Control (PC/PS4/Xbox One)



  • Just downloaded it tonight. Apparently Walmart doesn't carry new release games any more so not box version for me.

    Off the bat... this is very very janky on PS4 Pro. I'm running through objects, weird lighting, lots of pop-in, lots of blurring. Its kinda making me go a bit cross-eyed. I think there is a critical amount of jank here, more than I was expecting. I had a mission start freeze my system for 20 seconds with absolutely no sign of it recovering. In the first boss battle, it froze on me completely for another 15 seconds.

    That major issue aside, I think this has promise. The esoteric story has me intrigued and it does a lot of interesting stuff with mixing live action and 3D video game world. I intrepret it as an expression of other worldliness where the FMV is meant to make things feel off. I think there is a lot of promise in the weapon and the enemies.

    Control kinda feels like Batman meets The Evil Within for me (so far) and I like the vibe its giving me, but those games had me gripped from the gate and I'm just not there yet with Control. Kinda surprised the story surpasses TEW in its esoteric batshit-ed-ness.



  • To be fair some of the stuff is hard to tell if it's janky, or intentional (like encountering fog with static noise in it)



  • alt text

    I found RDR2 easter egg here. is that mean max payne 4 will be made by remedy? remedy are advertising rockstar game here?



  • Finished the game. And got the platinum trophy as well quickly after.

    The end result didn't quite stick with me. I feel like the game was building towards something more that eventually never really showed up. The ending just kinda happened. All of that left me pretty emotionless which isn't exactly the sensation I'd like to feel after finishing a game.

    Dr. Darling was propably my favourite character, liked him a lot. Jesse herself was almost there as well. I found her journey interesting and was waiting for maybe something bigger, a different kind of revelation or just a better conclusion in my mind. Those few precious final steps didn't quite carry her to the end like I would have loved to see happen. And when it comes to Ahti I'm conflicted to decide if we saw enough of him, got to know enough about him. Or if this was just enough and the sense of mystery and actual "what the hell" was fine like this. (Can't imagine, by the way, how his Finnish sayings translated straight into English sound like for other people.)

    Ashtray Maze was definitely one of the crown jewels of the game. What a cool moment. :) And I always liked traversing to that motel, such a fascinating location.

    A pretty difficult game to pinpoint how I feel about it. I mean I honestly had a good time playing it all the time and enjoyed the Oldest House and exploring its interiors and all those case files etc. The big picture is well put together and planned and everything, but there's still something I was left wanting more. I'll need some distance now from the game. In January I'll figure it out where it'll land on my GOTY list.



  • @b-cell
    Easter egg is just a Easter egg, just because Raz's skeleton is in Alice Madness returns doesn't mean Spicy Horse has any involvement with Psychonauts 2.

    Also how exactly is that a easter egg to RDR2?



  • @dmcmaster said in Control (PC/PS4/Xbox One):

    @b-cell
    Easter egg is just a Easter egg, just because Raz's skeleton is in Alice Madness returns doesn't mean Spicy Horse has any involvement with Psychonauts 2.

    Also how exactly is that a easter egg to RDR2?

    remedy are original max payne developer. why would they advertise rockstar latest game?



  • @sentinel-beach Still making my way through the game though I think I'm getting close. I've been hearing the same thing bout the ending, that it just kinda misses the mark or could have done more. Still really enjoying this game, just love the way it feels and looks. MHW Iceborne is going to slow my pace, as well as borderlands 3 coming up, FF8. river city girls... wreckfest, knights and bikes. There's just a lot of good stuff coming out now.



  • @b-cell
    And how does the image you posted relate in anyway to RDR2?



  • @dmcmaster IT HAS COWBOYS



  • Am I right in understanding that the number row is completely unused and you can only ever toggle between two weapons? I can't believe this bullshit. I feel like I have to be missing something. It's unbelievable that they would give you a transforming weapon and only let you toggle between two styles. They have this awesome idea but decide to limit you to the same two weapon loadout of every other shooter made in the last ten years. Except, in those shooters (Uncharted as an example), you can pick up guns and use them right away. It blows my mind how much shooters have regressed. And no, having the pause menu doesn't make it okay. I should never have to pause to switch weapons in a shooter.



  • Not sure but PC version might be able to toggle all of them at once





  • Will try it when I get home



  • Pretty glad that I don't buy games on release year anymore. (With a few exceptions, of course)
    Hopefully by the time I do play this game all the problems will be ironed out. I'll be playing on PS4 Pro, but after watching Aris stream the game I kinda want to wait until I can upgrade my PC. The RTX stuff and insanely destructable environments look so NEAT.



  • Lengthy post incoming, but I am looking for some convo so I'd appreciate the read or response...

    I believe I am roughly 25-30% through the game now. Far enough to have an informed opinion. I believe Control is a solid video game worth playing, but I believe Control it doesn't contribute much to the pool of innovative action-adventure 3D Metroid-like games (Batman Arkham Asylum, Bioshock, Deus Ex Human Revolution, Alien Isolation, Riddick).

    Control takes a lot from other games to create a super solid game of its own. It takes the mind-f*** esoteric storytelling of The Evil Within series, but also throws in some of those intimate FX heavy, play-and-watch sequences that you'd see in Batman (i.e. walking through a corridor with projections of the former director talking to you). It pulls you in with its attempt at creating a unified tone through visuals and audio that is consistent throughout.

    With that said, Control feels less intimate than Batman Arkham and alike 3D Metroid games because it leans more into the shooter side of things than the world itself. I think the inFamous-like shooter gameplay is at the core, where Control thrives, but in terms of bringing you into this world - I don't think it fully succeeds.

    In Batman Arkham, you start in an close corridor prison, then it slowly opens up with bigger rooms, until eventually, you get free reign to explore the Asylum. When unique locations occur, you feel like you're somewhere completely new and exciting. Think about the Batcave or fighting Killer Croc in the sewers. Whereas The Oldest House nails its utilitarian architecture and aesthetic, you never feel too excited or pulled into the new areas. For example, the Executive Branch doesn't look or play very differently from Central Research. Both spaces are big, open, white reflective looking areas for you to run around in, but you don't feel like you're doing anything significant or specific in the new area.

    I suppose Alien Isolation has an extremely unified aesthetic as well, but I believe the first person immersion helps each new area feel diverse and tense. The scenes in Alien that are thin corridors feel completely different than the open rooms and they play significantly different as well. I think that is what Control is missing. The Oldest House is cool in theory, but SO FAR, its missing the gameplay AND artistic balance to truly bring me in.

    Last thoughts, but the PS4 Pro version of this game is extremely rough around the edges. I need to just see past it at this point but I don't think the game should have been released in this state. Not that Bloodborne has anything to do with Control, but Bloodborne (pre-patch) was heavily criticized for 45-50 second load times. This is one of the best games ever made but not even BB was able to avoid this criticism. Control is nowhere close to being one of the best games ever made, but I've had 2 crashes, every time I finish a mission the game freezes for 15-25 seconds, every load screen is 20-60sec, and the game is constantly just chugging along. I have a black ring around Jessie's head which is clearly a distracting obvious glitch. Glitches aside, the graphics are not great either. There is some good tech stuff here like the environment falling apart constantly, but the resolutions are often low, and everything looks white and washed out on my 4K HDR TV. Everything feels flat. Control is not fleshed out on consoles and should not have been released in this state.

    I'd like to reiterate: CONTROL IS A SUPER SOLID GAME. It nails its aesthetic, the shooting mechanics are good, there is a lot of visual cues in the world which a lot of games are lacking nowadays, there is a lot of good side-missions and incentive to explore. CONTROL IS SOLID.

    TL;DR

    • Control isn't as good as its contemporaries in the action-adventure 3D Metroid genre: Batman, Alien Isolation, Bioshock
    • The Oldest House doesn't immerse you like, say, Arkham Asylum does
    • The technical issues are borderline unforgivable, and the colours look VERY flat on my TV
    • Combat is extremely solid and fun to play
    • Visual cues in the world are awesome, making side missions and exploring worthwhile
    • Story and aesthetic go hand-in-hand and they nail it with a coherent unity, but I think the immersion is lacking, possibly due to a combat-priority gameplay design
    • Overall solid, takes a lot from other games, but doesn't stand out a lot on its own


  • @dipset I'm like somewhere around 45% in the game right now, so I don't really want to say too much yet. Here's 2 quick thoughts:

    • I agree with what you said about new places in the game not offering new gameplay options and such, but I feel like it is balanced a lot by the collectibles and little lore bits you find along the way. I find the lore of the Oldest House and all the paranormal stuff to be supremely intriguing, more so than in any other game I played in a while, it's more than enough for me to be excited to explore a new area. I've never been this excited to scrounge through each area to find them. It also helps that it seems like each collectible is being placed with care and thought, you won't find them too close or too far apart from each other, it feels like the game is steadily giving them bit by bit. I also really like that they never overexplained things, which gives a lot of room to the imagination.
    • I really want to forgive them for the framerate issues and glitches and stuff because I feel like this game really takes it up a notch with the physics. I wouldn't have nearly as much fun with the combat if the physics and effects weren't as good as they're now. Flying sheets of papers, scattered wood fragments from the tables I blew up, etc. Still, it's definitely a big issue that I imagine would be enough to disturb everyone playing the game.


  • Roadmap for Control has been revealed, along with a new mode and photo mode we have our first hint at the two big DLC.
    But man AWE sure does look familiar
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  • I just beat Control, and I actually liked the ending quite a bit. It was cryptic as all hell, but it wouldn't be from the mind of Sam Lake if it wasn't. I think it wrapped everything up quite nicely while also having room for more to be told.

    I really enjoyed this game. I think it was the perfect blend of weird and creepy (looking at you Threshold Kids) while also having a few light-hearted moments to lift the whole thing up. The combat is enjoyable, though occasionally there is too much happening on the screen to properly utilize it. I also love the FMV parts, with the Darling presentations being a particular highlight.

    My one big complaint is that on multiple occasions, the game took you to a place only for you to realize what you're looking for isn't there, making that whole segment kinda useless. It's cool being able to explore the world, but I wish the game had some better excuses to have you do that.



  • https://controlgame.com/control-community-blog-whats-new/

    What's next for Control?

    • New game mode : Expeditions. End game content. Free for all players.
      "Jesse must help Security Chief Arish explore the mysterious Formation and its strange surroundings"
    • Photo mode (heck yeah!)
    • The Foundation. The first paid expansion for the game. Coming in 2020.
      "The Foundation will delve into the history of the Oldest House. At the request of the ever-mysterious Board, Jesse must explore what lies beneath the Bureau as she returns order to the Foundation and the Oldest House itself."
    • AWE. The second paid expansion for the game. Coming in 2020.
      "...will take Jesse into a new part of the Oldest House, the Investigations Sector, where the Bureau closely examines Altered World Events."

    Looks like I might double dip next year and get another copy of this game, since I don't have one that is the same to my account's region. The Region 3 copy's taking a while to show up though...

    Also, since there's an in-game document mentioning stuff from Alan Wake (haven't seen it for myself, saw someone mention it), the AWE expansion is most definitely Alan Wake related.



  • @bam541 Also, the image they have for AWE is partially the box-art for Alan Wake.