No Man's Sky (PC/PS4/XBO)
Axel last edited by
@Black-Cell That sort of comment has no place here, and is extremely ignorant.
The fact that such a small team managed to make such a game, no matter what its shortcomings ended up being, is actually testament to their "talent". The art direction is unique and clearly appealing to a majority of people, the design and concept was extremely ambitious, and the technology behind it is very impressive.
And I'm saying this as someone who never had any interest in the game either, just because that genre isn't my cup of tea. You can disagree with the way the game was hyped and be disappointed by the end result, but in no way can this game be called a failure or its developers talentless. That's really knowing nothing about game development.
@Whoaness You're missing my point.
You're speaking from your own preferences and desires alone.
What you're ok with and what you expected does not change what Sean Murray has said. He never denied a multiplayer aspect to the game. He only downplayed its importance and said it was highly unlikely you would ever find another player. At the same time he answered "yes" when asked if you could play with friends. He repeatedly called it a "Journey or Dark Souls like experience". That clearly implies that it IS possible to encounter another player. The entire "goal" of the game is to get to the center of the universe. If Sean states that it IS possible to find other players and that it would be reminiscent of Journey... it only makes sense that the closer you get to the center of the universe the more players you would start to see because it would become more and more likely.
There's no other interpretation here. He lied. Maybe the feature got cut or maybe it's not implemented yet. I haven't played the game and I'm not speaking to the quality of the experience at all. I hope you're having fun with it. But just because you're ok with being lied to doesn't mean everyone else should be. You might not care about encountering other players. But the idea that you COULD definitely sold a lot of people on this game and Sean should not have continually (up to the release of the game) perpetuated that it was possible when it clearly was not. If it's not working properly or it should be in the game, why hasn't Sean just said "Yeah it's there, but it's not working". He's just given vague statements like "Wow, I can't believe two people found each other!" and "I can't believe so many people are playing the game right now!".
I think you're dead wrong about the amount of people that care about the ability to come across other people. That would be an incredibly exciting experience simply BECAUSE it should be so rare. Sean VERY clearly implied that you would need to upgrade your ship and equipment because you might encounter another player that is hostile. You can't sell your game with completely false information. I mean... everyone does these days. But that doesn't mean we should be ok with it just because we personally never needed those features. I'm sure you've played plenty of games where you found out it wasn't what the trailers or developers made it out to be and you WEREN'T ok with it. You being ok with this one instance because you're still enjoying the game doesn't excuse it.
A 71 on metacritic doesn't constitute a bad game by any means. It's clearly a dividing game but it being bad or "not good" is very subjective. Even with all the missing features and technical issues a lot of people are enjoying it. There was never any hope for it to meet the unrealistic hype it had generated. No game could though.
eschatological last edited by
@Light Correct me if I'm wrong, but isn't the extent of Dark Souls multiplayer that you can see the shades of other people's mark on the world around you? Like echoes?
I've never played Journey, so no clue what a Journey-esque experience is, but my understanding of NMS was that if I ever even set foot on a place where another human being had been, all I'd ever see was what that person named the shit on the planet because the chance of not only running into them on a planet, but at the same time was near astronomically impossible.
@eschatological You can summon people to aid you or get invaded against your will in Dark Souls. You can leave notes for other players and see ghosts of how they died. In Journey you will encounter other players over the course of the game and all the technical information is hidden (no lobbies or any indication that you're about to meet a player beyond a subtle HUD effect showing the direction of another person if they're not in view).
Either way, you might have only expected to find discoveries, but Sean indicated a lot more than that with all of his statements.
runner609 last edited by
@Light Alright, well link me whatever multiple interviews where he said that. At least 3. I haven't heard him say any of that "Journey or Dark Souls" experience.
All I heard him say is exactly what I wrote, you won't see another person, and even if you do, it will be extremely rare. Do you really think that sounds like a Journey or Dark Souls experience?
@Whoaness You're arguing my points on the basis that you haven't heard him say the things I've been using as the crux of my argument?
Watch that and the video I posted in my last post.
@Light Care to timestamp the relevant parts?
I skimmed through the first two minutes and saw nothing relevant. I mean, I even saw some parts where Sean Murray is being true while the editing suggest otherwise.
I'm not gonna argue with you if you won't even research the points you're trying to attack.
@Light So Sean Murray said there are trillions of planets. There are trillions of planets. What's wrong with that?
@Whoaness Are you being serious right now or are you joking?
@Light I don't get you. Are you seriously suggesting there aren't that many planets in No Man's Sky?
@Whoaness What are you talking about? I've never talked about the number of planets in the game. I'm guessing you still haven't watched the three minute video I've posted twice now?
@Light Did you even watch the video? I practically said the same thing Sean Murray said.
Just timestamp the relevant parts because I have better things to do than to watch 16 minutes of troll video editing.
@Whoaness Jesus dude.
Watch the other video I've linked. As I said, EVERYTHING in that one is relevant to MY argument.
@Light Well, I watched it... and?
He didn't say it's going to be Journey or Dark Souls multiplayer. He said it will feel like those games in terms of seeing other people's presence when they name planets and creatures. He consistently said that it'll be rare to see other players which sets up the expectation of not seeing anyone.
And as for it actually happening, Sean Murray already tweeted that online services aren't doing well because of the number of people playing. Whether or not the multiplayer is in there is different than multiplayer not working. I don't see any lies.
Will you be able to play with your friends?
Is there a competitive element to the game?
"Yeah, if you want that, yes."
"And they will need to cooperate with other players."
"You could encounter other players."
Can you run into other players in the game?
"There is the ability to communicate and work with other people."
You asked for an interview where he talks about a "Journey" or "Dark Souls" experience. I provided that. If you want to pretend his implications were just about the "feeling" of those games, that's your prerogative. But when you combine those comparisons with the quotes I've written above, there's no other interpretation for his meaning.
There is no indication of multiplayer in the files for the game. There is no information about player position or anything else that would allow players to see one another being sent to any servers while you play. If that is a bug or a problem with the game, why has Hello Games not issued such a statement to put any doubt aside?
@Light There's no indication of multiplayer in the files? What?
How do you even know? The game has online, so if anyone tried to coderip the PC version wouldn't even be able to figure it out.
Everything in that segment of the interview will be true if the servers work. You can't prove otherwise.
And, again, about the Journey and Dark Souls. You can't be serious if you take that as literal. Those three games are completely different in design. You really think PVP Invasions should be in the game, or that you would suddenly get matched up with someone and appear on their planet?
"You really think PVP Invasions should be in the game, or that you would suddenly get matched up with someone and appear on their planet?"
I don't know. Ask Sean why he said -
"Yeah, if you want that, yes."
When asked if there was a competitive element to the game.
Or why he said -
"There is the ability to communicate and work with other people."
@Light Uuuuh he didn't even say "Yeah, if you want that, yes" and that question "You really think PVP Invasions should be in the game, or that you would suddenly get matched up with someone and appear on their planet?" was never brought up in that video. So where did that come from? All there was in the interview was a question about competitive elements. Sean said "yeah, more than that." You cannot discern a lie from that statement. Competitive element could simply mean one person discovered more creatures than another, or has more credits than other people. If you're, then, going to complain that it's vague, you're the one who picked a video that selected a yes/no interview.
And, again, whether or not we can communicate with other people is not the case, it's whether it works or not.
Did you dodge my question about knowing that there are no multiplayer in the files? It's seriously something I'd like to know where you heard about that.