Mortal Kombat 11



  • Finished the story last night. So far, while I think it’s great, there’s something about it not hitting the mark for me. Sometimes the graphics blow me away, the next I feel like it’s a step back from it’s predecessor. I liked the feel and tone better in MKX, from costumes, character select screen etc. the new one is really... static and convoluted? There’s something about characters like sub zero and scorpion just not feeling korrect. The gameplay itself, gonna go out on a limb here and say MKX is a much more approachable game, easier to link kombos and such. It could be just picking up a new title and not knowing it back to front yet, but generally in MKX you could throw out a special attack or some such thing and link something off it without too much hassle, even if you weren’t that great. A lot more staggered action I’m finding with this one, if you don’t know the correct links your just gonna sit there static while your opponent hits the floor and you kinda reset.

    Also... Anyone hit the customisation yet? I thought there’d be more of a system like injustice but it kinda falls short for me with having to individually level up gear, and that gear isn’t really impactful/noticeable. Injustice you got to play a completely visually different Batman through customisation, mk11 you only get to change scorpions lower half mask, spear and swords, or noobs buckle clasp on his shadow. Not much! And you can see everything you can unlock already, no mystery.

    On the other hand the entire changing up of special moves looks super deep if you want to bury yourself in the game. I’m all over the place with this one, so much to talk about!

    TL:DR, I think if I was to try and sum it up, it feels like it took a big page out of injustice and Mortal Kombatified it. I’m probably gonna play this for a long time but it’s not totally what I was expecting.



  • Fuck it, I'm taking today off work to play Mortal Kombat all day. I got Time to spare



  • I hope theres some sort of major balance patch that reworks the timing and combos feels weird as hell that you can only cancel into special moves on the second hit of a combo



  • @dmcmaster yeah I’m finding it really janky. I’m sure once I get into training and learn a bit more it’ll all come together, but it’s not as intuitive. Also noticed fatalities and brutalities don’t unlock once you do them, must have to unlock them from the krypt regardless now.



  • Patches coming up.
    https://www.reddit.com/r/MortalKombat/comments/bhh961/official_mortal_kombat_11_update/

    The biggest thing being:
    "· Reduce AI difficulty · Increased Kurrency rewards in Towers of Time · Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)"



  • @sentinel-beach
    They need to increase currency rewards across the board.

    Also was talking to some friends and, well who wants to place bets that a MKvsDC 2 will potentially happen, probably after Injustice 3.



  • They need to nerf the modifiers



  • Started playing the story mode. First MK since Deadly Alliance. I seem to have missed a lot of story stuff. lol



  • @tokyoslim
    Basically at the end of Armageddon, Raiden sends his memories to a past version of himself in order to change the future for the better.
    Which results in this
    MK9=MK1-3 but different
    MKX=MK4 for like 20 minutes before going it's own way.
    MK11= Conclusion to what I'm calling the "Raiden fucks everything up" Trilogy.



  • So krypt and towers... I’d be totally happy for them to remove these and come back with a complete refresh. Almost want to stop playing right away and come back when there’s a fix. Thoughts? Some of those towers are a nightmare for me, and apparently the difficulty has already had its tune.



  • @kd27 Little late since it seems you already own the game, but I'm personally going to wait until they release the Komplete edition or whatever it's called to jump in. Seems like they took the ideas from Injustice 2 and ran the entirely wrong direction with them and it might take awhile for it to feel right.



  • @sabotagethetruth that’s never a bad idea... but I’m weak when it comes to MK so yeah I already bit the bullet! Only problem you’ll face is when you jump online. A year from now everybody will be godly 😋



  • I wouldn't say MK11 doubles down per say on Injustice 2's elements, but it certainly feels like Injustice 2 had less of a grind for equipment pieces.

    As for the Krypt they really need to up the currency rewards from bashing posts and spiders. 1 Koin is way, way, way to damn low and shouldn't even be an amount. They also need to make obtaining hearts and souls eaiser too.



  • @dmcmaster I’d actually say they did, especially after coming from MKX. Have a listen to frame trap, ep 80, from about the 30 minute mark they get right into it, Its actually worse than I first thought. There is so much filler now, there’s almost no way to grab something you’re after in particular, and some mechanics just seem like there was no other way to look at it, it’s just bad. I hope they fix it properly, this game is so so close to being brilliant.



  • I haven't even played MKX yet but the gear grind sounds hella worse than Injustice 2. I haven't played I2 in a while and never got super deep into it, but I remember that getting gear wasn't very hard at all.
    Glad I've decided to wait. I'll live vicariously through Maximillian Dood until this shit gets fixed.



  • The patch should arrive any day now, hopefully they've done enough to make the Krypt have more sense. That's the biggest deal for me. Otherwise the game has been really good and entertaining as hell.



  • Speaking of the Krypt I'd love to be able to zoom into the map, or have chest you've already opened marked .





  • I took some time and finally finished the Story mode, played the other half of it on one sitting now. Really entertaining, good and surprising character interactions throughout the journey. I'd still say that MK9 is the tightest package of these three when it comes to the story, though. It has the benefit of utilizing the original trilogy and its happenings and present it all in a very exciting way, both visually and narration-wise. But yeah, MK11 does a very solid job as well on that front.

    About the ending:

    That's kind of the biggest hurdle to process. Did I like it or not? Basically they just erased it all. Everything. We're at point zero with Fire God Liu Kang and Kitana creating the world and its history now. I mean I get it, this is now a really free and open point to start building MK12, but on the other hand I'd have also wanted to see how everything would've continued from this point onwards. Sure, some klassic kharacters were dead now, but still.
    But okay, like said, there's literally all the freedom in the world now for MK12 and where all the characters will be. Who they will be, things won't be the same for many of them, I reckon. Sonya and Kano as cop buddies? Sure. Johnny Cage ruling the Outworld? Could be. Shang Tsung mentoring Kung Lao? Why not.



  • @sentinel-beach

    Personally Iget the feeling that MK12 might end up being a huge reboot for the entire franchise