Astral Chain (Switch)



  • @mbun But we don't know that yet, they might be a complete story that leaves room for sequel.



  • Platinum Games Blog

    Hi, everyone! I’m Yuki Suda, concept artist for Astral Chain. The devblog baton’s been passed off to me, so I hope you’ll join me on a little run through the Ark! This devblog should give you a deeper understanding of Astral Chain’s setting. Hopefully you’ll come away with a few fun facts that’ll make the game even more enjoyable for you!

    Ark Geography

    First, let’s take a look at the geography of the Ark, the artificial island where the game takes place. Shortly after you start playing, you’ll hear a lot about certain areas – “Zone 36” this, “Zone 10” that – which may feel pretty disorienting as you’ve just gotten your hands on the controller for the first time.

    So let’s get you oriented to the Ark in advance! That way, you’ll feel right at home as soon as you fire up the game.

    The Ark is a megafloat—a massive, artificial island city – made up of separate districts joined together. These districts, in turn, are made up of smaller areas called zones. The island has grown larger and changed shape over time, as more and more zones were constructed. When the main story of Astral Chain takes place, it’s about 250 to 300 square kilometers. Each district has its own atmosphere and characteristics that set it apart from the others.

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    Each zone is designated by a two-digit number. The first digit tells you which district it’s a part of, and the second digit is the zone’s number within that district. For example, Zone 36 is the sixth zone established in District Three. The Ark is made up of five regular districts, from 0x to 4x, plus one special district that you might have noticed at the top right of the map. You’ll learn more about that one later…

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    Given limited space and resources, each district has been built up in its own way throughout the Ark’s history. This results in some complex cityscapes, like the valley of skyscrapers you see here.

    Astral Chain’s story will lead you to investigate several different parts of the Ark. Some of these are lively areas full of people, and some are forbidden to those without the highest levels of clearance!

    Futuristic Advertisements

    —A few flashy (Astral?) chain restaurants.

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    Many shots of the Ark that we’ve been able to show off so far feature an abundance of signs and billboards. These may look like neon, but in the world of ASTRAL CHAIN, signs like this are actually holographic projections. I had a major hand in creating all these signs as part of establishing the Ark’s aesthetic!

    A deep dive into these hologram signs provides an insight into the kind of lifestyles that people lead on the Ark.

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    These logos are so stylized they may be challenging for even Japanese players to read! But here we have an advertisement for an “imitation clothing” store, and something called a “neuroboutique.” Other signs throughout the game promise “generic seafood,” top-class synthetic meat, and more. Just the sort of businesses you’d expect in a world as rich in technology – but poor in raw, organic resources – as the Ark.

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    Here, tucked away among the fashion brands and energy drink ads, we have a billboard advertising insurance. But it’s not just any insurance; this plan provides coverage for redshift—devastating corruption caused by alien matter from beyond our dimension.

    I’d love to go through each and every sign one by one and give you as much detail as I could, but that would result in the longest devblog in PlatinumGames history! So let’s leave it at that for now. Please keep an eye out for interesting signs while you’re playing! Moving on…

    More Like Friend-or 3

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    Urban life on the Ark offers all sorts of conveniences, and what’s more convenient than vending machines? Ark residents are never too far from drinks, ice cream, and even hot meals like hamburgers, right at the push of a button. (Have you ever had something piping hot out of a vending machine before? It’s not too uncommon in Japan, but I guess it may take some getting used to…)

    Naturally, you’ll be able to use some of these vending machines as item shops.

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    The ultra-advanced Vendor-3 units aren’t your ordinary vending machines! They’re loaded up with an advanced AI that allows them to make small talk with customers. Some of the Vendor-3 machines you’ll encounter have had a few unique tweaks made to their personality routines, so if you see a new one, don’t forget to say hi. Pick up a tasty beverage while you’re at it!

    Okay, well, I tried to keep this brief, but it went longer than I expected. Thanks for reading! I hope you got a sense of how much detail is waiting for you in the world of Astral Chain!





  • @mbun you know they did this with bayonetta. Kamiya even said in the development documentary where he would probably go if he made a sequel (which he did, a story about Cereza's dad) but you cannot say that bayo 1 felt like a incomplete story.





  • I’m cool with a planned trilogy out of the gate. It likely won’t be a specifically planned trilogy with connecting threads. I bet it’ll be a more thematic trilogy like Nier.

    God of War (2018) is allegedly the first of four games in the series but that definitely felt like a prequel to whatever God of War 2 will be. I doubt it’ll be that connected to future sequels.

    Nothing was worse than Assassins Creed which was a planned trilogy which never actually ended and became aimless. I also doubt it’ll be like that.

    I’m willing to bet Astral Chain has a beginning, middle, and ending



  • @dipset Look at the post above. Supposedly it was just a mistake.



  • @danjin44 its true either way, platinum games has made sequels to games, and none of their stories in any of their games felt incomplete







  • @dipset The Desmond Trilogy ended, it just turned into a septilogy.





  • @el-shmiablo
    I'd say Assassins creed is one mostly planned trilogy (the Desmond "Trilogy ") the Abstergo trilogy (Liberation, 4, Rouge), the unfinished trilogy (Unity, Syndicate) and the Warriors trilogy (Origin's, Oddesy, and the to be announced Ragnarok)









  • I can’t wait til the 30th!



  • Yeah, no way I'm waiting long to play this. Getting Control and Astral Chain on the same day. Both are looking like the sleeper GOTY. Perhaps a personal GOTY but perhaps industry wide. This game looks great.