Star Wars Jedi: Fallen Order



  • "Cal Kestis—one of the last surviving members of the Jedi Order after the purge of Order 66—is now a Padawan on the run. Experience this all-new single-player Star Wars™ story from Respawn Entertainment and EA Star Wars on Xbox One, PlayStation 4, and PC this holiday season, 15 November 2019.

    Star Wars Jedi: Fallen Order is an action-adventure game set after Star Wars: Episode III — Revenge of the Sith™. Develop your Force abilities, hone your lightsaber techniques, and explore the ancient mysteries of a long-lost civilization—all while staying one step ahead of the Empire and its deadly Inquisitors."

    Star Wars Jedi: Fallen Order — Official Reveal Trailer
    Youtube Video

    https://en.wikipedia.org/wiki/Star_Wars_Jedi:_Fallen_Order

    No multiplayer, no microtransactions, and no loot boxes, according to EA as well as later on Respawn's CEO Vince Zampella. Here's hoping this turns out neat. At least Respawn's been on a good roll with Titanfall 2 and Apex Legends.



  • That trailer is rough. The reveal panel was... not great. I hope the game is good tho.

    I said it in the discord for our EZA Fantasy League:
    I don't want to nitpick here, but in the trailer, this is pretty much the only scene that looks like it might not be a cutscene. If these are your gameplay assets.... woof
    This is probably just a generic lighting engine making this scene look particularly... early last gen
    so with proper lighting and volumetric smoke and particles and such it'll probably look better
    but not how I'd want to show off a brand new game nobody's seen before (That's supposed to be coming out in like seven months!)

    1_1555186554848_Capture2.JPG 0_1555186554848_Capture.JPG



  • Respawn are solid developers. this being SP only game by them caught my attention.

    trailer show nothing.



  • Stopped caring about CG reveals like fourteen years ago. Gameplay or go home.



  • Cautiously optimistic.
    Love the time period (immediately after Order 66), and the new Sith dude looks kinda neat.
    It is kind of sad to be excited when EA has to make an announcement about the game being singleplayer only and not having microtransactions.
    Just want to see some actual gameplay before I put chips on the table, though Respawn are excellent devs and I trust they can deliver. TF2's campaign was fantastic.



  • @el-shmiablo
    I'm willing to bet that EA will add thoese in after release.

    That said I hope its good, I just find it so damn hard to be optimistic over a EA Star Wars game, especially after the Amy Henning "Ragtag" project was canceled.



  • The premise and time period are interesting, but the trailer really didn't do anything for me. Here's to hoping we see some gameplay at E3 to assuage my fears.



  • @el-shmiablo said in Star Wars Jedi: Fallen Order:

    the new Sith dude

    Neither technically Sith nor a Dude. lol :)



  • Of course I'll need to see gameplay but as a CG reveal trailer it worked for me. I like the tone, the setting, the one versus all feeling. We could have a good one on our hands!


  • Global Moderator

    I really need some gameplay. Do people find CG trailers exciting anymore? However, it is Respawn and I got a lot of faith in them. I think this game will be great, if not for story, at least from a gameplay perspective. I really hope this will be a bit of a darker game. Will buy day 1 anyway.



  • At this point I take a 6h single-player SW game.



  • @lotias said:

    Do people find CG trailers exciting anymore?

    When they're very stylistic expressions of the tone and vibes of a game and it's setting, yes. When they're just the ideal version of what a game's graphics could potentially be, no.



  • @mbun
    Agreed , personally I'd say the CG trailers by blur are great



  • I agree with everybody else. Sceptical but optimistic. The CG trailer was a bad idea but I don’t think EA wants their game to look anything less than perfect to the average person. Especially with only 2 bad games in 6 years.

    I trust in Respawn though. The only thing that stood out as a potential gameplay element was the wall run. Maybe some Titanfall 2 DNA is in there.



  • The reveal felt like a half-baked effort. At the very least, tell me more about the droid damn it!



  • The game is confirmed to be on Unreal Engine 4, which is waaaaaaaaay better than Frostbite, so I'm relieved! As a diehard Star Wars fan, I'm hyped!



  • @jifw52
    Wow, EA is letting a developer use whatever engine they feel is best to achieve what they envision for thier game, what's next a new Burnout? Mass Effect 1-3 remastered in Unreal 4, Battlefield: Command &Conquer?



  • @dmcmaster Respawn was allowed to use a different engine for Apex Legends and Bioware wasn't forced into Frostbite either. I hate EA just as much as the next person, but it seems like them forcing every developer to use Frostbite was just a rumor.



  • I know Tiranfall was made on some version of Source engine, and I assume Apex is too



  • @sabotagethetruth

    No it isn't a rumor. It has been confirmed by many developers that EA wanted to unify all of their studios onto one engine so they don't have to pay licencing fees and they could potentially license the engine itself. In addition, the idea was that it would create a stream of use across EA studios worldwide.

    Problem is that it was all easier said than done. Frostbite has so many issues that it would bottleneck production. Therefore, it was easier to create a band-aid solution to its problems (that weren't problems on regular engines) and get on with your work rather than wait weeks or months for EA/DICE to bring in support.

    The issue with these band-aid solutions was that the fixes were never explained in a formal context so the next person who uses it doesn't understand what changed or how to use it after the last person touched it.

    This history of being told to use Frostbite is based on primary interviews Kotaku did with Bioware staff between three different articles: Blood Sweat and Pixels, The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development, and What Went Wrong With Anthem.


    Why EA let it slide for Respawn is beyond me. They even switched the sports games over to Frostbite and I've also read articles talking about the legacy broken coding in Madden that the developers don't have time to fix or even understand how to fix as a result of being told to switch engines.