Pokemon Sword/Shield (Switch)
iboshow last edited by
@mbun My point is you kept making excuses as they're not familiar with making HD games/Switch. This isn't their first HD game and not their first Switch game. The Pokémon Company has the power to bring in support for Gamefreak to develop games as what Nintendo did with Breath of the Wild which is why I brought up Pokken. People like to make fun of COD but COD does way more in 2/3 years then Pokémon would ever do.
My point is you kept making excuses as they're not familiar with making HD games/Switch.
My point is an HD game Bandai Namco made with the Pokemon property has nothing to do with GameFreak having experience with making an HD game.
This isn't their first HD game
Tembo is a 2D side scrolling platformer.
and not their first Switch game
Hard to say how many of the Sword and Shield team worked on Quest and Let's Go. Let's Go was at least mostly the second team, not the one who worked on Sword and Shield. Their experience with Let's Go wouldn't pay off until we get Let's Go Johto. Then you can judge them.
The Pokémon Company has the power to bring in support for Gamefreak to develop games as what Nintendo did with Breath of the Wild
GameFreak doesn't own pocket studios like Nintendo does. They'd have to pay outside studios to assist them, which could lead to all sorts of problems. Look at what just happened with Metroid Prime 4 with Nintendo trying to split it between too many hands. Pokemon can't handle having to cancel a game like that. It would cost them so much with also losing the planned anime and TCG and merch around it. GameFreak has to prioritize consistency over all else. Traditionally TPC licenses Pokemon out to other developers to do spinoffs (like Pokken) to give people different experiences with the brand.
People like to make fun of COD but COD does way more in 2/3 years then Pokémon would ever do.
CoD isn't balancing an entire multimedia franchise around their game releases. They're free to take risks.
Capnbobamous last edited by Capnbobamous
@mbun Battle Chef Brigade was fun, but it was far too linear. It felt like a forced progression rather than progression I achieved on my own. Plus it doesn't have Pokemon in it.
SabotageTheTruth last edited by
This might be the worst game reveal I've seen where I'm still going to buy the game regardless. It's Pokemon - it's going to have a lot of things that annoy me and make me wish for more but the core formula does still work and I'm okay with it. I may be part of the problem in "rewarding" GameFreak with my cash... but I can't honestly look at a new core Pokemon game these days and not want to play it.
@mbun I'm not going to quote your quotes because it would become hard to follow, but I appreciate your detailed reply!
Yes, I am being hyperbolic for sure, I was just hoping for at least one feature, one little thing in the reveal that would make me go "Oh? What's this? Interesting!" and there just wasn't any. You're right that they never do that in their reveal trailers so I probably shouldn't have expected that much (and you're right about Mario Odyssey I think), and like I said it's still very possible that future trailers will show cool stuff that will make me want to jump in.
And I really want to jump in because I love Pokémon so it won't take much, this could still very well be my GOTY when all is said and done!
For difficulty settings, I'd be happy with something that was already used in the post-game of... X/Y? Maybe others too, can't remember.
The simple fact of setting your Pokémon and your opponent's to the same level. At least for Gyms and important battles. Let's say an enemy has Level 30 Pokémon: if yours are under Level 30, maybe you can still beat him, or you can grind a bit. If your Pokémon are over level 30 though (Brandon Jones style), they are brought down to Level 30, forcing you to defeat your opponent through strategy rather than brute force. If this was a setting I could toggle on or off, I'd already be very happy.
As for environmental challenges and whatnot, imagine each Pokémon has an innate ability (Fire Pokémon can light fires, Electric Pokémon can power up machines, Ghost Pokémon can move through certain things, Flying Pokémon can produce wind, etc.). Doesn't matter which moves they have or which level they are, they all have their Type's ability. Then in every cave or dungeon or anywhere really, there could be mini puzzles or simply obstacles that require you to have a Pokémon of the right type in order to proceed. More complex ones could require multiple types, or several Pokémon of one type (need 3 Flying Pokémon at once to power up this wind turbine, plus an Electric one to activate it).
This would encourage you to switch up your party regularly, experiment with new Pokémon, in turn making fights more challenging because you wouldn't have the same over-leveled team of 6 all the time. And if you're missing a Fire type and don't want to backtrack to the town to change your team, you can capture one on the fly just for this one obstacle and let it go afterwards if you want. That's just one idea that I'm sure isn't flawless but could be expanded upon. It's basically HMs with more potential and less annoyance, kids would understand it too, and their devs should be able to handle such a feature.
It's things like that I'd love to see from Pokémon, not a Breath of the Wild open world or a Dark Souls difficulty (although I'd take that as a spin-off!). Just something that stimulates me as a more experienced player.
That's why I complain about the series staples like the same 3 starters and so on. I know why they're there and I wouldn't mind them if there were other innovations on the side, but when there aren't, they become more glaring and make me believe Game Freak really don't know what else to do. So hopefully Sword and Shield will have some interesting concepts, but I can only judge what they've shown me, and so far it's New Pokémon U Deluxe.
Looking forward to E3 so I can look back on this post and mock my past self for being so skeptical!
Also I remember arguing with you about Let's Go, you hated it and I was trying to stay optimistic, and now the roles are totally reversed, so that's funny! ;)
Let's hope we all end up loving this game and trading and battling each other!
bam541 last edited by bam541
I'm gonna channel my inner Huber and wish that they still have something special to show later for y'all. If the good stars align and i can actually push myself to save up money to buy a Switch, then maybe i can join you guys for this adventure. First timer, may i add (with the exception of the GBA Pokemon that i played for like 2 hours).
Still don't know whether to pick Sword or Shield. Sobble is an easy pick though.
If your Pokémon are over level 30 though (Brandon Jones style), they are brought down to Level 30, forcing you to defeat your opponent through strategy rather than brute force.
I think people (Jones included) would hate this. I always hear complaining about autobalancing in games.
As for environmental challenges and whatnot, imagine each Pokémon has an innate ability (Fire Pokémon can light fires, Electric Pokémon can power up machines, Ghost Pokémon can move through certain things, Flying Pokémon can produce wind, etc.). Doesn't matter which moves they have or which level they are, they all have their Type's ability.
[Xenoblade Chronicles 2 Field Skills]
I can only judge what they've shown me, and so far it's New Pokémon U Deluxe.
I still disagree with that, but I get where you're coming from.
now the roles are totally reversed, so that's funny! ;)
Welcome to my Trick Room.
@mbun That's why it should just be an option, for those who want it. And since they did exactly that in the past for post-game battles, I imagine they see the benefit of it. I'm not claiming it's the be-all and end-all solution, just one example of something simple enough that would make a big difference for me.
Yeah, didn't think of that but it's indeed quite similar to Xenoblade's field skills, just less demanding.
Also I just know Grookey will eventually evolve into a Donkey Kong-like bulky Grass-Fighting ape and I'll forever regret not picking him as my starter :(
Or -- and stay with me -- Pokemon should evolve into a game with dance battles. Like, your goal is to become the best Pokemon dance coach, so you set out in order to make that dream a reality. Random encounters are dance battles, and getting new Pokemon leads to new exciting dance moves to counter your opponent. Get on it, GameFreak!
SabotageTheTruth last edited by
@capnbobamous Isn't that basically Ooblets?
@sabotagethetruth I... I just want Ooblets to come out.
Mbun last edited by Mbun
@Axel Brad will be all in on Grookey if it evolves into a giant Ape, so I'm hoping it does just for him haha.
It will evolve into Bulkey and then Grapplape, the tag team partner of Incineroar. Do it Game Freak!
bard91 last edited by
@capnbobamous I would love this, in fact the contest were some of my favorite things in Sapphire, I just loved the idea of building a team not only for battles, it was something I dearly missed in Y which is the only game after Sapphire that I've played, if that were something that were expanded on it would certainly help get back my attention.
El Shmiablo last edited by
I guess I just want the games to not be such lazy, low effort crap. I'm fine if they keep the same type of gameplay, but it is honestly kind of sad when late PS2 games look about as good as current gen entries.
bard91 last edited by
@el-shmiablo agree with the sentiment, but where is that image from? it looks like just a CG render not actually running on anything (again I have no idea where it is from).
@mbun Whoa I never played Gen V, but that sounds awesome! I might have to pick that one up.
@bard91 I'm just a natural fan of minigames, and typically the Pokemon games are severely lacking any good ones. Not to mention that I am sick of the formula every game follows. A change of pace would be nice.