No Man's Sky (PC/PS4/XBO)
TokyoSlim last edited by
This is a huge update. Glad to see they are really trying to improve.
Ikataishou last edited by
I’m actually quite impressed. Based on the first planet it seems they also added new shaders, motion blur, new plants, weathers and sound effects. My mining laser sound a bit like a mosquito. Also a few UI improvements, like when you scan the planet it shows the top 3 or 4 resources on it. Sadly no time at the moment to figure out how to buy space carriers and playing survival difficulty. But good they added new game modes so I don’t lose my progress.
Mango last edited by
Did they change the music at all?
I really wish they had music like in the trailer (starting at 0:45 min) in the actual game.
Darth Smurf X last edited by
I got to play a bit after the patch. This game doesn't feel at all like the one that shipped. The planets are more cohesive with newer, more interesting formations, the lighting is better (see below), the plants are grouped rather than spattered randomly, animals can appear in HUGE herds and are more varied, bases are insane, freighters are cool and when I bought mine, the entire sky was filled with freighters and other ships—there had to be over 30 flying around, there are new elements, the elements you scan now show their periodic table abbreviation so you know exactly what is nearby, Photo Mode, draw distance is improved, ship-to-ship battles are more epic, mining tools have levels now, I saw an animal mourning the corpse of its friend/mate and more that I'm failing to remember right now.
Here's the freighter I bought and can customize the interior of. Behind this shot was another 20 ships that warped into view.
Here's an example of the extreme lighting. This planet was insanely cool and shifted to more or less red depending on the time. At some points, the plants and landscape were only slightly different shades of red outlines.
El Shmiablo Banned last edited by
I find that this gen there have been a lot of games that totally shit the bed then turned out to be great.
Driveclub, Division, Diablo, Destiny... Street Fighter V just to break the pattern of Ds.
I'll pick up NMS when it is around 20 bux and they do a few more content updates.
SabotageTheTruth last edited by
@El-Shmiablo You should never break the pattern of Ds.
ChaosBahamut last edited by
Would like to give post patch NMS a go but...
i.e. I'm getting a constant static buzz and it's NOT an issue on my end, apparently some PS4 users are also affected
Darth Smurf X last edited by
They added in some behaviors to animals I've never seen before. I mentioned one of them above that was guarding a corpse, but I saw a few more yesterday. One predator actually pounced on a smaller herbivore and killed it. I've never seen animals attack one another before the patch. And one predator attacked me, so I shot it with my mining laser. Instead of it attacking until it died, it ran away. Like... off the map away. I've never seen a predator back off before after getting hurt. It's small touches like this that are making the game so much better.
This week Hello Games will be releasing the next content update for No Man’s Sky. We’re calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.
Really interested to hear what's in the patch notes. Mostly curious about if they've added PS4 pro support to the game.
Still looking forward to picking this up so keep the patches coming!
Art Banned last edited by
Path Finder update?
Of all the names they could choose they pick the one from the new Mass Effect.
Pathfinder is a pretty generic sci-fi/space term.
@Art I think it's appropriate
Best we have in terms of patch notes
- PlayStation 4 Pro Compatibility
- Better graphics
- Possibility of having multiple ships
- Share bases online
- New vehicle: Exocraft
- Permadeath mode
- Build race circuits for vehicles
- Ships and classes specializations
- Shop / Merchants
- Duplication of the variety in terms of the construction of the base
- Multi-tool specialization and classes
- New weapon modes
- Photo Mode
- Discovery Menu
- Improvements in the quality of life
- 50% more original music than 65daysofstatic
More is better and Hello games are on the right path. I'm excited to jump back in.
You can find all the patch notes on this fancy page
Regarding the PS4 Pro support, it says 4k gameplay and it has a bunch of graphical and UI changes so as usual I'm looking forward to the DF video on it.
Also that page has a sample of the new music. Please make me happy and release it on Spotify
El Shmiablo Banned last edited by
I think I might have already mentioned it in this thread but I so enjoy when a game gets a second life like this.
Diablo 3 was one of my biggest gaming disappointments ever, but then through some serious work on Blizzard's behalf became probably my most played game over the past few years.
Now, this game which I had little interest in thanks to it's poor condition at launch is slowly working it's way to my "huh, I might pick that up" pile.
Runs at a locked 1080/60fps for Pro users.
I was debating when to bump this thread as there has been an ARG called Waking Titan going for NMS for a few months now. You can find plenty of information about that on this neogaf thread if you'd like.
However the reason I'm posting is because the ARG has ended and patch 1.3 will be released this week.
I bought NMS a few weeks ago in the EU PSN sale and was waiting for this so I'm looking forward to reading the full patch notes and finally checking the game out (If I've time... so many games right now)
There is a tonne in the Patch Notes but some of the big things from what I can see
- New Story content (they mention 30 hours worth)
- Joint Exploration - Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.
- Ancient portals can now be activated. Revisit previous planets, others bases or jump randomly to new worlds.
- Procedurally generated quests - Missions are constantly generated, and cater to all play styles (scanning, trading, combat and exploration).
- Added low flight mode
- A regenerated system adds wealth, economy and conflict levels to star systems.
- Transform the ground beneath your feet using the new terrain editing Multi-Tool enhancement.
- Discover and scavenge lost cargo from gigantic crashed Freighters on planetary surfaces.
- Space combat control and AI improvements
- Playstation 4 players can now adjust their field of view via the options menu.
Update appears to be going live today.
Pretty obvious that I'm looking forward to trying. I'll admit though that I'm disappointed in the route they're going with on multiplayer but I'm not surprised. Everyone seemed to be annoyed that they couldn't party up and explore with friends.
For me, the approach mentioned before launch seemed a lot more interesting and special. More akin to Journey, where by some chance you bump into a randomer. That could have been amazing I think.