The EZA Community Top 25 Best of 2018!

  • The Missing: JJ Macfield and the Island of Memories

    #22. The Missing: JJ Macfield and the Island of Memories - 9 points


    #1: 0
    #2: 1 (bard91)
    #3: 1 (DIPSET)
    #4: 1 (Sazime)
    HM: 0


    Release date: October 12 [US/EU]
    Developer: White Owls Inc.
    Publisher: Arc System Works
    Genre: Puzzle-platformer
    Platform(s): Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows



  • I barely touched a 2018 game this year. Looking forward to what is left. (Especially dem hipster games)

  • I was sadly unable to beat this game prior to the deadline, and I hear most of the payoff of this game comes from the ending. I'm still chugging through it.

  • With how much this game was talked up during the Best Narrative category during deliberations, it sounds like a game that's best (EDIT: for me personally to) read about as opposed to being played. Especially considering some of the descriptions I've heard regarding this elsewhere have been akin to requiring a sort of "acquired taste" to fully appreciate it.

  • I reallt want to try it out since the allies have been raving about the story, but the gameplay videos i seen are really, really not selling it to me. I think i'm the most open person out there regarding games that doesn't prioritize gameplay, but i don't know how to feel about this one.

  • @brannox hell no, saying that the game is best read about that played is absolute non sense.

    I don't think the game requires an acquired taste, but I do think that coming to it with a decent tolerance level for some jankyness and the right mindset is important, since it is not necessarily a traditionally fun game, not to say that it is no fun at all.

    This, unlike many other games, is a games were the experience of the game and the player itself going through it is important, not something I could say would be equivalent to simply reading about it.

    Anyhow obviously I loved The Missing since it got my number 2 vote, and while I wouldn't rank it as high as other indie darlings that I hold very dear, it is a game I have no shame putting along side the top tier of games.

  • I just couldn't fit The Missing in because the game itself is pretty janky and I had a decent few bugs pop up however the narrative is excellent and it's absolutely worth playing. I just can't 100% recommend it because I could see some people turning it off very early on but stick with it!

  • @bard91 Thank you for the positive perspective! You're the first (sans the Allies of course EDIT: And now the above post! ^.^) I've read/seen defend the game as worth playing as opposed to most of what I've seen. Being your number two overall for the year, it doesn't come as a surprise, but I still like your defense.

    Personally, between jank and mindset, it feels that mindset should be what should carry priority (which can help with the jank too!). That said, I, speaking only for myself, haven't seen enough to personally compel me to play it, and a (but certainly not necessarily THE) primary factor is "fun," and I'm not seeing that (among other personal criteria as well) when I watch some gameplay or hear/read another's take from their time with it.

    By no means am I saying it is bad, negative, etc., just that it's a game that would suit me best by reading a synopsis, if I wanted to know the narrative bad enough.

  • I’ve finished this 4-5 hour game and during this time I broke 3 puzzles (they became unsolvable) by playing normally (I wasn’t trying to break them). And there is no option in the menu to restart from the checkpoint, you have to exit the game and load again. Also checkpoints sometimes are placed in bad places and many times I was forced to redo entire puzzle only because I’ve died in the next one. I get what Ian said about story getting a boost from the gameplay, but for me gameplay was distractingly bad.

    If there are games that are better to watch rather than play, The Missing is one of them.

    P.S. Story is not for me, but I see that it’s great.

  • I was told that the hipsters games ended.

  • @brannox understandable the game clearly has issues that can alienate people away, the problem is that it is the kind of media that wouldn't be effective with a synopsis, it simply wouldn't carry the weight of what it's story intends, which is something that I feel very few games excel at(Papers Please, Nier, Spec Ops), and which make for some of the most interesting and at least personally impactfull experiences in gaming, hence why I don't like the suggestion of something that could be experienced through a synopsis.

  • @bard91 I concur if stated as a general recommendation (which upon rereading my comment, I can see how it reads that way, and I assure that was NOT my intention. I was strictly speaking from a personal perspective, of which I will rectify upon the completion of this response) for the very reason you just provided.

    In my case, while I recognize the full impact, depth, and meaning behind such games are best experienced as intended, I find it's better for me to at least get some meaning about a story from a neutral place (a.k.a. not playing it) as opposed to getting an improper take on the material from a negative one (a.k.a. being frustrated in the gameplay, thus running the risk of unfairly judging a part of the game in an unnecessarily negative skew).

  • Weirdly, I might be the only person not to have issues with the controls for this one. They're very simple, and I felt your limitations in movement were easy to understand and deal with. The puzzle elements were pretty straightforward, but what sold it to me was the way the story was presented. I had a pretty decent idea of the themes early on, but the slow reveal of you position in the narrative made it intriguing to unravel.

    That, and I'm a sucker for esoteric story telling styles told through bizarre imagery. :D

  • The Missing is one of my favourite games in a long time. It is the most memorable game I've played since INSIDE so if you like INSIDE then play The Missing. I had my roommates gripped - glued to the TV. We beat the game in one sitting and it felt like a really emotional ride. The puzzles are fun, the audio is squishy and crunchy, the imagery is very disturbing, and the atmosphere has you confused but gives you enough to make you think you're following along. Tasteful twists and tasteful subject matter put it waaaaay above other games that have similar themes (i.e. Celeste).

    DO NOT PLAY IT ON NINTENDO SWITCH! Get it on PC or PS4, the frame rate chops and chugs for no apparent reason on Switch and it has some really weird progression glitches that forced me to quit and replay one level from the start.

  • I also want to add, the game isn't really janky at all despite the frame rate issues on Switch. A huge part of the game is dismembering yourself and the player speed changes based on how mutilated you are.

    The control is truly 1:1. I can advocate for it based on one section where you are only a tiny brain stem in a tight platforming scene that requires perfection or you'll die. In a full body, your speed, jump, and control is akin to INSIDE whereas when you are dismembered entirely, your speed, jump, and control is closer to a game like Super Meat Boy. I never had any issues with the speed, control, input/output in these precision based scenes. Only janky part is the very last sequence of the game having bad checkpoints and the jumping doesn't work great in a chase scene with a bad frame rate.

  • Kingdom Come: Deliverance

    #21. Kingdom Come: Deliverance - 9 points


    #1: 1 (Guthwulf)
    #2: 0
    #3: 0
    #4: 0
    HM: 4 (Shoulderguy, Hazz3r, bam541, Faaip)


    Release date: February 13 [US/EU]
    Developer: Warhorse Studios
    Publisher: Deep Silver
    Genre: Action role-playing
    Platform(s): PlayStation 4, Xbox One, Microsoft Windows



  • I simply do not have the time, the interest is there for sure but that's as far as it will get.

  • @bard91
    Hell I played a bit of Kingdom Come, I enjoyed it but considering how long it took to get a grasp on basic combat, I could like already see it being a massive time sink before I can even learn to read in it.

  • The last three games all being 9 point spreads in different configurations is pretty interesting. Shows just how much power your GOTY vote can have for how less popular games end up ranked. Tempting to hype boost stuff next year instead of remaining honest, just to make sure your favorites get decent recognition, but then having to own up to your votes also helps keep people somewhat honest. Reminds me of how Hall of Greats can also be gamed, but none of the allies seem to ever risk going for it, so we just end up with the "obvious choices" winning by landslide votes most of the time.

  • Over the course of the year, I only heard about the game in only a cursory fashion, so when I saw it posted here I wanted to look it up to see what it's all about. It looks very good graphically but I don't find the time period appealing. However, I think the best thing about this game is being in first-person, because as I'm typing this, very few first person games take place with this kind of setting. Kingdom Come has potential to be the first thing that comes to mind when asking the question "Name a 'modern' first-person game in the medieval times."