely game though so it gets an honorable mention and I'm really hoping we get a third!

  • Ni no Kuni 2 was a game I had fun with... for about two weeks and then I got bored.
    It's a sweet game, and it's lack of difficulty was great since I wanted to just relax with it, but the story and characters just didn't keep me interested in playing it. I did prefer the combat in this to the first game though.

    Tetris Effect is a game I have not gotten to play, but it got an HM from me based on watching it be played by others. It's amazing, relaxing and that music is phenomenal.

  • I played Tetris Effect at my friend's PSVR for a few hours.
    Religious experience.

  • Xenoblade Chronicles 2: Torna - The Golden Country

    #18. Xenoblade Chronicles 2: Torna - The Golden Country - 11 points


    #1: 1 (Sheria)
    #2: 1 (Bigdude1)
    #3: 0
    #4: 0
    HM: 2 (Danjin44, NeoCweeny)


    Release date: September 14 [US/EU]
    Developer: Monolith Soft
    Publisher: Nintendo
    Genre: Action role-playing
    Platform(s): Nintendo Switch


    EZA Review

  • @capnbobamous said:

    you can't call it phoned in

    I can, did, and am not taking it back.

    It's a very fun, whimsical game that has many neat features and mechanics.

    Absolutely no push back through 95% of battles isn't my idea of fun, and while I agree it should be accessible to everyone, it should offer options to keep people who do seek challenge engaged. Dragon Quest just handled this perfectly with also easy encounters but also the option to opt into the Draconian modifiers for veterans.

    the kingdom is immensely satisfying

    I don't know why people praise this. You can't even choose where to put things. You're just slowly amassing the exact same kingdom everyone else who plays is building. There's no real choice involved. You're just grinding up a thing that's preexisting. Even mobile games have better kingdom builders than this.

    This is a game made by passionate developers, and to call it phoned in is an insult to the people who poured themselves into it.

    Hard for me to see them as passionate developers in this instance when the majority of the characters seem like knockoffs of other past Ghibli characters, the voiced dialogue cuts off randomly during interactions with seemingly no cohesion or thought put into it, not only is the combat difficulty snoreville but it is wildly unbalanced to the point where you don't have to think whatsoever for any fight unless it is a boss or those corrupted monsters that are the polar opposite end of the scale suddenly which kind of undoes what good you could say about it being so easy everywhere else, then you have none of the animated cutscenes that originally made the series popular this time, and tie the package together with a very bland mascot character this time around. Yeah I'm not feeling any passion in this one, which is a shame, because I know Level-5 can be passionate. I've seen them do better.

  • @axel I had a real good time with Torna, so much so that I probably would've put it at my 3 spot easily when I was halfway through this game, but by the end of it some things just tanked it for me compared to other stuff I played last year. Maybe this is my own fault, but I expected more titans and the game to begin in an earlier place than it did. While the game is good at getting you in and equipped with your party, it also brushes over Adam's past and how he meets up with Mythra, which is all stuff I was very interested in seeing for myself after the main game hinted so much at these events. No doubt Torna has some of the best music from any game last year, but sadly it is such a small number of tracks that by the end of it you get tired of hearing the same ones over and over. Those gripes are just small potatoes though, compared to the gauntlet of side quests the game forces you to slog through before you're allowed to reach one of the best endings I've ever seen in any video game, ever. It kills the pace. It makes very little sense contextually. It didn't need to be part of the game. 2018 was just too strong with contenders for me to look past that glaring flaw, no matter how much I love the things this game did do right and personally don't mind doing lots of side quests. Keep them optional. Don't bloat your game.