The Game I'm Working On

  • Hey all! I recently found out that the career path I thought I was going down, the thing I've been working towards since I was in 6th grade, may not come to fruition. Rather than feel sorry for myself, I actually feel sort of invigorated by it. It's like a whole world of opportunity has opened itself up to me, and I can't wait to dive in.

    With that said, for a few years now I've had an idea for a game in my head. It was always the kind of thing where I would dream of making that game, but then think about all of the impracticalities of it. Well I'm done dreaming. I want this game to be a reality, so I've decided that I am going to make it. I don't want to sit around thinking about it anymore, I just want to do it. I don't know if anything will come of it, but I'll kick myself if I don't try.

    I won't give a lot of details on what it is, but I hope that by having this thread where I post updates, my motivation won't wane. I'll probably post art here and some character designs, but nothing that would spoil the exact details of the game. I'm excited to make my dream a reality, and hope y'all are cool to be here for the ride!

  • Excited for the updates, you better not slack off now :p

  • @bam541 Well now that I know you're excited, I wouldn't dare!

  • I'm not at home right now so I don't have access to computer paper or a scanner, but here's a little something. Sorry for the photo quality.


  • Best of luck, my dude! Life is always going to pivot in weird ways (I may be in a similar situation in the near future), so good to see you thinking on your feet. Keep us posted!

  • I'm not sure if this will be helpful to you, but I’ve being making a game for the past 3 years and I’ve learned one lesson the hard way: plan everything in a lot more details than it needs to be. I have a very clear picture in mind of how all systems will interact with each other, but almost each time I’m implementing a new one, I have to redo something in previously covered areas because I haven’t thought about that. For example, when I’ve started to implement load/save I had to change random number generator everywhere because the one I’ve initially chosen couldn’t be saved properly.

  • @ffff0 Thanks for the advice! I'm still in the early design phases (and probably will be for a long time), but once I get going I'm sure I'll encounter loads of problems like that. I'm not a great coder either, so it'll be a struggle.

  • @capnbobamous Don't worry, you'll be much better coder once you'll done.

  • Here's a new character:

  • Here's a pixelized version of Gon:

    It's just a prototype and served as more practice than anything. It was mostly to figure the colors out, which is apparently quite difficult due to my being colorblind. Also I accidentally used an outline color as a body color for the neck but didn't catch it until I already exported.

    The head I am really proud of, but I definitely need to work on the body more. It's hard for me to do arms, so I really need more practice. I forgot to add the buttons and stars to the shirt, but oh well.

  • Recently, I've spent much of my time trying to figure out sprite-work, and I think I've made some progress. Here's a palm tree I just made that I would like your thoughts on:

    I know there is a lot wrong with the trunk. It's too big, there isn't enough detail, and it is far too straight. What I would really like your opinion on is the color of the branches. As I mentioned before, I am colorblind, so finding the right colors for things is difficult. I think I did pretty good, but I don't know.

  • It's been a little while since I posted here, so I figured I would give a quick update.

    Here are a couple quick sketches of side-views for Gon and Capria, the latter of which is a new character.



  • It's been a while since I posted here, which is mainly due to the fact that I've spent most of my time writing. I do have some new sketches and such, but that has been sort of a side thing for a while. Hard to know what to draw when you don't have things written. I have also been trying to establish an art-style, which is proving rather difficult. I don't want to go hyper-realistic, but I also don't want to go full anime. It's hard establishing the basic drawing ground-rules that are necessary for consistency.

    With all that said, I feel like I have to post something, so here is a VERY basic map. I still need to push everything together and get rid of white space.


  • It's been a real long while since I gave any updates, and while I don't have any conceptual stuff to show, I do have some news. I have finally purchased Game Maker Studio 2, so I can actually begin work on the game itself. I'm sure it'll take me a while to figure out the program, but I'm looking forward to testing a bunch of concepts that I have.

  • Well I made a few test sprites in a few different styles. This first one is heavily inspired by Cadence of Hyrule:


    It should probably be stated that he is wearing sunglasses. This next one is heavily inspired by Hyper Light Drifter:


    This next one I made with no style in mind other than the fact that the game would be in the perspective of a Zelda game:


    I don't plan on using any of these, but I am really trying to figure out how to make sprites. I'm actually pretty proud of how the final one turned out, as that is the only one that is truly my own.

  • Just a guy having a normal one.


  • My first attempt at a tile-set for sand.


  • Well folks, I hate to give updates too close together, but there are some key developments that I have to talk about. To put it plainly, there has been a change of plans. After hard consideration, I have decided to shelve the game I have been working on. I plan on returning to it in the near future, but for now my sights are elsewhere.

    Making it has been a struggle to say the least. I never feel like I know what I'm doing, and though I have all of these ideas, it is incredibly difficult to bring theme to fruition. The main reason for this is that I am simply making something too big. So, with all that said, I am now developing a smaller game! I think the whole process on my other game will be much easier if I get something more manageable under my belt first, so now instead of stumbling in the dark, I have something very clear to work towards.

    So without further ado, introducing:

    Mr. Bolognese's Laughter Spectacular!

    Play as Cheese-Man (left), a struggling stand-up comedian, as you try to rise in the world of comedy. Encounter a cast of odd characters in your struggle to be #1, such as Donny Gustaphalo (right). The game will consist of levels, with each level being a new comedy club.


    You will be presented with a number of options when on stage, all pertaining to the kind of joke you tell. You will have to play to the type of audience you have, with different types of people liking different types of jokes. Your score will also be affected by the things you purchase, such as outfits and equipment. The game has multiple endings, and is centered around a key moral choice that you will have to struggle with for the duration of the game. Right now, I'm looking at each playthrough being around 20 minutes.

    My goal is to be done with it by December 17 of this year. Honestly, it's nice having a deadline, and 18 weeks seems reasonable I guess.

  • Don't want to show a lot, but it's been a while since an update so here ya go:


    His name is Vincenzo Cardinale, and he's a club owner.

  • Well it's been a long while since I updated y'all about this, the reason being that little progress has been made. I don't know why, in my decision to have the deadline be December 17, I did not account for classes starting up again. That was a pretty dumb move on my part. Another thing I probably should have accounted for was my depression. I don't really feel motivated to work on my game when depressed, and unfortunately that has been most of the time as of late. I'm still working on Mr. Bolognese, but I'm not gonna set a deadline this time as I truly don't know if I'd keep it.

    I don't like to come empty handed, so here's a cigarette animation I did just for practice: