How Long is too Long? (are we still doing phrasing?)



  • @bard91 said:

    why do you gotta discretid an opinion like that because of an icon? surely we can have discussions of games without having yo invalidatw them because of one's shown preference.

    When we're discussing extremely subjective matters, fanboy status is just a level of bias that's near impossible to overcome. I'm no better when talking about my favorite games, because of course I love them for being long and would wish them even longer if I could as to get to spend more time with them. It is just a different place than someone enjoying the game but not enough that they're okay with it doing anything to keep going.

    I've heard enough echo my opinion on Persona 5's last stretch to know it isn't some crazy opinion that they stretched it out way too much right at the end. Even if I counted, not from defeating the big bad the story built up, but from the end of the last dungeon, it was still painful how crazy they stretched out the goodbyes of the characters in that game. Emotional farewells are great and all, but we needed some Oscar music to make them wrap it up, because you got the point ages before they let the credits finally roll. I don't think I've ever seen any other game drag out it's ending like Persona 5 did, and that's not even hyperbole. I literally can't think of an example of a game as guilty of that. Even Metal Gear Solid 4, with the abundance of cutscenes, seemed quicker to wrap up, and that game had excuses for taking it's time that a game like Persona 5 simply did not.



  • @mbun I would comment more on how that ending really dives into similar endings the entire series (and SMT as a whole) has and also specifically touched on the themes the entire game was building up to... but as you said, I'm just a fanboy with bias so I guess there's no point. :D



  • @sabotagethetruth I just mean it isn't worth arguing over. You're going to enjoy it how it is. But in response to your counter, I don't think sticking to conventions of the franchise excuses it either, and that still doesn't explain why the goodbyes at the end take so long.



  • @mbun I think in a thread dedicated to the length of games, it's fair to hear opinions from both sides - and while it's off-topic, I don't personally discount the opinion of someone because they enjoy something. Damiani is the biggest Zelda fan I know but that also makes him pretty critical of the series because of how much knowledge he has coming in. You know a lot about Pokemon, that doesn't mean you excuse every problem the series has. I love Persona and will gladly call it out when it has problems (ie. downgrading Ann's rape to just "harassment) but I wasn't tired of the game at all at the end like I was with P4.

    Why should the ending speed up because the last boss is killed? That wouldn't match the pace of the rest of the game, which although it is faster to get you into the thick of things than the previous two entries, is still very slow and methodical due to the amount of character building involved. The game itself is very deliberate so it seems odd to point out just one section as too drawn out, especially a section that is literally wrapping up all loose ends. A rushed/truncated ending would be a disservice to all the character/world-building the game had worked on up to that point. I know people joke about the ending to the last Lord of the Rings movie as going on for awhile, but those films took us on a journey - why should we have questions left burning inside when everything could be explained if we're patient?



  • I mean, if the thread is about "whats the sweet spot for game length" I'd say its fair to criticize Persona 5's length. I think it dragged waaaay to much at the end.



  • @dipset Of course you're free to do so, and I'm free to say why I disagree. I just didn't appreciate having my opinion invalidated because I'm a "fanboy".



  • I think a game like Zelda BoTW has perfect game length in that it is completely decided by the player. I beat the game in around 130 hours, but I know someone who beat it in 12. It pretty much gives you a goal, the tools to reach it, and just says "go."

    That's not to discount games with a certain length, I just appreciate how fluid Zelda's is.



  • I rarely enjoy a single player game that is longer than 60 hours. After that point I just find myself wondering how much more time I have to sink into a game to finish it. When it comes to what length is optimal I think it really depends on genre. My favorite RPGs & open world games are usually around 40 hours long, they also have significant progression throughout most of the game. A lot of those RPG's & open world games that I enjoy less have you playing with pretty much the same tools for the latter third of the game, which can get kinda stale. The roguelikes that I enjoy the most are around 24 hours, with each session/life being less than 2 hours. I also really enjoy playing a game that can be beaten in one session. Games like Minit, SUPERHOT, What Remains of Edith Finch, and Clustertruck all hit that 2-4 hour single session sweet spot.



  • @sabotagethetruth

    Sorry I didn’t see that part. Yeah fans usually have a more robust opinion anyways because they are passionate.



  • It depends on the game I think. The games that have lasted me the longest this generation (on a single play-through) have been the From Software games and Metal Gear Solid V, and I really enjoyed my time with those. The only times where length became an issue for me this gen was with "Minit" and "Little Nightmares", both of which I wanted to last longer than they did. Both of those games had interesting worlds to explore and I wanted more things to do in those worlds.