Control (PC/PS4/Xbox One)
@ezekiel I'll reply to your only mention of Control in that post. Other than that, please, move on.
Quantum Break sold poorly because it was, as nearly every Xbox exclusive has the been this entire generation, a poorly recieved game that was poorly mishandled by Microsoft.
Other exclusive games seem to be doing just fine on the EGS, even outselling previous entries in their series. (Just so people don't start getting angry again, I am not implying this is because of it's exclusivity to the store)
Control will sell as well as it was ever going to regardless of which storefront it is exclusive to.
Mod Note: Everyone move on. I forget if there is an Epic Store topic but if there isn't, make one and discuss the Epic Store there please.
El Shmiablo last edited by El Shmiablo
I would encourage anybody interested in Control to check out SCP, or Secure. Contain. Protect, as Control is definitely taking some heavy influence from it.
My favorite SCP is #2006, a shapeshifting creature that's sole purpose is to learn what humans fear and cause them to experience fear (after which it will become docile and friendly) so it is locked away in a room and shown a constant stream of bad 50s horror films to convince it that this is what humans find scary, since if it got out and learned what really causes fear in humans it would become (war, famine, nuclear holocaust, etc) it could ruin civilization as we know it very quickly.
Remedy's stream discussing the story and gameplay of Control (while playing a free-roam version of the demo they have been showing behind closed doors) has been archived on Youtube, for your viewing pleasure. I might post a "neat new informations list" from that stream if I do get to watch it soon, no promises though.
Update: I did watch it (very fun watch, lovely people playing a cool game) and here's the list. Most of things here are probably already talked about on Game Informer but oh well.
-Southern Reach trilogy = main inspiration for the game (I'm going to start reading it soon).
-The game wont focus on explaining how things work or why things are what they are. "It's about the journey, not the destination" kind of thing.
-There's a document in-game talking about a fridge that somehow kills organic entities near it if it's unwatched for 20-35 seconds (SCP vibes). It's involved in a side mission in the game.
-Environmental puzzles? "Absolutely."
-Accessibility options incoming.
-Jesse (main character) can get different outfits.
-Certain enemies will drop materials that you can use to craft items and upgrades, which encourages exploration to different sectors (because some enemies are only on some sectors).
-Thresholds = places in The Oldest House that "bleeds into other Dimensions", and their properties blend with our dimension.
-Environmental storytelling galore (maybe), one example shown is a visible burn mark around a molded area, showing that the Bureau tried to contain a otherworldly mold from spreading.
-There's characters to interact with. Bizzare characters.
-It's open ended, not open world. It's not God of War, it's not Farcry.
-The entire game is in The Oldest House.
Remedy's newest stream, featuring their visual FX artists talking about the stuff they make.
My "too long, didn't watch" notes might be added below:
New dev diary!
Ezekiel last edited by
Starting to look soulless. I feel like that world is gonna become boring.
The transformations of the guns just don't have the same visual impact of a shotgun, sub-machine gun, pistol or rocket launcher. They all kind of look the same.
A playthrough of a main mission in the game by the devs. In case you don't mind getting spoiled a bit...
@bam541I think this looks ace. Nice to see Remedy able to go multi platform. Here's hoping for an Alan Wake 2 one day!
DMCMaster last edited by
Probably wont happen as Microsoft owns the Alan Wake IP
@dmcmaster Ugh. Please don't remind me.
@dmcmaster Ah the ol' rights issue scenario. So frustrating. If they're just sitting on the IP, give it back to Remedy, or hand it off to one of their new studios! I love that first game so much. It would be such a shame to see the IP go to waste.
@klinjon I honestly feel that sitting on IPs or running them into the ground is Microsoft's business plan at this point.
Capnbobamous last edited by
@klinjon As far as I understand, Remedy owns the IP rights, while Microsoft has the publishing rights. Basically, Remedy can't make it without Microsoft, and Microsoft can't make it without Remedy.
Sadly, I think the two had a pretty poor relationship when developing Quantum Break, so I don't see them coming together for Alan Wake anytime soon.
@el-shmiablo With any luck, the various studio acquisitions will address this imbalance. They can't sit on Conker forever!
@capnbobamous I wonder if things got sour because they moved away from their "TV TV TV" stance? Quantum Break was supposed to be a central part of that vision.
In any case, I'd want Remedy to get the publishing rights back and produce something for themselves. I wonder how it would work as a multi platform title? Perhaps the Xbox exclusivity for the first one is throwing up further complications?
Brad got to play this game early.