Pokemon Sword/Shield (Switch)
Galarian Ponyta’s Ability, Pastel Veil, is a new Ability introduced in these titles. This Ability prevents the Pokémon and its allies from becoming poisoned! It can even cure the poisoned status condition of its allies when this Pokémon enters the battlefield!
Galarian Ponyta have been found in a certain forest of the Galar region since ancient times. It is said that they were exposed to the overflowing life energy of the forest over many generations, and this is why their appearance became unique in this region.
Galarian Ponyta can absorb the life energy of the surrounding atmosphere and store it in its mane. It seems that Ponyta’s mane will become more colorful, and even emit a sparkling glow, if there is a lot of energy around.
Grookey instills life energy wherever it hits the stick.
Running is core to Scorbunny's theme.
Two ladies came up with Sobble's design.
This starter trio's evolutions are hinted to fit in with the themes of the Galar Region.
As usual, the official website has some additional excerpts. I'll post some I find interesting:
This special Meowth that can Gigantamax can be received as an early-purchase bonus for Pokémon Sword and Pokémon Shield by selecting the Get via Internet option in Mystery Gift from Friday, November 15, 2019, to Wednesday, January 15, 2020.
Note: A Nintendo Switch Online membership (paid) is not required to receive the special Meowth.
Note: The special Meowth cannot evolve.
Similar to the Happy Hour Munchlax they distro'd for Sun and Moon.
If you have play records from Pokémon: Let’s Go, Pikachu! on your Nintendo Switch system, you’ll be able to receive a special Pikachu that can Gigantamax in Pokémon Sword and Pokémon Shield.
If you have play records from Pokémon: Let’s Go, Eevee! on your Nintendo Switch system, you’ll be able to receive a special Eevee that can Gigantamax in Pokémon Sword and Pokémon Shield.
Note: You’ll be able to receive the special Pikachu or Eevee at the Wild Area Station in the game.
Note: The special Pikachu and Eevee cannot evolve.
No word whether or not the demo will count for these, but it counted for Smash, so cross your fingers.
Butterfree’s vast wings can stir up a wind strong enough to lift a 10-ton truck, just by flapping. This wind also scatters poisonous scales around the area, so simply being near this Pokémon is very dangerous.
Meowth loves shiny objects, and when it sees skyscrapers lined with glass, it won’t be able to resist the urge to sharpen its claws on them. This behavior can cause considerable damage, such as wearing down the exterior walls and breaking windows.
Pikachu has become so powerful that now it can produce enough electricity to rival a power plant! However, using this electricity to help power people’s homes seems difficult, as Pikachu can only remain Gigantamaxed for a short time.
The fur around Eevee's neck has become extra fluffy and luxurious thanks to Gigantamax power. Any opponent caught in this fur becomes enamored with Eevee and loses the will to fight.
Gigantamaxing has caused Eevee to become more rambunctious than ever, and it will attempt to play with any opponent. However, it often ends up crushing its opponent due to its massive size.
@mbun would stuff face in eevee's extra floof 10/10
Previews for the first 90 minutes of Sword and Shield came out from some publications today such as Eurogamer.
Don't recommend reading them yourself, because GameInformer and others kind of beat for beat spoil early game.
But I'll try to summarize meaningful takeaways from them below while staying mindful of overt spoilers:
You can play the entire game with a Pro Controller, but there's Minigames that have optional Joycon Motion Controls too
People aren't allowed to talk about them, but the Preview was stuffed with upwards of a dozen Unrevealed New Pokemon
All these new Pokemon were found between the Starting City and the Industrial City, all still located relatively Early Game
Thus safe to confirm now there's lots of content GameFreak is holding back, versus there "not being anything else to show"
Lots of UK Slang both in Dialogue and new Pokemon Names
EXP Share still appears to be forced on
Pokemon that participate in the battle get 100% of the EXP, and Pokemon that don't get 50% of the EXP
The EXP amounts also scale with level differences seemingly identically to how it worked in Sun and Moon
Given I can't find any Preview that suggests you can turn it off, we're probably stuck with it enabled
The beginning of the game is much quicker than Sun and Moon
Skippable Cutscenes as a feature returns from Let's Go
If you catch a Pokemon before the Catching Tutorial, the game recognizes this and skips the Tutorial for you
If you use a Super Effective Move at the beginning, the game recognizes this and skips the Tutorial for you
Galar's Wild Area is "roughly the size of two regions from Breath of the Wild" according to a Nintendo Rep
Wild Area lets you connect to 4 players Online and run around with them, visibly showing your group moving around
Rare "Yellow Aura" Wild Area Pokemon Encounters with guaranteed Max IVs in some Stats and Egg Moves
Wild Area lets you freely wander into sections with much Higher Level Pokemon without stopping or warning you
Strong Pokemon will chase you if you cross their Sight, which isn't proximity based, meaning you can Sneak behind them
Updated Map with Objective Marker and Next Objective Text
While in the Wild Area you can access your PC at any time
Raid Spots, whether active or not, can earn you Watts by interacting with them
Watts is a Currency you can trade for TMs, Curry Ingredients, or even Camping Gear
There's no built in Voicechat for Raids to help coordinate with one another
Pokecenters still contain Marts as well as letting you change Nicknames and Delete Moves
You can see the Available Pokemon on the Route you're on inside the Dex
Trainers comment when you score Critical Hits on their Pokemon during Battle
Pokeballs in the Environment containing items seem physically larger than they used to be
There is indeed a Forest to explore next to your Starting Town
Confirmation that there's no Voiceacting for Cutscenes and such
Wild Area lets you connect to 4 players Online and run around with them, visibly showing your group moving around
This may be the thing that excites me most as a poke-noob lol By let you connect to 4 players is that 4 random people or will it let us choose?
Adam Hentschel last edited by
Thanks for the info dump!
@sirvorn Previews said at a spot near the entrance of the Wild Area you either choose Friends to Group with otherwise it throws you in a Group with 3 other random players while you're Online to run around, Raid, and Camp with.
@mbun fantastic, bless your hearto
Didn't really hear about this until it was already over, but nothing to be worried about if you hear about this.
Not a ton to report out of either, but here's some stuff I found interesting:
there's more postgame content than just the Max Raid Battles
I still wouldn't expect a Battle Frontier, because in the past they've said not enough players do it to be worth making one anymore, but probably will get a post game questline similar to XY or ORAS and maybe a smaller Battle Facility.
dev outright says eight responding to a question about how often we'll be in the Gym Buildings
They do say "at least eight", but given they put the number on it, I wouldn't expect more.
confirmation that the Y-comm (think PSS) works outside the Wild Area
We kind of already could figure this out, but they outright said it.
the devs don't really care about Pokemon's timeline anymore
Not a surprise after ORAS shattered it with multiverse crap.
There's not much Sword and Shield related stuff in the silly article, but there's some funny stuff worth reading on your own.
Polygon also released a new article. There's some inspiration stuff in there, but nothing too crazy, except:
Did you see the, the Twitter challenge, “make a Pokémon in five minutes?”
Masuda: Yeah, I definitely saw it. I mean, it was interesting to see everyone doing that challenge. But Pokémon are definitely not things that you can just make in five minutes. Obviously, you know, it’s not just the outward facing appearance. You’ve got to make sure it moves and everything, and then there’s all the different systems and data you have to create to make it work in the game. But, yeah. It was interesting to see.
What would be the quickest amount of time you think an actual Pokémon could be created in?
Ohmori: It definitely takes a decent amount of time. I’d say the fastest for coming up with an idea and actually implementing it completely in the game would be at least three months per character. You know, having them all move in parallel. It’s not just creating that outward appearance of the Pokémon. You’ve got to make sure that then you build the model and make sure it’s within the limits for the polygons, rig it with all the bones and everything, texture it and make it look how we set it up, and then send it to the animators, have them create all the different animations, review those to make sure they still match the idea, and then eventually put it in the game and make sure that everything works in there. So it’s definitely a pretty involved process.
With the way fans have been acting like they know Pokemon development better than GameFreak themselves, so much so that rude questions like this are being asked to them directly, there's pretty much never been a more applicable time for the famous Smash Director Masahiro Sakurai quote:
Metro has also posted an interview with some interesting tidbits: (Going to directly quote these excerpts due to specificity)
No Voice Acting:
There’s sort of two main reasons, so firstly this is a RPG with a whole lot of text that we’re then localising and releasing in nine different languages at the same time. So from a purely practical point of view actually getting that organised and carrying out all the voice recording, the corrections and so on in nine different languages for release on exactly the same day is something that would be incredibly difficult. So, that’s one reason why we haven’t chosen to do it this time around.
But the other reason is one of character image, in the sense of when you play a game, if you’ve got a voice on that character that instantly provides to the player an image, a feel for that character that they don’t generate themselves, it’s pushed on them from the development side. Whereas if we have really flavourful text, for those characters, but no voice the players can kind of create their own image of who that character is as they’re playing. And that’s something we really like to encourage as we’re creating games.
Choice of Game World Pokemon Voices:
And another point to consider is that in the game we’re focusing on them as being living creatures, so having them making a sound like a living creature – rather than just shouting out their own name – is quite nice.
The AI is always something we pour a huge amount of research into when we’re developing the game. So, for example, we’ll experiment and have the AI fight off against itself to see what that does and really fine tune the AI that we create. So it really is quite difficult to tune accurately. [laughs]
We could, of course, make the AI way smarter, and make it really difficult to fight against but by doing that you could end up making the game not very interesting at all, and it’d become just purely difficult. So instead of really focusing on making the AI strong or weak what we do is make it fight in such a way that it’s interesting for the player and the player has a feeling of enjoyment and also a sense of achievement. So that’s something we focus on as we’re creating the AI, not just whether it’s easy or difficult. It’s something that a lot of effort goes into but it’s tricky to find that balance.
Why Y? :
The Japanese term for Y-Comm is YY Communication, YY means to have fun, everyone excited together. But also, you press ‘Y’ on the Switch to activate it and YY kind of sounds like Wi-Fi. [laughs]
Gameplay over Story:
When we’re creating the story for Pokémon games the biggest thing for us, over the story, is the gameplay. So we really want to create really solid gameplay that people can enjoy. The story we make is really to bring out the best aspects of the gameplay, that’s how we go about it, rather than starting with saying we want to make this grand story and then building the game based from that. Instead, we really start with the gameplay aspects.
So in terms of the story for this time around, it’s a very simple tale of wanting to become a superstar. You’ve got this kind of sports event related gym challenge, so you want to become a star, you want to become a champion. So that kind of simple story is something that can really immerse people into the gameplay – fighting to become champion.
You mentioned Paper Mario and the kind of jokey story that has and if that’s something that were to fit into a gameplay style that we create then that sort of thing is something we might consider. But it really is gameplay first and then we build a story that can bring out the best of that, rather than the other way round.
Oh, and one last thing I want to include, which I went into a little above and am seeing from lots of outlets now:
I just realised why a lot of these questions have a tinge of negativity, it’s because I’ve been talking to fans to get them.
Eurogamer also released a very tactful interview I wish the other outlets would learn from today you can read here.
No major takeaways personally, although some are citing something said in it as meaning no more Pokemon Let's Go, but I think it is just marketing speak to save the announcement for later. Another article today implied GameFreak is already working on Gen 9, which would be unprecedented, meaning no Sinnoh Remakes or Let's Go Johto or even third versions or sequels of Sword and Shield. The only singular reason I could see this happening is if they were dropping the yearly Pokemon releases by cutting the in between games to dedicate more time so future games could have the National Dex back. I'm very afraid if this is what they're planning, but it is still too early too tell, so keep in mind I'm speculating pieces together like a conspiracy theorist here. They seemed pretty adamant on moving on from every Pokemon in every game.
Refresher video on all the new Pokemon officially revealed so far for Sword and Shield:
Figured this could be a good catch-up for new people who don't want to watch all the smaller videos throughout this topic.
Keep in mind it has been confirmed GameFreak is intentionally holding back lots of reveals for players to enjoy at launch.
This also feel like a good time to hard cut off new reveals. I'll still post them, but they'll be behind spoiler tags from here on.
Encourage others to do the same when discussing the content of them, but if you're true media blackout, slap Ignoring now.
Might be a bit early, but (unconfirmed) rumors are already starting about possible Sword and Shield leaks in the wild, so probably best to keep your head down until launch if you don't want to be spoiled. I won't be updating this topic with anything that leaks, and any further official reveals will be behind spoiler tags. Just be especially careful around Youtube and Twitter until launch.
Pokemon Sword and Shield are now available for digital preorder and preload on the eShop.
No, I'm not making a post just for that. Some new information has been revealed by the page:
Pokémon Sword and Shield will not use the Nintendo Switch touch screen.
The big thing this means, besides not being able to select attacks by pressing the screen, is the Camp feature that's similar to Amie and Refresh of the past will be using a system more similar to Let's Go where you're floating a cursor around to interact with the Pokemon instead of using a stylus or your finger to do this. Kind of a downgrade in my opinion, but it isn't the end of the world, and there's not even that many Switch games that do support the touch screen. I do feel like this kind of sucks for people who were looking forward to playing on Lites though.
Pokémon Sword and Shield will support 5.1 surround sound.
Not massive news, but it is good to know. Shows GameFreak definitely saw these titles more as console games.
D3stiny_Sm4sher last edited by
Man, this one's been a weird one for me all year. I enjoyed Let's Go well enough, but couldn't be bothered to finish it. My wife has me playing Platinum right now because I never played any of the DS versions...it's fine, it has a few fun aspects to it, but...that, on top of seeing how Sword and Shield just doesn't look up to snuff for a first party major console release, I dunno. It all just makes me feel like Pokemon as a series really HAS just retread the same ground, moreso than any other Ninty IP, and how bizarre it is that the games that supposedly spearhead the series have totally taken a backseat to the merch and the anime, which now get more resources invested in them.
My wife has me playing Platinum right now because I never played any of the DS versions...it's fine
Platinum has some cool stuff yeah, but you should really check out Gen 5, Unova. Black or White and then the sequels are some of the highest highs Pokemon has ever reached.
on top of seeing how Sword and Shield just doesn't look up to snuff for a first party major console release
I'm going to wait for the games to release before judging them the way people have been nitpicking them. They seem fine to me when you consider GameFreak is transitioning from making low resolution handheld games to high definition console ones. Let's Go was a stepping stone, and had a ton of problems despite basically being 1:1 with the world already being completely designed and just needing to pretty up everything. Sword and Shield doesn't have that same luxury, and had to be designed from scratch on top of GameFreak figuring out using higher definition assets. GameFreak's games are always more impressive near the end of a piece of hardware's lifetime, so if Gen 9 is still on Switch, that'll probably be much more immediately impressive to people visually in the same way that they pushed the 3DS to a breaking point visually with Sun and Moon.
It all just makes me feel like Pokemon as a series really HAS just retread the same ground, moreso than any other Ninty IP
There's been clear mechanical evolution throughout every Generation of the series. The only thing you can say that has stagnated now is every region having a gimmick that then goes away like Mega Evolution, Z-Moves, and now Dynamax. Also, since spinoffs used to be where they experimented with fundamentally different types of Pokemon games, and Pokemon spinoffs have taken a dark turn for mobile, people feel their absence all the more and redirect that frustration toward the main series.
how bizarre it is that the games that supposedly spearhead the series have totally taken a backseat to the merch and the anime, which now get more resources invested in them
First off, Sword and Shield have a core team of 200 members working on the games, double the size of the team for Sun and Moon. The amount of people working on the game when you include marketing and localization exceeds 1,000. It isn't like GameFreak isn't putting effort into these games. I've seen people nitpick things that have been fixed from build to build as new trailers have come out. GameFreak has also been holding lots of Pokemon reveals back to give people a better play experience when the games come out.
Second, the games have always "taken a backseat" to the franchise as a whole. The Pokemon Company has existed since early in the franchise, and the anime, the TCG, and especially merchandise collectively have always brought in more revenue for Pokemon than the games themselves. The games always have worked in tandem with everything else going on in the franchise to make sure everything as a whole thrives. It sadly means the games are always on hellish, high pressure dev cycles to constantly be releasing to keep the franchise trucking, but luckily at one point they starting having two teams working simultaneously, so you get about a three year dev cycle per game, so they're not just constantly crunching super hard.
Three years just isn't enough for the level of innovation people are craving after seeing Nintendo update their franchises like Zelda, Mario, Fire Emblem, etc. but also Pokemon always reserved those levels of innovation for their spinoffs, which I went into above. So really, you should be complaining about the mobile front more than anything if that's what you want.