Star Wars Jedi: Fallen Order



  • It's okay that planets unlock while you are progressing in the story and then you can go back to them but I hope it is not like all of them are open from the beginning and you can go whichever you want. That would probably damage the storytelling.



  • Brad's preview with Brandon.

    Star Wars Jedi: Fallen Order - Hands-On Preview
    Youtube Video

    I was surprised to hear that this'll be so much like the Souls games, Sekiro too. The combat and the death system, the structure of the worlds, how they'll connect eventually etc. Uncharted's clearly here as well, and the guys talk about Metroid Prime when it comes to the scanning and the map system. The own ship sounds cool with the small crew, and the possibility to change how the lightsaber looks sounds neat. A lot of other cosmetic variation as well, it sounds like. And I only now thought about it, but in addition to being able to return to previous planets like in Ratchet & Clank our hero literally also has a robot on his back. Which to me looks a bit dumb, to be honest, but otherwise the game as a whole is starting to grow on me with the things I learn about it. And I like it a lot for some reason that a text comes up on the screen stating you've discovered a shortcut.



  • @sentinel-beach said in Star Wars Jedi: Fallen Order:

    this'll be so much like the Souls games, Sekiro too. The combat and the death system

    Aaaaand that's why I don't have high hopes for it. I don't like souls genre and I don't want it to involve with other games. It is a niche genre, not easy to adapt for many people.



  • I don’t understand why EA shied away from showing Fallen Order for what it really is... a Souls game.

    Goes to show how you can manipulate footage however you like. Now that the cats out the bag, it’s very clear that the minute to minute combat is Souls. Straight up. Idk why they hid it this long but I’m infinitely more excited about it now.



  • I've been on board since the reveal, and I'm glad this preview confirmed that this game is probably going to be everything I want it to be!

    It's funny that elements like the metroidvania structure or the souls-like combat were revealed months ago by Game Informer but the internet collectively chose to ignore it (or not trust it) because "EA bad" or "game journalism bad".

    IGN also posted a preview, albeit much shorter:

    Youtube Video

    Can't wait!



  • @axel said in Star Wars Jedi: Fallen Order:

    souls-like combat were revealed months ago

    Since the E3 demo, I was aware of this in some capacity but I didn't want to think it will all what combat is.



  • I might be the only one who was lamenting from the start that there wouldn't be a mix of guns and lightsabers (like the Jedi Knight series), but after watching the recent videos I noticed I'm more interested in what this turned into than what I was hoping for.



  • @axel said in Star Wars Jedi: Fallen Order:

    It's funny that elements like the metroidvania structure or the souls-like combat were revealed months ago by Game Informer but the internet collectively chose to ignore it (or not trust it) because "EA bad" or "game journalism bad".

    Can't say I blame people on the Internet with all the shit EA has pulled. I do have high interests in Fallen Order, but I trust only Respawn, not EA. "Journalism", I could not give a shit. Plus, you already know my feelings on the matter.





  • Youtube Video

    It does looks very interesting.
    Respawn are very talented. it doesnot even looks like typical EA game.



  • Anyone happen to know when the review embargo will be lifted? I'm also assuming people are playing it now for review.



  • @themarcv Nov 14, 9:03pm PST. According to OpenCritic. I have it pre-loaded on Origin and that is basically the same time the game becomes playable.

    https://opencritic.com/articles/900/star-wars-jedi-fallen-order-review-embargo-details



  • @shoulderguy Awesome, thanks. I need to go to open critic more. Do they normally have embargo dates listed? If so that's awesome.



  • Managed to get this for $40 from Target on preorder.

    Got to say I'm noticing a trend with EA and Respawn, almost like EA treats them as the red headed step child living at thier house. With Titanfall 2 basically being sent to die, and Apex Legends just spontaneously releasing one day.

    Also I can't help but feel like this game might be a bit of a double edged sword.
    If it does well EA has incentive to to monetize it's sequel, like charging to buy more items to summon force/sith ghost invasions.

    Meanwhile if it flops Soderland can basically go "see no one is intrested in single player games "



  • @dmcmaster said in Star Wars Jedi: Fallen Order:

    If it does well EA has incentive to to monetize it's sequel, like charging to buy more items to summon force/sith ghost invasions.

    Eh, we'll get there when we get there. Of course given EA's track record it's fair to be wary, but maybe they realized they need to diversify their portfolio, maintain a certain level of goodwill, etc. Corporations aren't good or evil by nature, they evolve based on results, feedback, etc. So let's rightly criticize them when they mess up, "reward" them when they make great games, and not necessarily assume the worst.

    @TheMarcV Yeah they often have countdowns for big games, and the UI in general is so much nicer than Metacritic, I only use them now.



  • I got my copy early. Will install tonight, and play tomorrow after work.





  • @shoulderguy That was fast!



  • The game feels good, like a solid adventure that's starting. Just left the first actual planet with BD-1 and new directions. Changed my lightsaber green as soon as that was possible, the colour just seems more soothing to me somehow. The saber has a great feel to it when you swing and slash with it, a proper amount of weight, I guess. The combat could become somewhat demanding, it feels, so I'm happy I went with the Jedi Knight difficulty (though you can change that whenever you like). The music sounds like real Star Wars, easy to love that, and the visuals are also very well working. This could develop into something pretty damn neat!



  • I also picked it up, the reviews confirm that this is probably going to tick all the boxes I was hoping for.

    I'm pretty much at the same stage as @Sentinel-Beach, just finished the first planet (not counting the prologue area, which is very cool too). There were already so many alternate paths and secrets to find on the first planet, exploration is really enjoyable as the optional areas aren't obviously signposted, which means finding them feels very rewarding. It's more Tomb Raider than Uncharted in that sense.

    I'm taking my sweet time, taking knees and smelling roses, and trying to mop up every possible secret before proceeding.

    I also stumbled upon an optional miniboss which kicked my ass in 3 hits. Went back and... died even faster. Went back and died again. I kept going back to get my energy and XP back, because the mechanic is that whichever enemy kills you will glow gold and once you hit it you get (some of) your lost XP back. But once I got there, I couldn't help but try to kill it instead of just running away. I eventually got him and it was a more satisfying victory than any fight after 40 hours of Dragon Quest XI. I'm also playing on Jedi Knight (normal) difficulty, and considering there's 2 higher levels, even Souls veterans should find a satisfying challenge.

    There's a thin layer of jank, but it's the endearing kind, not the game-breaking kind. Split-second visual glitches, thin ledges you're not supposed to jump on that you can jump on, an enemy fell through the world in front of me and died, etc. It may sound bad when I list it like this but it's more funny than annoying.

    The story is intriguing so far, I love Star Wars when it dives into mythology and ancient civilizations, and I haven't been intrigued by a Star Wars plot this much since KOTOR.

    Can't wait to keep playing tomorrow!