Astral Chain (Switch)
@danjin44 i didnt mind except for the fact that they were really brutal on it for no real reason
The gist of the video:
You're part of a division called Neruon, fighting Chimera that came from another world. Mankind is on the brink. This city (Ark) is all that's left. But hey, don't worry, you're not fighting alone, you're "compatible." Explains Olive.
Captain Max shows up to explain some of the basics of combat. The Regatos is the device that links you to your Legion (captured Chimera). Your normal weapon is made specifically for use against Chimera, and it can also transform into a gun. Fighting alone is fine, but kind of a waste of time. Sword Legion is summoned. Unleash them in the direction of your enemy and they'll attack on their own. You have to decide on what you're going to do, for instance letting your Legion attack while you stay back to heal.
Chain Action: If you skillfully maneuver yourself and your Legion around the enemy, you can perform a Chain Bind, which temporarily seals their movement. There's also a thing you can do called Chain Trap, when the enemy is getting ready to charge at you, you can pull your Legion back and set your chain up like you did for Chain Bind, and when he hits the chain you can send him flying back (think of those things in a wrestling arena.
Sync Attack: Sometimes during combat, you'll notice your Regatos sparkle blue for a bit. This is a sign that you and your Legion are well synchronized. If you time an order to your Legion properly during one of these moments, you'll be able to perform a combo attack that you wouldn't normally be able to pull off. There are many different situations where a Sync Attack may become possible. For instance, during a combo, while dodging, or while summoning your Legion.
Captain Max then goes on to explain that if left on the field for too long there's a chance your Legion could go berserk. If the gauge on your Regatos reaches 0 it will automatically switch off and your Legion will disappear until a cooldown is completed.
Battle Styles: In total there are five different types of Legion, all having their own combat style. The Sword Legion, strong in close quarters combat. The Arrow Legion, which uses a weapon similar to a bow. Can be used to attack from a distance or attack enemies that are high up. The Arm Legion has huge arms and specializes in mid-range combat. The Beast Legion is very quick. The Axe Legion specializes in defense, and can deliver a large amount of damage through counter attacks. Pay attention to the situation of battles and decide on the right Legion to give yourself the edge.
Special Action: By becoming one with your Legion you can perform special actions. Sword: Stop an enemy's attack. Arrow Legion: Precise aiming. Arm Legion: Can be equipped like armor. Beast Legion: You can ride around on its back. Axe Legion: Can generate a force field to protect from attacks. These actions can also prove to be useful outside of combat. When you're stuck, try experimenting.
Combat Ability: Legions have skill trees. New skills, increased offense and defense. It's up to you to decide how to strengthen your Legions.
We go back to Olive to receive an explanation on stuff outside of combat. Investigation: You have a device similar to a contact lens, called Iris, that is connected to the police database and allows you access to various kinds of information in real time.
Since normal people cannot see your Legion you can use them to assist in your investigations, such as listening in on conversations of suspicious people, open doors that are too heavy to open yourself, follow scents. What can be done varies by Legion so try out different types of things.
Otherworldy Gates can be destroyed by performing a chain bind on them.
@minamik Thanks for this!!!
BrawlMan last edited by
@minamik Excellent job!
bard91 last edited by
Danjin44 last edited by Danjin44
Astral Chain is being made as Trilogy but it will depend how well it sells.
DMCMaster last edited by
Hopefully well enough to it's sequels
Mbun last edited by
Taura said they currently don’t have any plans to release post-launch DLCs for Astral Chain. However, it’s different for the story as Astral Chain is being made as a trilogy and the game we’re getting is the first part.
Ugh, I hate this. Just make a full game first before you start thinking about franchising it out. Fine if you leave some side threads open that could potentially lead to other stories in the future, but this just sounds like we're getting the first third of a story now.
@mbun But we don't know that yet, they might be a complete story that leaves room for sequel.
Danjin44 last edited by Danjin44
Hi, everyone! I’m Yuki Suda, concept artist for Astral Chain. The devblog baton’s been passed off to me, so I hope you’ll join me on a little run through the Ark! This devblog should give you a deeper understanding of Astral Chain’s setting. Hopefully you’ll come away with a few fun facts that’ll make the game even more enjoyable for you!
First, let’s take a look at the geography of the Ark, the artificial island where the game takes place. Shortly after you start playing, you’ll hear a lot about certain areas – “Zone 36” this, “Zone 10” that – which may feel pretty disorienting as you’ve just gotten your hands on the controller for the first time.
So let’s get you oriented to the Ark in advance! That way, you’ll feel right at home as soon as you fire up the game.
The Ark is a megafloat—a massive, artificial island city – made up of separate districts joined together. These districts, in turn, are made up of smaller areas called zones. The island has grown larger and changed shape over time, as more and more zones were constructed. When the main story of Astral Chain takes place, it’s about 250 to 300 square kilometers. Each district has its own atmosphere and characteristics that set it apart from the others.
Each zone is designated by a two-digit number. The first digit tells you which district it’s a part of, and the second digit is the zone’s number within that district. For example, Zone 36 is the sixth zone established in District Three. The Ark is made up of five regular districts, from 0x to 4x, plus one special district that you might have noticed at the top right of the map. You’ll learn more about that one later…
Given limited space and resources, each district has been built up in its own way throughout the Ark’s history. This results in some complex cityscapes, like the valley of skyscrapers you see here.
Astral Chain’s story will lead you to investigate several different parts of the Ark. Some of these are lively areas full of people, and some are forbidden to those without the highest levels of clearance!
—A few flashy (Astral?) chain restaurants.
Many shots of the Ark that we’ve been able to show off so far feature an abundance of signs and billboards. These may look like neon, but in the world of ASTRAL CHAIN, signs like this are actually holographic projections. I had a major hand in creating all these signs as part of establishing the Ark’s aesthetic!
A deep dive into these hologram signs provides an insight into the kind of lifestyles that people lead on the Ark.
These logos are so stylized they may be challenging for even Japanese players to read! But here we have an advertisement for an “imitation clothing” store, and something called a “neuroboutique.” Other signs throughout the game promise “generic seafood,” top-class synthetic meat, and more. Just the sort of businesses you’d expect in a world as rich in technology – but poor in raw, organic resources – as the Ark.
Here, tucked away among the fashion brands and energy drink ads, we have a billboard advertising insurance. But it’s not just any insurance; this plan provides coverage for redshift—devastating corruption caused by alien matter from beyond our dimension.
I’d love to go through each and every sign one by one and give you as much detail as I could, but that would result in the longest devblog in PlatinumGames history! So let’s leave it at that for now. Please keep an eye out for interesting signs while you’re playing! Moving on…
More Like Friend-or 3
Urban life on the Ark offers all sorts of conveniences, and what’s more convenient than vending machines? Ark residents are never too far from drinks, ice cream, and even hot meals like hamburgers, right at the push of a button. (Have you ever had something piping hot out of a vending machine before? It’s not too uncommon in Japan, but I guess it may take some getting used to…)
Naturally, you’ll be able to use some of these vending machines as item shops.
The ultra-advanced Vendor-3 units aren’t your ordinary vending machines! They’re loaded up with an advanced AI that allows them to make small talk with customers. Some of the Vendor-3 machines you’ll encounter have had a few unique tweaks made to their personality routines, so if you see a new one, don’t forget to say hi. Pick up a tasty beverage while you’re at it!
Okay, well, I tried to keep this brief, but it went longer than I expected. Thanks for reading! I hope you got a sense of how much detail is waiting for you in the world of Astral Chain!
@mbun you know they did this with bayonetta. Kamiya even said in the development documentary where he would probably go if he made a sequel (which he did, a story about Cereza's dad) but you cannot say that bayo 1 felt like a incomplete story.
@bigdude1 Actually that was misunderstanding.
DIPSET last edited by
I’m cool with a planned trilogy out of the gate. It likely won’t be a specifically planned trilogy with connecting threads. I bet it’ll be a more thematic trilogy like Nier.
God of War (2018) is allegedly the first of four games in the series but that definitely felt like a prequel to whatever God of War 2 will be. I doubt it’ll be that connected to future sequels.
Nothing was worse than Assassins Creed which was a planned trilogy which never actually ended and became aimless. I also doubt it’ll be like that.
I’m willing to bet Astral Chain has a beginning, middle, and ending
Mbun last edited by
@dipset Look at the post above. Supposedly it was just a mistake.
@danjin44 its true either way, platinum games has made sequels to games, and none of their stories in any of their games felt incomplete