Control (PC/PS4/Xbox One)



  • @el-shmiablo said in Control (PC/PS4/Xbox One):

    @ezekiel Exactly. There is no alternative. So complaining about one form of DRM over your preferred form of DRM is kind of pointless, don't you think?
    I mean, are we going to start complaining about WalMart because we prefer Gamestop? Where does it stop?

    No, it's not pointless. Steam is a better service than the Epic Store. The Epic Store doesn't have game forums or reviews. The Steam forum has been hugely beneficial for me in getting quick help on various issues. The lack of reviews means they can peddle any broken shit without a warning on the front page.

    I wanted to see the Epic client for myself, but it said I already had an account. When I did the account recovery just now I found a foreign first and last name and a location of freaking Thailand. Great first impression. It's not accepting my changes, which makes this client useless with this email. I'd rather limit my risk by reducing the number of clients I use. I've never had account security issues in all the years I've been with Steam. Edit: Okay, the information is updated now. Still seems like a pretty shitty client if it's that easy to create an account with my email.

    I'm not buying this on that client. Remedy's game is gonna sell poorly again, because it's exclusive to some obscure platform again.



  • If y'all want to continue like this, please make another thread. I keep getting in here thinking there is some Control news, and instead I get this bullshit.



  • @capnbobamous said in Control (PC/PS4/Xbox One):

    If y'all want to continue like this, please make another thread. I keep getting in here thinking there is some Control news, and instead I get this bullshit.

    This IS about Control.



  • @ezekiel It isn't though. Maybe it was at first, but it's just the same Epic Games thing that could very well fit into its own thread. Hell, Shmiablo and Mbun got into a long argument about it and I think Control was mentioned once.



  • @ezekiel I'll reply to your only mention of Control in that post. Other than that, please, move on.

    Quantum Break sold poorly because it was, as nearly every Xbox exclusive has the been this entire generation, a poorly recieved game that was poorly mishandled by Microsoft.

    Other exclusive games seem to be doing just fine on the EGS, even outselling previous entries in their series. (Just so people don't start getting angry again, I am not implying this is because of it's exclusivity to the store)
    Control will sell as well as it was ever going to regardless of which storefront it is exclusive to.


  • Global Moderator

    Mod Note: Everyone move on. I forget if there is an Epic Store topic but if there isn't, make one and discuss the Epic Store there please.



  • I would encourage anybody interested in Control to check out SCP, or Secure. Contain. Protect, as Control is definitely taking some heavy influence from it.
    My favorite SCP is #2006, a shapeshifting creature that's sole purpose is to learn what humans fear and cause them to experience fear (after which it will become docile and friendly) so it is locked away in a room and shown a constant stream of bad 50s horror films to convince it that this is what humans find scary, since if it got out and learned what really causes fear in humans it would become (war, famine, nuclear holocaust, etc) it could ruin civilization as we know it very quickly.

    http://www.scp-wiki.net/





  • Some info about the enemies in the game:



  • Remedy's stream discussing the story and gameplay of Control (while playing a free-roam version of the demo they have been showing behind closed doors) has been archived on Youtube, for your viewing pleasure. I might post a "neat new informations list" from that stream if I do get to watch it soon, no promises though.

    Youtube Video

    Update: I did watch it (very fun watch, lovely people playing a cool game) and here's the list. Most of things here are probably already talked about on Game Informer but oh well.

    -Southern Reach trilogy = main inspiration for the game (I'm going to start reading it soon).
    -The game wont focus on explaining how things work or why things are what they are. "It's about the journey, not the destination" kind of thing.
    -There's a document in-game talking about a fridge that somehow kills organic entities near it if it's unwatched for 20-35 seconds (SCP vibes). It's involved in a side mission in the game.
    -Environmental puzzles? "Absolutely."
    -Accessibility options incoming.
    -Jesse (main character) can get different outfits.
    -Certain enemies will drop materials that you can use to craft items and upgrades, which encourages exploration to different sectors (because some enemies are only on some sectors).
    -Thresholds = places in The Oldest House that "bleeds into other Dimensions", and their properties blend with our dimension.
    -Environmental storytelling galore (maybe), one example shown is a visible burn mark around a molded area, showing that the Bureau tried to contain a otherworldly mold from spreading.
    -There's characters to interact with. Bizzare characters.
    -It's open ended, not open world. It's not God of War, it's not Farcry.
    -The entire game is in The Oldest House.



  • Remedy's newest stream, featuring their visual FX artists talking about the stuff they make.

    Youtube Video

    My "too long, didn't watch" notes might be added below:



  • New dev diary!
    Youtube Video



  • Starting to look soulless. I feel like that world is gonna become boring.

    The transformations of the guns just don't have the same visual impact of a shotgun, sub-machine gun, pistol or rocket launcher. They all kind of look the same.



  • A playthrough of a main mission in the game by the devs. In case you don't mind getting spoiled a bit...

    Youtube Video



  • @bam541I think this looks ace. Nice to see Remedy able to go multi platform. Here's hoping for an Alan Wake 2 one day!



  • @klinjon
    Probably wont happen as Microsoft owns the Alan Wake IP



  • @dmcmaster Ugh. Please don't remind me.



  • @dmcmaster Ah the ol' rights issue scenario. So frustrating. If they're just sitting on the IP, give it back to Remedy, or hand it off to one of their new studios! I love that first game so much. It would be such a shame to see the IP go to waste.



  • @klinjon I honestly feel that sitting on IPs or running them into the ground is Microsoft's business plan at this point.



  • @klinjon As far as I understand, Remedy owns the IP rights, while Microsoft has the publishing rights. Basically, Remedy can't make it without Microsoft, and Microsoft can't make it without Remedy.

    Sadly, I think the two had a pretty poor relationship when developing Quantum Break, so I don't see them coming together for Alan Wake anytime soon.